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Author Topic: THANCS - a Newtonian space TBT  (Read 56962 times)

Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #405 on: October 31, 2013, 09:57:54 pm »

It looks like Foxtrot is over; North team has won.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #406 on: October 31, 2013, 11:38:12 pm »

Hull repairs at 1% per turn max, while regular components repair at about 5% per turn.  Armor must be replaced rather than repaired.  Welding is the way to go there.

You've got over 1000 damage to fix, and you've lost a third of your crew, so it'll be at least 60 turns to fix.
You will need to replace that lost hull-3 strut to ensure you don't die of ship fragmentation.

You almost lost your only clamp too... if that hat taken 1 more hit, you would have lost your ability to weld on replacement parts.

I'd suggest moving to recollect your lost parts since Girlinhat has broken off pursuit.  You can't weld them back on, but you can at least scrap them for half your money back towards repairs.


Respectable hits on Fennec there.  The repair crew is finally overwhelmed, though the forward shields held and kept the guns safe.
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #407 on: November 01, 2013, 05:00:32 am »

How would you weld on a hull strut 3?
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #408 on: November 01, 2013, 07:36:07 am »

Have a hull strut 3 which carries a chain of explosive bolt 1s.

Grab the bolt 1s with the clamp such that the hull strut 3 if located in the right place after docking.
It will snap-weld to the main ship; the hull 3 won't fall off because the main ship has hull 3 that can hold it on.  The explosive bolt scaffolding and clamp is just there to allow the docking command to place the hull 3 in the right location.

Same as any other welding really.
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #409 on: November 01, 2013, 07:51:11 am »

The good news is that I managed to escape from Girlinhat. The bad news is that I had to leave behind a quarter of my ship to do so. :P

See you guys in 100~ turns, when I finally manage to rebuild and repair my ship.

EDIT: Can't hull segments be repaired?
Yes, I decided that discretion was the better part of valor.  I need time to repair critical damage as well as regenerate shields.  I knocked out a segment of your ship and sent you for repairs, that's what this ship is made for.  I'm not built to lose parts, I'm built to scurry around and whittle down the enemy...  I targeted you in specific because of your fabricator, which is the biggest danger to an opponent that has no fabricator.

SJ: I seem to take significant damage to my port wing section, and virtually none to the starboard.  Is there any reason this would happen?  Like, is it because of the direction we're firing relative to each other, or bad luck?  If the targetting code isn't too big, that sounds like something to skim over quickly and review.  I'm assuming the damage placement is simple "rand(-10,10)" style spread?

Also, do CnC items add fractions of points?

SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #410 on: November 01, 2013, 11:42:23 am »

IIRC, your lopsided hull damage was from when Ed hit you with a big volley from the topleft side, draining only the left hand deflector and shields. (Which allowed further shots to hit the left side harder)
Ed also managed to get a lucky disruptor bolt from the front, through the shield gap that delivered all its damage to your left wing.  I think that one bolt did most of the damage so far.

I've always been surprised at the number of critical hits/headshots being delivered, but they happen regardless of where the critical components are hiding :D

The low and high limits are determined by the bounding hex of your ship plus the inaccuracy of the gun, and then its just rand($high-$low)-$low for picking the exact spot to launch from.
I'll post it anyways once I get home tonight.


Fractional CnC can't be saved up, but fractions do contribute and multiple computers are useful but space-inefficient.
IE:
Three bridges give 10 +5 +2.5 = 17.5 => 17 CnC points per turn.  There is no 18th CnC point every other turn.
Twelve computers give 1 +0.5 +0.25 +0.25 +...0.25 = 4.0 => 4 CnC per turn.

EDIT PS:
Perhaps specifically:
Something like USEC's ship with two bridges plus a stack of 23 computers give 10 +5 +0.25 +0.25 ... +0.25 = 20.75 => 20 CnC per turn.
« Last Edit: November 01, 2013, 11:47:57 am by SuicideJunkie »
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #411 on: November 01, 2013, 11:47:28 am »

I'm referring to my left side shield hex and my right side shield hex.  The left has taken significantly more hits than the right - one shot was on an angle, so it took a direct hit, but even discounting that, I've taken far more left side than right side shots.

SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #412 on: November 01, 2013, 12:46:38 pm »

Right, but Ed had fired a volley or two from front-leftish early on, weakening the shields on the left significantly.
From that angle he could only really hit your left hand forward shield and your left wing shields.
I'm not surprised that the left side has taken more hits, because its been exposed to more hit chances with higher damage costs on those chances.

If you mean lately, with shots from straight ahead seeming to favor one side, I'd have to see.  Statistically there haven't been enough shots to really say anything, and I don't think the shot picker is biased.

Windows' default rand() is very far from cryptography quality, but it should be sufficient for dice rolls like this.  I can always upgrade it if necessary.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #413 on: November 01, 2013, 04:55:26 pm »

Code: [Select]
sub shotinitPick
{
my $low = shift;  #Bounding hex edge 1
my $high = shift;  #Bounding hex edge 2
my $width = shift;  # Inaccuracy of gun
my $stretch = $width - ($high-$low+1);

$stretch = 0 unless $stretch > 0;
my $roll = int(rand($high-$low+$stretch))+$low-int($stretch/2);
printf "ShotInit: Shipsize=(%d->%d)  guninac=(%d) stretch=(%d->%d) Roll=(%d)\n", $low, $high, $width, $low-$stretch/2, $high+$stretch/2, $roll if DEBUG_SHOTINIT;
return $roll;
}
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #414 on: November 02, 2013, 05:27:56 pm »

FYI: You can set repair priorities for the components on your ship. Not sure what the default prioritization scheme is exactly - I think it fixes the slowest repairing component first, or something? And after that it prioritizes ones that are more damaged? Except that part seems to be broken because only one of my heavy disruptors seems to be getting repaired...

Anyway, you set a priority by hovering over the component and pressing a number from 1 to 9. 1 is highest priority; 5 is default; 9 is lowest. You can also press 0 to prevent repair entirely; this will also prevent shield regeneration if you hover a shield component. (Sorry, you can't prevent regeneration to save energy but still allow the generator itself to repair. :()

If you want to see your ship's repair priorities, you can press "v" on the ship view to bring up the hex layout. Components with higher repair priority will be outlined in bright green, while components with lower priority will be outlined in black. Components for which you have prevented repair will be highlighted in red. To bring back the graphics, press "g".
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #415 on: November 02, 2013, 05:43:41 pm »

Your two damaged disruptors combined want 22 repair per turn out of 37.  The disruptors are the fastest to repair due to their size, and you've only got 15 points to spend.  So the disruptors won't get fixed until either you prioritize them, or your engines finish getting patched up.
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #416 on: November 02, 2013, 05:52:36 pm »

With this new information on repair rates, I think I need to make a few design changes...

Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #417 on: November 02, 2013, 06:03:38 pm »

What is the key to take a screenshot? I keep ending up with a bunch, but have no idea how to cause it on purpose.
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #418 on: November 02, 2013, 06:10:04 pm »

S, I think? Not sure if capital or lowercase...
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Draxis

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Re: THANCS - a Newtonian space TBT
« Reply #419 on: November 02, 2013, 06:12:50 pm »

It is capital S, thanks.
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