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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 219750 times)

nenjin

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Well that's a good start. Now let's hear about some crit changes. ><
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ChairmanPoo

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Well that's a good start. Now let's hear about some crit changes. ><



BTW: One thing I'd like would be erm, (before you kill me hear me out), escort missions. As boss missions. Or the starting mission. Namely I'd like in certain plot-justifiedish situations that the game spawned missions which involved escorting Charname to point X in order to perform an action and win the mission.

In these, just as in the starting mission, the death of Charname is tantamount to game over. Therefore it's important to beef up your escort before attempting these.
« Last Edit: February 11, 2015, 05:43:14 pm by ChairmanPoo »
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Retropunch

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"Heroes don't like it when you prolong combat unnecessarily" - I'm assuming that targets times when people are just stunning/blinding whilst they heal everyone up. Anyone know how the mechanics of that though? I mean is it like a number of turns or what?

PUT IN THE DAMNED TURN ORDER!!!!!
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Stuebi

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Why in all seven hells did they INCREASE the Gargoyle's Dodge Chance? I allready had combat where it's just 2 or 3 turns of these pri*ks dodging every round. Accuracy buff or no.

Also curious, the Blight Damage increase on the PD. Does it do 3 damage per round? 2?
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English isnt my mother language, so feel free to correct me if I make a mistake in my post.

Sindain

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Also curious, the Blight Damage increase on the PD. Does it do 3 damage per round? 2?

It does 5 at max, I don't happen to have a first level blight doctor on hand to tell then but I'm guessing 3.
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"just once I'd like to learn a lesson without something exploding."

Whivy

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After playings for several runs (i'm near week 30), well, i can say i like this game, which is pretty decent i guess, but boy, it can be very frustrating at some points, and it even gets really repetitive.

It didn't bother me at start, but i do think leveling is kinda slow after a while. I got 3 level 3 caracters (one was close to be level 3 so i brought him along for my first veteran run... haha... poor guy... guess i'll find another one to join up the "badass" team), but the amount of time needed to get them to be at this level (+equipment) is, imo, huuuuuge.

I'm even starting to fear the day i will have to use them because, if one dies, oh god, i don't want to level up another again. And doing only apprentice runs with secondary caracters is getting boring actually.

So yeah, my excitation is slowy but surely dying out.

Oh, and did anyone had problem with the old mofo hag? What is the strategy here? She killed two whole squad already, and one was with my "chosen one" caracter (i even renamed him Aragorn, do you know how important he was to me old bitch? DO YOU ?). She keeps pulling one of my best caracter in her fucking chamber pot, cooking him slowy and, god, how many actions does she has? She can put one in the pot, get one of my caracter sick and blow them with a spoon of her fucking soup before my team wakes up. And as soon as i get my member out of the pot (cause most of the time, it's the one who is the most important to attack her, in the back) she just puts him back in, like you know, it's fun.
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Sindain

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Oh, and did anyone had problem with the old mofo hag? What is the strategy here? She killed two whole squad already, and one was with my "chosen one" caracter (i even renamed him Aragorn, do you know how important he was to me old bitch? DO YOU ?). She keeps pulling one of my best caracter in her fucking chamber pot, cooking him slowy and, god, how many actions does she has? She can put one in the pot, get one of my caracter sick and blow them with a spoon of her fucking soup before my team wakes up. And as soon as i get my member out of the pot (cause most of the time, it's the one who is the most important to attack her, in the back) she just puts him back in, like you know, it's fun.

Just ignore the pot, wham on the Hag. She's the most fragile of the bosses so she goes down quick. Dot's are extremely effective 'cause she gets multiple turns a round, so If It Bleeds and Bleed Out are your friend. Obviously your team has to be very good at long range fighting for this since she has an immortal front line.
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"just once I'd like to learn a lesson without something exploding."

nenjin

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Yeah, went in there with my standard Crusader, HWM, Vestal, Occultist. Just got absolutely wrekt'd due to a lack of bac row attacks. Got to shoot her once with the HWM before the three ring circus of boiled heroes started. I learned my lesson about sending schmucks to scout bosses. (I guess I could have just read spoilers but I wanted to be authentic. And I got authentically owned.)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

TempAcc

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The hag is the easiest boss if you bring characters with strong attacks that can hit the back row. Bring a merc to mark her and use collect bounty or a helion and you'll be fine. Grave robber might be good too.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Zangi

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Grave robber with blight is super effective.  If you have the highwayman's bleed skill, that works just as well too, it hits the first 3 slots. 
As for a crusader/leper... Or a hellion/highwayman with only front hitting skills, they could destroy the pot in 1-2 hits by themselves if you upgraded them to max, maybe with vestal help.  (Apprentice Hag)

I breezed it with vestal, grave robber, highwayman and crusader.  Fully upgraded em.  (This was before the recent balance change.)
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FMA/FMA:B Recommendation

Wiles

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I cheesed the hag fight, I brought three hellions and a vestal. That made quick work of her.
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Biowraith

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Bring a merc to mark her and use collect bounty or a helion and you'll be fine. Grave robber might be good too.
Alas, Collect Bounty can't target her - she's considered to be the back 2 spots and CB targets the front 2. 

Which I discovered the hard way - my first attempt was a Vestal-Occultist-Bounty Hunter-Leper group that had just destroyed the Necromancer Apprentice, but could barely touch the Hag (only ranged move the BH had was the Pull attack, and Occultist just had the debuffs).

Second attempt was with a Highwayman-Occultist-Jester-Leper group with skills selected specifically for the encounter, and crushed her in about 4 rounds.
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TempAcc

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Hmm, maybe I misremembered then. Either collect bounty or finish him can attack the third row, so I prob used finish him.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Cthulhu

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Finish him can.
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Shoes...

Retropunch

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I've got through quite a few weeks now, and I still feel the biggest problem is the lack of a feeling of progress. I come off every mission without feeling like I've achieved something, I've sort of just done a mission to keep things about equal with some small advances or back steps depending on how lucky I've been.

I'm all for hard (the harder the better!), but you need rewards and progress of some sort.

Really it's all down to RNG. While something like DCSS uses RNG for everything, it manages to feel mostly fair. With this you just get a few crits or tempting goblets in a row and you've just lost your entire team. Turn order would help with this (as you'd be able to plan more) or just toning down the amount of stress abilities/crits.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.
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