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Author Topic: THANCS - a Newtonian space TBT  (Read 56808 times)

Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #60 on: October 14, 2013, 12:44:02 pm »

Turn Rate is likely entirely more valuable than acceleration, actually.

Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #61 on: October 14, 2013, 01:29:25 pm »

I am almost done with my monster ship.

It is more like a fab base, with ships attached to it, than a 'carrier' per se.

Shall we define rules what a carrier is? Or is a immobile base fine? I plan to add engines on it. Just not right from the get go.
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #62 on: October 14, 2013, 01:36:24 pm »

I think any sort of flagship is fine, as long as it well-defined which ship is it.

Is there a way to copy a ship into another's file, without redrawing it entirely?
« Last Edit: October 14, 2013, 01:40:57 pm by Draxis »
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #63 on: October 14, 2013, 01:40:24 pm »

The Flagship (doesn't have to be an actual carrier) is anything that works on its own.  Engines, shields, weapons, and actual carrying capacity should all be up for player choice.  If we're doing multiple ships that deploy from the one ship, then I think players should build their flagship, screencap it to record the cost, then add explosive bolts to build more ships off the side, preferably with screenshots of the other ships to provide views.  Since we're learning the game, it's important to share designs and learn from each other, then we can start to become secretive and scheming when we're confident in our designs.

Or just keep it simple.  Deploy a single vessel of 60,000 value, any rules apply and anything may be done after game start.

Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #64 on: October 14, 2013, 02:07:51 pm »

This is my flagship so far:
Spoiler (click to show/hide)

I think it's far too expensive, but haven't been able to get one with what I wanted in it for less than 30000, and this one seems like a decent design.
I'll probably deploy 5 fighters with it, or 4 fighters and a scavenger.
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #65 on: October 14, 2013, 02:10:46 pm »

You have no forward thrust and only turn counter-clockwise, with no reasonable weapons and two fabrication bays?

EDIT: 53 actions per turn?  WHAT do you need that much CnC for?  Not to mention the ENORMOUS energy capaicty.  Do you expect to sit on full active rapid fire for 253 turns?  And do you expect any campaign to last less than 816?  You're using SO MUCH energy in Construction...
« Last Edit: October 14, 2013, 02:16:17 pm by Girlinhat »
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #66 on: October 14, 2013, 02:21:07 pm »

The idea is that the high CnC and energy lets me repair any docked ships very fast; also the CnC helps compensate for the lack of shields.  It's more of a station anyway, not really meant to enter combat. The green fabricator is actually a Recycler, which takes 10 energy and lets me break down salvaged ships to get the resources from them back. 

Edit: I might drop some of the capacitors though.
« Last Edit: October 14, 2013, 02:24:23 pm by Draxis »
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #67 on: October 14, 2013, 02:27:04 pm »

Spoiler (click to show/hide)

It's a 'station' of sorts, with it's sister corvette attached to it. It has no weapons nor an engine on it's own (the corvette provides the engine). So it doesn't really move. But it's well protected by the ability to create a bunch of missiles very fast and deliver raining doom. The Corvette simple protects it for now, until I add a docking clamp for it to drag back disabled/wrecked ships for decomission.
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #68 on: October 14, 2013, 02:31:03 pm »

So I take it we'll be beginning the gameplay tomorrow?  Who all is in and what's our cost budget?

Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #69 on: October 14, 2013, 02:32:20 pm »

I am in.

I think the budget is 60000 per player.
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #70 on: October 14, 2013, 02:33:35 pm »

I am in. 60k. I am ready to go right now, if everyone else is.

EDIT: Do we want to start now? The autohosts are ready.
« Last Edit: October 14, 2013, 02:47:13 pm by Apollyon »
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #71 on: October 14, 2013, 02:51:35 pm »

I'm ready, not sure how PBW works though so my turn will happen after :D

Azrayel

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Re: THANCS - a Newtonian space TBT
« Reply #72 on: October 14, 2013, 02:56:19 pm »

Thanks everyone for the support.

Sinking suspicion my ship isn't spaceworthy; a good way to run a test and just try it out?
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I then asked a porcupine about its troubles and the game crashed.

Motherland Calling: Tsar Needs Block Breakers

Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #73 on: October 14, 2013, 03:07:55 pm »

I don't have all my secondary ships in yet, but should within an hour.

Azrayel, you should post a picture of your ship so we can all look at it, it would help with that problem. And yes, this first game is largely to figure out the game.
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Apollyon

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Re: THANCS - a Newtonian space TBT
« Reply #74 on: October 14, 2013, 03:10:03 pm »

What Draxis said. This is the reason why I created two games. One to realize our designs are recycler worthy. The second one to try harder!
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