Girlinhat:
I notice your two shielded fighters still only have the nose shield powered up...
The wing shields are still turned off, and the generators are heavily damaged now.
For the very bare bones of ship design:
1) Start with Structural components. Some hull strut 1s if you are designing a fighter, and a hull strut 2 for a gunship make excellent spines. You can add more hull segments as necessary to attach components exactly where you want them.
2) You must have energy storage somewhere. Capacitor 1s can fit anywhere but aren't too efficient. Capacitor 2s are good if you can find room. Capacitor 3s are huge and require hull2 or a reactor to attach to; use for warships and bases only.
3) Add CnC components; preferably two or more. Computers provide minimal control for missiles and drones, cockpits are good for fighters with a few guns, and warships can afford to place a full bridge to manage broadsides and damage control.
The above 3 things will give you a ship you have ownership of.
Also good to add is engines so you can move, guns so you can shoot, shields/armor so you can take a hit, and miscellaneous other components so you can do various advanced actions.
Note that you don't want to block the firing lines of your engines or guns! Engines will fail to work, and weapons will carve their way out of your ship in a painful manner.
Happy Boomsday everybody!
Ethermeister concedes his base and denies assets to the enemy.
Girlinhat lands a devastating missile strike against her most persistent enemy.
The random number gods smiled upon Dessard however, and his fabricator survived with just a few hitpoints left.
Fortunately there are no fighters around, as a couple small laser hits would be enough to finish it off.