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Author Topic: THANCS - a Newtonian space TBT  (Read 56794 times)

Toriad

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Re: THANCS - a Newtonian space TBT
« Reply #840 on: September 25, 2014, 09:25:15 am »

Nice design indeed! And I just realized I built the wrong ship. I'm going to have a tough start it seems..
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #841 on: September 27, 2014, 04:33:51 pm »

Is everybody around this weekend?  It would be nice to spam a bunch of turns and get to the action.
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Toriad

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Re: THANCS - a Newtonian space TBT
« Reply #842 on: September 27, 2014, 11:47:26 pm »

Yeah, I'll be here all weekend.
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #843 on: September 28, 2014, 06:47:47 am »

I wasn't yesterday, but should be free for most of today.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #844 on: September 28, 2014, 10:53:06 am »

Just woke up, turn will be there shortly
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #845 on: September 28, 2014, 06:06:55 pm »

Toriad; While waiting for you to take your turn, I took a look at the pile of parts near your base, and came up with a design to use them.

Green indicates parts that you've already got there, red indicates parts you will need to purchase and weld on.
- $75 for computers
- $60 for a hull 2 segment
- $75 for the gyro inside the hull-2
- $24 for three hull 1 segments
- $300 for the solar panel.  (or $400 for a cap-2 that will let you run for hundreds of turns before needing recharge)
=========
$534 to finish assembling a $1365 scavenger

Pretty good accel, and great turning.  Most maneuvers will leave you power-neutral with the solar panel, since you're unlikely to be both accelerating and braking and turning hard in both directions at the same time.

Some assembly required :)
You'll have to order the drydock to do some rotations of its contents using the { and } commands in order to fit all the spare parts you have into their proper positions, but that's free to do.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #846 on: October 01, 2014, 08:34:58 pm »

Here's another design I'll probably never get to build.

The solar panels are fairly optional, and with four clamps its a total grabbing machine.
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Toriad

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Re: THANCS - a Newtonian space TBT
« Reply #847 on: October 03, 2014, 09:50:00 pm »

We can use solar panels? I've never seen those on the ship designer!

Also, thanks for the designs, I'll see what I can do  :)
« Last Edit: October 03, 2014, 09:56:00 pm by Toriad »
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #848 on: October 03, 2014, 11:42:40 pm »

Solar panels have the same power/$ and power/ton, but much worse power/area than reactors do.
GirlInHat made a turbolaser gunship in the previous game which ran off a cluster of about 20 solar panels hanging off the back like some wings IIRC.

The solar panels are pretty fragile, but when disabled they retract down into the two tiles of golden can and are quite hard to hit.

I'll probably be tweaking the contour shield generators soon.  I want to try and work on component transformations this weekend.
The idea being that you can change the settings on the generator and convert it from a contour 1 to 2 to 3 and back, trading field strength for size on the fly. (The contours all cost the same price already)

Such a mechanism would also allow for an alternate implementation of afterburners by changing the properties of the thruster directly, and allow for weapons to change modes in a similar way.
It would also be a prerequisite for piston components less than 3 tiles wide.


update:
Contour shields changing as follows:
 - All shield R#s now display 16 health instead of 16/8/4
 - Health loss per hit adjusted so the shields can absorb 32/16/8 dmg total, same as before.
 - Max damage per hit adjusted so the shield can block 16/8/4 dmg per hit at full strength, same as before.
 - Regeneration is now 3pts @ 5e/pt instead of 1pt @ 10e/pt.    R1 regens faster, R2 slightly faster, R3 slightly slower.  All now take 5 turns to recharge from empty.
 - NET EFFECT: Shield abilities are close to R3's original stats but with higher resolution health.   2x durability when set to R2 and 4x durability when set to R1

 - Morph flag will allow any of the three to be traded for one of the others in combat for a cost of 1CnC once mechanics and UI are implemented for that.

PPS:
Success!  R1 shields can be changed into R3s now via a new command in the radial menu, or via the X key when hovering over the component.
Note - only newly built contour shields will get this ability.  The shields already out there for salvage have their old properties as per the standard grandfather-clause.

New GUI build in the usual place:
http://imagemodserver.duckdns.org/nick/GreenEggsAndHam/THANCS/THANCS.rar
« Last Edit: October 04, 2014, 09:34:29 pm by SuicideJunkie »
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Toriad

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Re: THANCS - a Newtonian space TBT
« Reply #849 on: October 07, 2014, 10:39:34 am »

Looks like the server has gone down unexpectedly.. been unable to log-in for most of the day.
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #850 on: October 08, 2014, 05:05:10 pm »

A thing to keep in mind is that ships can't up and stop; you've got to plan their deceleration turns in advance before you intend them to dock something.

Also, you can rename ships by hovering over a part - pick a defining one to the ship's existance, several labels can exist on one ship because docking mechanically just combines two ships into one - and pressing F2 and typing in the name.
« Last Edit: October 08, 2014, 05:08:39 pm by Draxis »
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #851 on: October 08, 2014, 06:54:43 pm »

Yep.  Newton and Murphy are the ultimate tag-team in this game.

If you hit F2 without hovering over a specific part, then it will update the old name.  Or if there is no old name, it will add the name to the largest hull piece.
Bridges and cockpits make excellent choices for applying a name to as well.
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Toriad

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Re: THANCS - a Newtonian space TBT
« Reply #852 on: October 09, 2014, 05:15:22 am »

Ugh, I was meaning to start decelerating my ships a few turns ago. Looks like it's a bit too late!

Also didn't know about the ship naming function, thanks!
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Toriad

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Re: THANCS - a Newtonian space TBT
« Reply #853 on: October 14, 2014, 09:22:37 am »

Hey guys, I've finished soldering all the needed parts on my new scrap ship. How do I undock it? Do I disable the Dry-dock?
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #854 on: October 14, 2014, 02:58:02 pm »

Yes.

If you really want that ship dead, disable its capacitors.  It'll die as soon as it passes out of the highlighted map area then.
« Last Edit: October 14, 2014, 03:06:38 pm by Draxis »
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