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Author Topic: THANCS - a Newtonian space TBT  (Read 56852 times)

SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #690 on: January 23, 2014, 12:12:29 am »

Still cleaning up the physics from this update.  But fancier damage traces look pretty cool:


Makes me want to increase the max damage radius on missiles. :)
« Last Edit: September 03, 2014, 09:27:42 pm by SuicideJunkie »
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #691 on: January 26, 2014, 09:11:01 am »

Girlinhat just said that she wouldn't have time to continue the game and that we should do so without her; can we somehow transfer her ships to Ekolis' control?
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #692 on: January 26, 2014, 07:40:09 pm »

If Ed has any docking equipment, then GiH could turn off her base's CnC and then ed could capture it.
Ed could also take over her slot on PBW.
I'll see what options are available.

Features!


Updated client is uploaded.
Use '{' and '}' or the popup menu to turn your hinges.
Be sure to enable/disable components before you do the hinge so that the moves make sense.  The post-hinge hit detection for those commands is currently unreliable since the components have moved, but I'm working on that.
« Last Edit: September 03, 2014, 09:28:11 pm by SuicideJunkie »
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #693 on: January 28, 2014, 06:45:07 pm »

Se5a has taken over for GiH.

Hinges will be available for use in this game shortly.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #694 on: February 05, 2014, 12:50:51 am »

More features while we're waiting for USEC to get back:

 - Thrusters now glow based on how much they're being used!
 - More cleanup of hinge related things.
 - New & improved shield graphics from Ekolis.
 - Solar panel graphics.
 - Deflector hexes bumped up to 5 regen per turn to match the hex shields.

Update your mods, graphics and client.


Supply & demand is also screaming that disruptors and armor are both in need of more usefulness.
I'm thinking that taking the deflector piercing ability that disruptors already have, and applying that to the solid shields as well, might just solve both problems in one go.
Comments and suggestions on that idea are welcome.
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Crowe~

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Re: THANCS - a Newtonian space TBT
« Reply #695 on: February 07, 2014, 03:05:45 pm »

Gentlemen,

So are we getting this game rolling again or calling it a day?

Im happy to carry on the game after the big break over Xmas and GIH's disappearance but not if its going to drag on at a snails pace like this.

Sorry to complain but I dont have alot of patience left with the large delays.
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #696 on: February 07, 2014, 06:14:32 pm »

Sorry, sorry. I'm still trying to get into the groove of things. Sorry about that.

Also, is it just me, or does the new program seem to lag with inputs and stuff like that? It's quite annoying, actually.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #697 on: February 07, 2014, 07:38:40 pm »

We are just waiting on se5a now, but he's often in the IRC channel so he'll get a nag as soon as he gets back to his house.

I am planning a number of optimization rounds before doing any other features, so let me know if there are any specific things causing trouble.

Pending Mod Changes for 2 turns from now:
 - Engine energy costs will be tripled to bring them in line with the "new" reality that engines are often left idling instead of running 100% even when not needed.
 - Disruptors will gain shield piercing against hex shields and contour shields.
 - Hex deflectors will have higher top-end opacity vs lasers.

Note:
Build a stockpile of engine parts to weld onto your ships if you want to grandfather in the low cost for your ships.
Note2:
Hold off on building any disruptors or hex deflectors until the upgrade goes through if you can afford to.
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #698 on: February 07, 2014, 07:42:34 pm »

I am planning a number of optimization rounds before doing any other features, so let me know if there are any specific things causing trouble.

Nothing specific. It just that input has a noticeable lag time between when you press a key and when the program responds.
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #699 on: February 07, 2014, 07:47:45 pm »

I find that after saving in the game, the memory use goes way up.  This is on Linux, from the source file.  I generally press f3 and f4 at the same time, so possibly this is related; I haven't noted if it occurs when only one is pressed, and am away from that machine right now.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #700 on: February 07, 2014, 09:38:29 pm »

I wouldn't be surprised at that.
It is taking the entire game state, and serializing it in memory before saving to disk.  The freed memory will remain allocated to Perl, but it should be able to reuse that memory internally so it will be satisfied for quite a while.

I do know there is a memory leak in the physics recalculation I'm looking into; excessive amounts of flapping hinges back and forth will eventually lead to an out of memory condition.
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #701 on: February 07, 2014, 11:31:27 pm »

We are just waiting on se5a now, but he's often in the IRC channel so he'll get a nag as soon as he gets back to his house.


se5a told me earlier today that he'd be away for the weekend :(
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #702 on: February 08, 2014, 12:16:45 pm »

I'm thinking we should start a couple smaller games that will maintain a much faster pace.

Capping it at 3 players, who would be interested in a new game with the same settings otherwise?
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #703 on: February 08, 2014, 12:26:32 pm »

I would be.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #704 on: February 08, 2014, 05:14:07 pm »

I've opened a first new game here:
http://pbw.spaceempires.net/games/b12_1v1v1

First come first served!
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