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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 221984 times)

ChairmanPoo

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Is it just me or they amped up the lethality significantly?
I've restarted twice because I lost Dismas a couple of weeks into the game
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

AzyWng

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What have you been dying from?

I myself seem to find my own heroes missing and critting somewhat more often than they used to be, and they've also been recieving more crits than before the update (or again, so it seems).

Only one death so far, but then again I've only played for a few weeks on a completely fresh save. I don't know how my other saves will be affected by this (especially not my Modded Estate). Fingers crossed!
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umiman

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You know I never realized how trivial this game gets once you realize that the penalty for running away from battles and dungeons isn't particularly high.

Stress isn't hard to get rid off after all. The biggest cost is just the money, but even that isn't really that big of a deal. An antiquarian gives you so much money you'll be rolling in it.

It starts out really difficult due to lack of money and everything being locked but once you get rolling, it's a piece of cake.

AzyWng

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If the game comes across as easy to you, you could always try Stygian/Bloodmoon.
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LordPorkins

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So... anyone know what Refracted does? Or how to get it? I can't find any info
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Īlul Thuveg-Ellest
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Tormuk Dul-Orax
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Ai Shizuka

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20 new steam achievements.
I love darkest dungeon in any case, but I was sort of proud of my 100% legit achievements for this game.

So it's not a choice anymore. I will get this dlc.
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ChairmanPoo

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What have you been dying from?

I myself seem to find my own heroes missing and critting somewhat more often than they used to be, and they've also been recieving more crits than before the update (or again, so it seems).

Only one death so far, but then again I've only played for a few weeks on a completely fresh save. I don't know how my other saves will be affected by this (especially not my Modded Estate). Fingers crossed!
Mostly the problem is that everyone seems to focus fire on Dismas.

I'm tbinking that I'm using riposte less... that migjt lead to more attacks
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

umiman

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Bought Darkest Dungeon. Was having fun with my demo so I grabbed it for real.

Apparently it's currently being brigaded by people upset over translations though.

pisskop

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I'm just having crap rolls.

my stuns keep failing or my occultist hits bleed and zero healing or I misjudge stygian mode health/damage.

ran into 2 muskets and 2 bloodletters before the recruit level necromancer, for instance.  knew that my fresh party was going to get packed in but kept at it and lost our healer to bleed.  massive musket fueled bleed.  we had the necro down to 25% tbf, but once the party catches an affliction their dpt dropped and it was over.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

umiman

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Started a new game and I have a full stun team right now.

There's no real RNG to deal with when the enemy can't move haha. It's great. I haven't swapped them out in like... ages. I actually don't think I've used anyone but these four since the second week to now, which is like the 20th or something. Even went into the DLC horde mode thing and didn't even take a scratch.

The team is Musketeer, Plague Doctor, Bounty Hunter, and Crusader. The skill build is just all stuns. Except the Musketeer has that overpowered smoke screen ability.

It's pretty crazy. Because I've been stacking so many +x% chance to stun trinkets on them, they even stun bosses reliably. Makes it a serious cakewalk.

Kruniac

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I'm just having crap rolls.

my stuns keep failing or my occultist hits bleed and zero healing or I misjudge stygian mode health/damage.

ran into 2 muskets and 2 bloodletters before the recruit level necromancer, for instance.  knew that my fresh party was going to get packed in but kept at it and lost our healer to bleed.  massive musket fueled bleed.  we had the necro down to 25% tbf, but once the party catches an affliction their dpt dropped and it was over.

No offense, but you can't complain about dying on Stygian. That's like setting yourself on fire and saying it's too hot.

I can't play Stygian. I just won't do it. Not yet, anyway.

Playing a 0 level party against the Necro is suicide anyway. Your stress will be high when you reach him (maybe a few afflictions), and all of his party-wide attacks cause even more stress. I can only imagine how horrible it is in Stygian.

Hellion/Abom(or Bounty)/Vestal/Arbalest works well in Ruins. Arb/Vestal for heals, abom can self heal and stun on demand, Hellion for Iron Swan on goblet undead/muskets.
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Sirus

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Unless the restriction got removed recently, Abominations can't run in the same party as Vestals. Or Lepers or Crusaders.
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Quote from: Max White
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Star Wars: Age of Rebellion OOC Thread

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Bormok, God of Mud

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That restriction was removed with the latest patch.
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Kruniac

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Unless the restriction got removed recently, Abominations can't run in the same party as Vestals. Or Lepers or Crusaders.

Quote
That restriction was removed with the latest patch.

This. I ran a mod way before the latest patch that removed it anyway, as I played extensively with just vanilla. Now that it's the new vanilla, combined with the changes to abilities/balance, we'll have a new era of combination exploring to do.
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ChairmanPoo

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The only real reason to keep bobs apart was balance purposes, just like you cant bring more than one fanatic at a time... but I feel they werent really that strong to begin with
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.
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