Another thing to add to wrestling is that tissues with other than [TISSUE_SHAPE:LAYER] such as hair strands and feathers are vulnerable to COMPRESSIVE force. Possibly others too, but I've never experimented with joints made from hair.
Interesting. I didn't notice that before because the game doesn't tell you that you broke their hair or eyebrows if you pinch their head. Only the most recently damaged layers in the part are described. Having muscle torn as a result of a spear stab implies that the skin and fat were also torn.
Torsion:It turns out that TORSION properties are used. Earlier I mentioned that TENSILE properties are used when a creature is shaked around by a body part after being bitten and "latched on". This is only true if the "teeth" were edged. If you remove [ATTACK_FLAG_EDGE] from Giant Desert Scorpion pincers, for example, they will deal TORSION damage instead of TENSILE damage when shaking a latched victim. This also makes the pincers into blunt weapons. I don't know of any vanilla creatures that do this, but someone must have a latching tentacle monster somewhere.
Falling Damage:As mentioned earlier, falling damage is simulated by having a large cube of rock beat the creature to death with body slams.
peregarrett gave me the inspiration to try using [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:NONE:100:1] to make creatures very vulnerable to falling damage, and [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:NONE:1:100] to make creatures very resistant to falling damage. It works, but only in the arena where the ground is made from INORGANIC:NONE.
I investigated further using a test embark, and found that the game respects the material of the floor when considering falling damage. Falling on a sand tile used sand properties, falling on a natural basalt floor used basalt properties, and falling on a constructed steel floor used steel properties. Consequences:
- If you mod a soft, low-density floor material, falling on it will likely only bruise the skin or fat (because you nerfed the "death cube" weapon)
- Plating the bottom of a pit trap with platinum floors will increase falling damage
- Falling on a slade floor really hurts!
- Were-creatures take more damage from falling on a floor made of their special weakness material than they do from falling on other floors.