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Author Topic: THANCS - a Newtonian space TBT  (Read 56851 times)

Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #135 on: October 15, 2013, 04:18:51 pm »

Uploaded my .emp.  You're on my team, USEC, so do try not to die quite yet.
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #136 on: October 15, 2013, 04:23:28 pm »

Uploaded mine, it's a .zip renamed to .emp with a text file included.

For that carrier: Add some energy storage!

Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #137 on: October 15, 2013, 04:27:27 pm »

That leaves only Azrayel. We are starting today! WOOOOOO!
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #138 on: October 15, 2013, 04:30:16 pm »

For that carrier: Add some energy storage!
He has 43 turns worth, at maximum expenditure; the capacitors just look like hull segments from that distance.
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #139 on: October 15, 2013, 04:31:49 pm »

For that carrier: Add some energy storage!

I have 20,000 energy storage. My fighters have 5,000 energy. The carrier should have plenty of storage.
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #140 on: October 15, 2013, 06:16:47 pm »

Man, I really want to start a game.

Do we want to play on the Sierra server with whoever we have right now? We in favor of that?
« Last Edit: October 15, 2013, 06:24:35 pm by Apollyon »
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #141 on: October 15, 2013, 06:46:10 pm »

I have uploaded a new THANCS.rar and linuxthancs.rar
There are also a couple updated graphics and a tweak to the mod files to use the new graphics.
If you have SVN, you can just click update on your mods and graphics folders to get the latest of them.  Otherwise, download the rars again.

New feature in the designer is a defence arc indicator;  there will be a blue hexagon around your movement indicator to show the coverage % of your shields with brighter colors being better protection.  Same thing for armor in orange/yellow just inside the shield hexagon.

Also, in game when using the NavView, your ship's weapon ranges will be shown as thin red arcs so you can see where you can shoot things next turn based on the movement orders you've given.



USEC_OFFICER:
That's a nice nimble and fast fighter.  You should be able to get it behind enemy warships and stay there where they can't shoot back.
If they do shoot back, you've not no defence, so it'll get wrecked quickly  Its small enough to make most heavy weapons fire miss, but beware light lasers and short range disruptors.  Try to approach targets at high speed in packs while there is something else more important to shoot at, like missiles incoming.
Your disruptor is more accurate at point blank, so try not to overheat the gun early in your attack run.

The carrier has almost full shield coverage, and it is double-layered across most of the front.  16 CnC should be able to handle to handle damage control until you get a squadron of things shooting at you, or a warship hitting you with the heavy stuff.
Disruptors have a penetration bonus vs deflectors so shoot those down first.
The spacedocks coming out the side will make your ship look bigger if you enable them, so you can use them as a sort of ECM in combat; just be careful not to drain the batteries.

As people have said, you'll need to invest in reactors early in the game.  If you can afford the budget limit, more capacitors are good for starting parts.
Capacitors you have at game start will begin at 100% charge.
Anything you build during the game will begin at 0% charge, and will take some energy from the mothership to charge up.  (upon construction they share to an equal % charge - so a carrier with 20k/20k energy building a fighter with a 5k capacitor will result in a carrier with 16k/20k and a fighter with 4k/5k)

UPDATE:
PS; The light lasers would probably be better if you packed them tightly into a cluster.  That way there would be space free to add the wider, heavy guns later on.
« Last Edit: October 15, 2013, 06:53:19 pm by SuicideJunkie »
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Azrayel

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Re: THANCS - a Newtonian space TBT
« Reply #142 on: October 15, 2013, 07:03:04 pm »

Sorry for holding things up with the game lads.

I'yle get something uploaded to Foxtrot tonight in the next two hours or so!
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #143 on: October 15, 2013, 07:23:14 pm »

By the way, my current fleet is different than the one I posted earlier.  As of now, it has a different flagship and one less bomber.
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #144 on: October 15, 2013, 07:24:40 pm »

Alright, no problemo. We are waiting for you Az, The game starts the moment he uploads the .emp :)
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #145 on: October 15, 2013, 07:30:34 pm »

If they do shoot back, you've not no defence, so it'll get wrecked quickly  Its small enough to make most heavy weapons fire miss, but beware light lasers and short range disruptors.  Try to approach targets at high speed in packs while there is something else more important to shoot at, like missiles incoming.

So... pretty much just like every fighter ever? Good to know that I'm on the right track though.

-snip-

Thanks for the rest of the help. Hopefully my next carrier design will be more useful and less horrible.

I have uploaded a new THANCS.rar and linuxthancs.rar
There are also a couple updated graphics and a tweak to the mod files to use the new graphics.
If you have SVN, you can just click update on your mods and graphics folders to get the latest of them.  Otherwise, download the rars again.

We're going to be using the new .rars for the Foxtrot game, right? Just double-checking before I delete something I shouldn't have.
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #146 on: October 15, 2013, 07:32:00 pm »

Aye, we will; but the .emps will work. So just make sure to upload those.
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #147 on: October 15, 2013, 08:03:05 pm »

Right now, you can block the LOS to any engine larger than a thruster and the engine will still work.  Is this intentional?
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #148 on: October 15, 2013, 08:17:34 pm »

It should still work unless you block the hexes directly behind the center hex of the engine.
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #149 on: October 15, 2013, 08:19:30 pm »

They can all be blocked; for example, a gunport over the engine can be open or closed with no effect.
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