There's been some fun updates since... wow nearly a year ago.
Lasers are now morphable, you can change them from/to beam, pulse, fan.
Fan lasers give a number of 1d beams which are individually aimed, great for shotgunning missiles and small fighters, or peppering an enemy ship to guarantee taking out that mostly damaged component.
Beam is a single high damage beam.
Pulse gives a handful of beams which track/hit in the same spot.
changing from one type to another costs 1CnC point and takes one turn (can still fire on that turn though)
SJ just changed up disruptors too, they're now a bit more specific, so far there's only phase disruptors (which skip shields) and Neural (which only damage CnC components, passing through all other components) but adding Engine and other component specific destroying disruptors are planned.
Got a new gunport and iris, the new one is more than twice the cost of the old, but is 'automatic' allowing your shots to pass through but blocking enemy shots. Other stats are currently the same, but it'll likely end up being a bit heavier than the normal gunport and iris.
There's also been some balance tweaks to armor in attempt to make it more attractive vs shields.
Scrapping damaged components now only gives you a cost which corresponds to the damage, if you scrap a slagged component you won't get as much money for it as you would if you waited for it to be repaired first. Recyclers are still far more efficient and this is less pronounced vs the more dedicated construction components.
The client has had a bunch of tweaks and improvements, you can now design a new ship or edit a current design from ingame, (Great work Ekolis!) as well as a bunch of other small data details.
There is a new executable here to check out:
http://imagemodserver.duckdns.org/nick/GreenEggsAndHam/THANCS/however you might want to give it a couple of days for SJ to fix a few minor things before starting a new game.