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Author Topic: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.  (Read 7792 times)

Meph

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #15 on: October 11, 2013, 12:22:50 pm »

Mine is full of Taffer, and it seems they all install Taffer.
Is that still under wine?

Vabalokis: They are included.

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Remuthra

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #16 on: October 11, 2013, 12:28:59 pm »

Mine is full of Taffer, and it seems they all install Taffer.
Is that still under wine?
Indeed it is. The loader will also do the same thing with nonstandard folders if you put them in there. Removing all but the tileset you want still works, though.

Meph

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #17 on: October 11, 2013, 12:35:34 pm »

Code: [Select]
Sub FindPossibleGraphhics(ByVal directory As String)
        MainForm.GraphicsListBox.Items.Clear()
        'gets all subDirs as an Array
        Dim subDirs = findSubDirs(directory)
        For i = 0 To (subDirs.Length - 1)
            'displays only the last directory in path
            Dim dSplit = Split(subDirs(i), "\")
            MainForm.GraphicsListBox.Items.Add(dSplit(dSplit.Length - 1))
        Next
    End Sub
Thats the code, in case someone can understand the problem and fix it. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Doink9731

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #18 on: October 11, 2013, 01:52:47 pm »

I toggled the Harder Mining button and got the following error:

ReadFile error. Cannot find file:
MasterworkDwarfFortress\Ironhand\raw\objects\inorganic_zwarpstone.txt
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urmane

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #19 on: October 11, 2013, 02:00:55 pm »

That was the error, exactly.  Doesn't seem to hurt anything, the inorganic_zwarpstone.txt file is still there.

Have DwarfTherapist 20.6 recompiled on linux, and running it from the MDF/Utilities/Dwarf Therapist directory it picks up the right memory layout and grids, which is very nice ... but castes are not there.  Is that a config, or something I need to tweak/deal with in the code before compiling?  Can't seem to find it ...
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Meph

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #20 on: October 11, 2013, 02:05:44 pm »

That was the error, exactly.  Doesn't seem to hurt anything, the inorganic_zwarpstone.txt file is still there.

Have DwarfTherapist 20.6 recompiled on linux, and running it from the MDF/Utilities/Dwarf Therapist directory it picks up the right memory layout and grids, which is very nice ... but castes are not there.  Is that a config, or something I need to tweak/deal with in the code before compiling?  Can't seem to find it ...
No idea about the Therapist... jodgap did the layouts, I tweaked the gamedat.ini, and splinterz provided the beta... so yeah, dont know where the castes went. ^^ But Splinterz wrote me toady, he wants to do a version in which these grids and roles are read out and added automatically, I assume that he will squash any problems he finds along the way. He is good like that. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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moseythepirate

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #21 on: October 11, 2013, 04:20:24 pm »

You briefly discussed somewhere making 4b compatible with 4a saves. Is this the case?
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Meph

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #22 on: October 11, 2013, 04:35:57 pm »

No, not with all the stuff I did end up putting into it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

YuriRuler90

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #23 on: October 11, 2013, 04:55:02 pm »

Yay! Now I can start a new game with this instead of trying to save my failing glitch save.  :D
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snelg

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #24 on: October 11, 2013, 04:59:52 pm »

thank you.  I had just started a new fort in 4a.  :P
Best way to make sure new update gets released is starting a new fort on the previous one!
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BigD145

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #25 on: October 11, 2013, 05:07:23 pm »

That was the error, exactly.  Doesn't seem to hurt anything, the inorganic_zwarpstone.txt file is still there.

But is harder mining turned off? This is the question of the day.
Nevermind. There's a topic and yes it is toggled even with the error.
« Last Edit: October 11, 2013, 05:13:07 pm by BigD145 »
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Urist McTeellox

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #26 on: October 11, 2013, 06:39:23 pm »

Just reporting in that 4b with Taiga orcs and therapist, castes (and everything else) are working great. Under 4a I had to show "caste tags" rather than "caste" with kobolds, but that also worked great.  (This is under wine 1.2.3)

Out of curiosity, is "Taiga" spelt "大河" (Japanese kanji for river, pronounced 'taiga')? Because 'river orcs' is definitely thematic given their raiding. :)
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Remuthra

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #27 on: October 11, 2013, 06:47:38 pm »

Just reporting in that 4b with Taiga orcs and therapist, castes (and everything else) are working great. Under 4a I had to show "caste tags" rather than "caste" with kobolds, but that also worked great.  (This is under wine 1.2.3)

Out of curiosity, is "Taiga" spelt "大河" (Japanese kanji for river, pronounced 'taiga')? Because 'river orcs' is definitely thematic given their raiding. :)
I'm almost certain it's spelled taiga, english word for polar pine forest, because the lore indicates the orcs hunted elves.

Felius

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #28 on: October 12, 2013, 12:04:58 am »

The "harder smelting button" should probably be readded, at least for those who disable the ore processor. Checking the raws, there still seems to be the violent reaction coming from the ores.
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Meph

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Re: Update - V.4b - Townportal, new Colosseum, GUI and Bugfixes.
« Reply #29 on: October 12, 2013, 12:26:44 am »

The "harder smelting button" should probably be readded, at least for those who disable the ore processor. Checking the raws, there still seems to be the violent reaction coming from the ores.
Already done in my dev version. :) I merged the harder smelting INTO the ore processor button. if you turn the ore processor off, you turn harder smelting off automatically.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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