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Author Topic: THANCS - a Newtonian space TBT  (Read 56843 times)

SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #105 on: October 14, 2013, 11:13:28 pm »

The player controls the whole side.

Fabbers save up a $ amount each turn.
If you've got $4000 saved for example, you can use the (B)uild command on it and you'll get a list of all the designs you've made.
Select which design, what direction you want it to start out facing, and how many you want to build.

The cost of the ships are deducted from your Fabber's savings.

You don't have to upload the ship at all.  The design will be included in your PLR file as part of the orders.

If you have a drydock or spacedock, you can repair your fighters by docking them, building some loose components and then docking the components next to your fighter's hull where it will stick.
For bigger ships, you can design a "ship" composed of a component, some hull and a string of explosive bolts in the right shape.
If you've shaped it right, the ship can grab the bolts with a docking clamp, and that will cause the component to slap into place on your ship.

Note: When docking, any components that were there already get first dibs on staying put.  If there are any collisions between the existing components and the ship you are docking, then the offending components will be knocked free and reappear as loose debris.
This lets you spot weld new components on for repairs and upgrades as you go.

Scavenging parts from destroyed enemies is great for this.  Scrapping and rebuilding incurs a 50% value penalty unless you're using a recycler, but if you can reuse a part from an enemy, its better than free :)
If the enemy is throwing missiles at you, shoot them down and then grab the remains with a clamp-drone.  Shield generators and capacitors are great value per size, but you can also usually find a bit of hull to grab with lots of other stuff stuck to it.


Regarding missiles, the warhead range is 5, but there is a 1/R damage falloff.  Objects in the same hex get hit from a random angle, so you will probably want to have the warhead detonate one hex away to ensure you hit the weakest side of the target.
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MrWiggles

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Re: THANCS - a Newtonian space TBT
« Reply #106 on: October 15, 2013, 02:59:20 am »

So the game is windows only?
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #107 on: October 15, 2013, 05:15:36 am »

Theoretically, but you can run ir from the Perl source from the thancs-gui_source.rar file in the main download site.
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MrWiggles

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Re: THANCS - a Newtonian space TBT
« Reply #108 on: October 15, 2013, 06:08:10 am »

Theoretically, but you can run ir from the Perl source from the thancs-gui_source.rar file in the main download site.

What about needing the .dll on the first post?
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #109 on: October 15, 2013, 07:22:41 am »

The freeglut dll? I think just installing freeglut using your distro's package manager should work. Though you might also need some perl modules, but the game will probably tell you what's missing!
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #110 on: October 15, 2013, 07:55:45 am »

Yeah, I can't say about mac, but I run it straight perl on my netbook.

I do need to update those archives however.  I got a bunch of stuff done at the cottage on the weekend.
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #111 on: October 15, 2013, 11:57:50 am »

Posting to watch. This tickles many things that I fancy, but I get the impression that it'll be a while before I truely understand everything.

EDIT:
Does any sixth player want to join?  There is one more slot needed for a 3v3.

Which of the B12 games needs the extra players? I doubt that I'll come up with something good, but if you need more people...
« Last Edit: October 15, 2013, 12:02:01 pm by USEC_OFFICER »
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #112 on: October 15, 2013, 12:05:40 pm »

B12 Foxtrot needs a sixth player. Really, none of us have any idea so far how it works, so there's really no reason to be extra careful.

The first game is just to figure out how things work and such. Feel free to join. :)

$60k limit.
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #113 on: October 15, 2013, 12:20:01 pm »

I am apparently an idiot, and can't figure out how to get graphics to work. Placing them in the same folder as the gui doesn't seem to do anything.

Also, we're using stock v1. for building ships, yes?
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #114 on: October 15, 2013, 12:21:53 pm »

Did you check the graphics folder to make sure it doesn't lead to another graphics folder?

Do you have freeglut.dll in the directory the exe is in?

Also, we are using the 'stock' mod. Just 'stock'.
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #115 on: October 15, 2013, 12:25:27 pm »

Do you have freeglut.dll in the directory the exe is in?

That seems to have fixed it. Or it's fixed itself. I don't know.
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Shooer

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Re: THANCS - a Newtonian space TBT
« Reply #116 on: October 15, 2013, 12:30:10 pm »

If it has a version after it then it is designating a older version.  No designation means latest.

I should be done tinkering with my designs soonish, I'll pack them up and send them after I do.
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #117 on: October 15, 2013, 01:28:45 pm »

Alright, so we can figure out who is ready to go. When you are, upload your .emp file to the game. That is the easiest to know when everyone is ready.
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Iceblaster

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Re: THANCS - a Newtonian space TBT
« Reply #118 on: October 15, 2013, 01:35:03 pm »

Hmmm...

A light fighter with salvage gear... A cruiser with no shields accompanied by a cruiser with no weapons but shields and armor galore... A battleship that sacrifices mobility and armor for weapons...

Hmmm now to make these and be told I can't effectively shield one unit with another :P

USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #119 on: October 15, 2013, 01:39:25 pm »

Hmmm now to make these and be told I can't effectively shield one unit with another :P

Friendly fire is a thing. So unless you want to be accidently blasting holes out of your highly armoured ship...
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