The year is 2100, Bay12 has finally landed on Alpha Centauri. Soon after planetfall, the crew members gather 'round as the leader asks, "What do?"
Hehe, hey Bay12. Anyone up for some Alpha Centauri tonight? I've yet to play a game past a few turns, but I just recently obtained a copy after some recommendations of how good it is. I'll handle some little things like where to move units and killing off some spare turns where nothing is going on, but for the most part I'd like to let *us* as a space team decide how to handle other factions, when to go to war, what to focus on, what to name us, etc...
Im also going to note that I'm not going to be too text-based here, I'll try and use pictures to explain things better. Not to say everything will come with 4-word phrases, but please don't expect short essays on our current standings every turn lol. Oh, another note, Im going to appologise now for the awkward aspect ratio of the images. I'm not sure if it's the game or if it's what I'm using to host right now, but I'll go check my config and see if I can fix it real fast.
So, cut to the chase, lets begin. Here're the rules we'll be playing with:
First off, which faction should we play? I say we go for the space hippies, as shown in the picture, but we'll wait a bit and see if anyone takes interest and agrees/disagrees.