Cool.
If it gets 4 players, then it could be 2v2 with one member of each team having the carrier + fighters and the other member having a small fleet of escort ships.
Escorts protect the carrier, and fighters protect the escorts
As a rough draft on the warship/carrier, I'm going to aim for $60k with a required capacity of at least 8 fighters.
Might also be interesting to assign a standard set of 2 or 3 fighter designs (PD/dogfighter,bomber variants of a starfury), and then let loose with a $60k limit, but all the fighters you can dock to the carrier don't count against the limit.
My estimate of costs:
- $350 per fighter for clamp 1s, but they require a fighter with a docking prong.
- $1750 per fighter for drydock ($3500 but holds 2 at once)
- $1750-$585 per fighter for spacedock 1 ($2000 + 1500 worth of reactors to run, holds 2 comfortably butup to 4-6 if there is open space left around it for the fighters to hang out into)
Downside of the spacedock is that it requires a lot of hull 3, but upside is it doesn't need energy when the fighters are away.
Due to the partial shielding effect, the spacedocks should be required to be "internal" to the carrier for this game. Internal could be defined as pointing more towards the center of mass than away.
Edit:
Looks like my design is going to be close to $80k, with half of that being the armor; armoring something this big is expensive!
Edit2:
Even bigger than I thought:
$90k, but plenty of dock space, respectable speed and sloped armor. Two aft turbolasers to discourage fighters from trying to shoot out the engines.
The drydock can be swapped out for a fabber if we decide to have fabbers in the game (I'm thinking we probably should, for fighter repairs at least.)
And the docking bay could be refitted to use clamps if need be, since there are plenty of hull hardpoints in there.
Edit:
Updated image URL