The IdeaA Masterwork Dwarf Fortress fundraiser to allow the fast production of a new, playable race. Similar to Rainseekers Animal Sponsoring Drive, people can donate for more content. I will vouch to mod for one month, 6 days a week, 8h a day; on the project of a new race. Unique game mechanics, min. 50 buildings with fitting reactions, creature sprites, pets, plants, weapons and armor, everything that is needed, equal size to the existing kobold and orc races.
The RacesThe MDF community can vote on a race of their choice. For simplicities sake I only added already existing races to the poll. I did leave out dwarves, orcs and kobolds, because they already exist. I left out drow, antmen and automatons, because other people work on those. I left out frost giants, because playing a race with megabeast-sized members is too easy for DF and because they are the arch-enemy in the mod.
- Humans would be centered around big aboveground constructions from stone. Castles and towns. Their economy would be trade-based, which means that other civilizations trade materials that are needed by the humans to build specific buildings. 1-3 different merchants for example, a dwarf smith that creates better metals for their army, while an elven healer buffs their hospital. Pets would be RL domestic pets, sheeps, cows, chickens... Humans could produce wine, plant potatoes and cabbages, again, RL based plants. Their biggest assets are muskets/cannons on the ranged side, and paladins on the melee side.
- Elves could very well be aboveground only, which huge discomforts from cave-adaption. They cant cut trees, but produce their own, unlimited wood. Intelligent creatures, like Treants (Tree-Men) could be planted in farmplots; the elves would grow their own guardian army. Their hamlets could follow different, distinctive paths, be it Woodelves that rely on nature and creatures, or Highelves that wear mithril and use magic. They would make heavy use of good plants and trees, giving them a huge buff if they embark in those biomes.
- Goblins are kidnappers and should rely on outside labor. Thanks to dfhack scripts captured invaders could be converted, workshop-based raids on other civs could result in new civ-members... since many goblin civs in DF are ruled by a demon lawgiver, a demonic altar and connections to the HFS could be established, a goblin dungeon with demon warbeasts. Lashes and whips would be weapons of choice. I can see how goblins can easily tantrum, making your fort-members your greatest enemies.
- Warlocks. Currently very unbalanced as enemies, a necromancy, werebeast and vampire based playable race could be made of them. Being able to magically create their own build materials, having elaborate skill-trees of different spells, being low in number but highly specialised. Their greatest assets would be armies of undeads, their ability to turn invaders against each other, and their longevity. I can easily see a Warlock Towers that gets no migrants and has to manage the few members with a lot of thought to use their powers to maximum effect. Evil regions could give this race a nice boost.
- Gnomes. Tiny and harmless themselves, they produce advanced machinery. Mods like automaton fortress (non MDF-related), Deons clockworks and Dwemer/TES mods have shown that people rather like the idea of steampunk and tech-based races. Gnomes could be great metalworkers that produce their own creatures in workshops, upgrade their own bodies, or create eloberate traps and defensive mechanisms. Allied with humans, dwarves and elves.
The MoneyTo work fulltime on this mod for one month, I have to at least break even with my expenses. A 500$ minimum would be the goal that has to be reached. My first idea was to split the money between a charity, voted for by the community, mostly because it feels odd for me to actually accept money for a free mod for a free game. People here have so far responded with: Thats ok; Thats ok, but we dont need a charity; and Thats ok, but instead of a charity donate half to Toady One. These three options I added to the poll above.
I would set up a donations buttons with Paypal, update the community on the progress and post a list of donations, once the 30 days are over. People could decide if they donate anonymously or with their names shown. If the goal of 500$ (or 1000$, if the donations should be split for MDF/Charity/ToadyOne) is reached, I will begin developement. If the goal is not reached, I will donate all the money to either the voted charity or Toady One.
The DevelopementI would post daily dev-logs and take community feedback into consideration while modding. The developement would be different from my current modus operandi, I would mod a feature, playtest a feature, finish it, write the manual, write the dev-log, then start the next feature. Step by step, till I do a release after one month. Current MDF modding is more a "something something, weekly release, no bugtesting, bugfixing together with the next release". I'd change that a bit for this project.
The WhyFor those who care: 6 months ago 4 modders started on 4 playable races, none of which are finished. When I asked about more races, the people responded very positive and want to play new races, but I cant find the 100-200h it would take. The only way to ensure that is working full-time on it. As I described previously, I think it would be a win-win situation. Users get quality content, Toady/Charity gets money and I either break even or get money. All users would have access to the release of course, this is no DLC, no one is forced to pay anything. This is all based on a reddit discussion I had, and as someone on this thread said: "What do you have to lose? If you hit the goal, great! If you don't, your decision to donate to charity leaves you with integrity. So long as the legal issues are resolved, there is no losing scenario here."
Here you go. Make of it what you like. I will write Toady One about this idea, and leave for a short vacation tomorrow. I'll be back in one week and see what happened to this thread. Possible outcomes are:
- Toady says no. => No means no.
- Toady says yes, but not enough money is gathered => everything goes to charity/Toady.
- Toady says yes, enough money is gathered => players will get a new race to play with, 50% of the money goes to charity/Toady, 50% to me.
See you all in a week.
Edit: Message to Tarn Adams is out, lets see how his verdict will be.