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Author Topic: Starting and Indie Company: Coder need (Any and all Languages)  (Read 2437 times)

moghopper

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  • The not quite as great as Toady or Three toe
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Re: Starting and Indie Company: Coder need (Any and all Languages)
« Reply #15 on: October 11, 2013, 04:14:06 pm »

Lastly, I have the final say in all disputes between staff. Those not willing to accept my decisions will be dismissed and will not be paid.

Not interested in working for you, just dropping in to say you might want to get legal advice on whether or not you can actually do this without getting your ass handed to you. If I did significant work on a project and was then let go with no pay, I would be majorly peeved off.

I think I worded that part really badly, I just mean that I won't tolerate people getting into pissing matches and holding up work for everyone.

I'll have to re-write that section. Plus, you are probably right on the legal side of things. Giving it some though, I probably wouldn't be able to dismiss someone without paying them.
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Vector

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Re: Starting and Indie Company: Coder need (Any and all Languages)
« Reply #16 on: October 12, 2013, 03:15:22 pm »

I observe that you have a campaign mode but no writer, in a game noted for its dark atmosphere.

Hurm.
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moghopper

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Re: Starting and Indie Company: Coder need (Any and all Languages)
« Reply #17 on: October 13, 2013, 09:11:05 am »

I observe that you have a campaign mode but no writer, in a game noted for its dark atmosphere.

Hurm.

Well, that would come after I got the coders. Can't have a campaign if you don't have a game...
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