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Author Topic: Take from a stockpile to build a wall?  (Read 901 times)

Oddible

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Take from a stockpile to build a wall?
« on: October 09, 2013, 11:17:52 pm »

I'm building an outdoor wall and my masons are running to the farthest quantum dump to collect the stone - which is taking forever - so I put a nearby stockpile and had my laborers move a bunch of stone up.  However my masons aren't using that stone, they're still going to the farthest stockpile.  How can I get them to use the more local stockpile?

I guess one answer is limit their access to the other dumps / piles by use of burrows for them.  Was wondering if their is a less cumbersome way?
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Drazinononda

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Re: Take from a stockpile to build a wall?
« Reply #1 on: October 10, 2013, 12:16:28 am »

Is the stone you moved up forbidden?

Also, when you're building constructions, the interface tells you how far away your materials are (in steps) and lets you choose which to use. So if they're using stone from all the way across the fort or deep down in the mines, that's your fault.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

Oddible

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Re: Take from a stockpile to build a wall?
« Reply #2 on: October 10, 2013, 12:18:58 am »

Ugh, so since I moved this stockpile up after I specified where the walls are they're still getting the other stuff : /
So I really need to remove all my wall specifications and redo them using the local stone.  No simple way to just say - use the close stuff!
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Drazinononda

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Re: Take from a stockpile to build a wall?
« Reply #3 on: October 10, 2013, 12:23:12 am »

Correct, unfortunately. The trick is to move all your materials first, and then designate your walls. When you specify materials for building, the game flags those specific items; this can be annoying in cases such as yours, but also prevents other dwarves from tampering with them, which would otherwise result in your building showing up to collect the materials for the next segment and not being able to find them.

In fact, in cases where this does happen anyway (for example, blocks allocated to an in-progress wall being scattered when the shop they're in is deconstructed) it results in a wave of cancellations that you have to redesignate anyway.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

Hague

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Re: Take from a stockpile to build a wall?
« Reply #4 on: October 11, 2013, 01:19:50 am »

You should be using blocks instead of raw stone anyway. They're easier to transport, provide decent mason experience for little wealth increase and more can be stored in a stockpile.

I use blocks like this: Large Non-econ stone pile -> small non-econ mason shop pile -> Block Mason's shop (Shop just for making blocks) -> Primary Stone Block pile -> Construction Pile(s)

When you set up your construction block piles use 'w' to assign several wheelbarrows to it. Dwarves will wheel bins full of blocks to where ever you want. Trick is to let the primary pile fill completely before adding a secondary pile, that way you'll have full bins to be moved. Each tile can hold 5 blocks in a bin, so you need to have enough room for all the blocks so you can designate all of the wall completely without selecting blocks from another pile

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