http://i.imgur.com/ZyDTSlE.jpgOk thats my awesome pic of adding a light laser to your ship via clamping/craning.
The item in the white box is what you would design. A hull 1 with a light laser stuck on it, then a string of explosive bolts from that to the clamp.
You would design that, order it and then next turn it appears in your Hex of space. Turn after you would grab it correctly with the clamp and then the turn after that you would see it attached as per the awesome pic. Turn after you would blow the bolt nearest and detach the clamp and drop the rest & there you have your light laser stuck on that big hull. Sorry no awesome pic of the final phase
Or... not quite so awesome but maybe better:
http://i.imgur.com/soS3ywu.jpgThis is described quite well above already but this should hopefully clear up how to add parts for anyone else who is also reading and interested. Top to bottom attaching via clamps:
Ok you see; left to right:
1. The main map, showing the location of 3 occupied hexes.
2. I click A1 hex on the map, now we see the list of items in that Hex; A1, A5, A2... (my test game so just lame names), what is of interest is the bottom one, a newly built item that hasnt been named, it appeared there this turn after ordering it. Ship ID#34563463 blah blah.
3. I click that name, now we see the new built item for craning. A reactor to add to my ship to feed the new Fab I added in another turn. It has the Hull 2 which attaches to the reactor and will attach to the Hull 3 on my base & a long line of explosive bolts.
4. I click Fab Baseship in the Hex list, opens a new window of my Baseship.
5. I either press C over the clamp on the ship or use the mouse via the click and hold radial menus. This brings up another list of all items in that Hex. I pick the Ship ID# item.
6. This opens the Docking view in the right pic. As i move my mouse around the coloured hexes representing the part to be clamped will be moved around with it. I position into the clamp and click. Check its ok, yup the Hull 2 is next to the Hull 3 at the top where the connection point is I want. Job done.
Some points. You will notice the bolt line goes through the hull and the clamp in places. Yup, doesnt matter those bits will get knocked off. Since Fragmentation all happens at once (I presume) the dock wont fail. The bolts are knocked off that cross the hull but the hulls are attached at the top at the same time. Turn after i will blow the bolt nearest the hull at the top & drop the line of bolts to scrap.
The game is telling me there are structural faults on that clamp because it is seeing me try and hold from a Hull 2+Clamp -> Bolts (Lv1) -> Hull 2 which is a violation and would snap. In this case I dont care but i know the hull 2 is attaching to Hull 3 at the top and the end result isnt to hold the part via the clamp.