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Poll

Oh god the derail. Why do you derail so.

Because Past Xantalos enjoys seeing you suffer now
- 16 (55.2%)
For your own enjoyment
- 6 (20.7%)
Because I drive a Prius
- 7 (24.1%)

Total Members Voted: 29


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Author Topic: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread  (Read 19678 times)

Gentlefish

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #90 on: November 08, 2013, 08:00:03 pm »

falvurtext? :3

mastahcheese

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Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #92 on: November 08, 2013, 10:18:35 pm »

:0 RULES. I DEMAND HIVES FOR THE HIVEMIND.
And what, honey for the honey throne?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

squidgen

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #93 on: November 09, 2013, 12:59:09 am »

Iirc, you said the crundles would have a different system of control. Has that been abandoned for simplicity, or is it just a secret?
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Gentlefish

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #94 on: November 09, 2013, 06:25:49 am »

:0 RULES. I DEMAND HIVES FOR THE HIVEMIND.
And what, honey for the honey throne?

Wyrms for the wyrm throne.

mastahcheese

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #95 on: November 10, 2013, 10:24:36 pm »

Iirc, you said the crundles would have a different system of control. Has that been abandoned for simplicity, or is it just a secret?
I'm still working it out.
I think that I'll have your character be a hero, rather than a king, so you can go around the world and not be restricted by having a capital.
One of your powers would be to create a "crundle" resource, that would work along the same lines as a horse resource, but a little differently.
And of course, you'd always have a nice squad of crundles as back-up.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #96 on: November 10, 2013, 10:34:10 pm »

Just saw this and the rules you laid out. If you do indeed let me be thread necromancers, would necrothreader be an officer? Or a special unit that is not listed yet?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #97 on: November 10, 2013, 10:34:52 pm »

mastahcheese, have you ever played Dominions 3?
Because you could probably take some inspiration from it for stuffs and junks.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

highmax28

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #98 on: November 10, 2013, 10:39:07 pm »

mastahcheese, have you ever played Dominions 3?
Because you could probably take some inspiration from it for stuffs and junks.
An epic game! Love that! Just no one else I know plays it except the guy who gave it to me... (and you now). I think for the religious aspects, or in my case corruption/husk clouds, would slightly benefit from the influence thing that's in Dom3. And magics/researchwould work nicely too but if its extended to fit mastacheese's expectancy
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Elephant Parade

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #99 on: November 10, 2013, 10:50:01 pm »

I love how we have two Roll to Dwarf threads, both of which are IC, OC, and off-topic threads.
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mastahcheese

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #100 on: November 10, 2013, 10:55:24 pm »

mastahcheese, have you ever played Dominions 3?
Because you could probably take some inspiration from it for stuffs and junks.
No, I have not, is it good?

Just saw this and the rules you laid out. If you do indeed let me be thread necromancers, would necrothreader be an officer? Or a special unit that is not listed yet?
I think it would be one of your king's powers.
But there will be special officer powers that some people could get.

I love how we have two Roll to Dwarf threads, both of which are IC, OC, and off-topic threads.
I know, it's awesome.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #101 on: November 11, 2013, 12:08:36 am »

So I won't have other magic users following under my command? I'm the only one to give undeath?

On the subject, can we TEACH our spheres of magic to others? Like if I work with mr construction, could he teach me how to create buildings and I teach him how to raise dead?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #102 on: November 11, 2013, 12:13:43 am »

It is good, and cheap too!
Basically its a strategy game with a bunch of fantasy kingdoms in three separate eras.
Some of the kingdoms live through all three, but they all have completely different units and stuff for each era.

For example "Ermor" is in the first era a straight up Rome expy, in the second era its priests try to resurrect Jesus, fail, and resurrect Death instead. AS IN THE ENTITY. So in the second era it has roman legionaries fighting side by side with zombies. And in the third era its full zombie legionaries all the time. And its influence area auto-kills/raises population.

Also you get to design your own "pretender god" that you play as.
Wanna be a Sphinx that can Wish itself into crazy magical powers? You can do that.
A Vampire Queen that can summon the Lords of Hell? Done.
Cyclops in magic armor that crushes his enemies with his giant fists? Also done.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mastahcheese

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #103 on: November 11, 2013, 12:41:32 am »

So I won't have other magic users following under my command? I'm the only one to give undeath?

On the subject, can we TEACH our spheres of magic to others? Like if I work with mr construction, could he teach me how to create buildings and I teach him how to raise dead?
Yeah, I mean, Gamerlord stole his powers from GreatWyrmGold, before GWG got crushed under a mountain.

And that sounds cool, BFEL, I'll have to look into that.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« Reply #104 on: November 11, 2013, 12:53:34 am »

I always went with Vanaheim or Midgaard or Ulm, the forgemasters. And the idea of magic is more basic there, like some spells require mastery in certain fields of magic, like 8 levels in death and 2 levels in earth made undead workers if I recall. Another one was like 3 ice and 1 fire for nifel fire attack. It was a simple but fun system. And you needed magic gems/virgins most of the time to cast large scale spells (as a magic focus if I recall).

One thing I liked about the magic/research system was the way how you had people focus on researching and doing nothing but. For example, I have my god, my three mages and my general. My general has 0 magic capabilities but my mages can give me ~5 research points a turn, and the god gives me ~10 research points a turn if they do nothing but that. I can send a mage and my general to battle while the others research, giving me ~20 research a turn. Mind you its a lot faster in Dom3, but if you spend like 10-20 turns researching a certain field, like agriculture, magic, construction, warfare, etc. you may get a new tool, a new idea how to forge/smelt metals, a new spell, an easier way to farm, a better weapon, etc.

All in all, its great ideas, but its all up to Mastacheese on how he puts them in
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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