The actual statements range from overwrought despair to the absurdly macabre to Alien Movies quotes. The only voiced thing in the game is the narrator.
Re: Occultist vs. Vestal. Vestal can still totally get overwhelmed by AoEs, especially at the beginning. 2 + 5 isn't even enough to cover half of a nasty crit. Occultist heal maxes at 10 to start but there's a lot of variance. He will heal for 0 sometimes, and when he does that two to three times in a fight and maybe adds some bleed, it puts the Vestal's reliability in perspective. They are my favorite support pair at this point though. They compliment each other's short comings nicely. Not sure I'd want them for a boss fight because that's a low damage party, but for general dungeon survival they are teh best. Especially if your Crusader has his stress heal.
Blight sucks because it has no damage component in any application you get. Bleed does though. I don't get the reasoning. If Blight did more damage, were more reliably applied or resisted less often, the fact it does no damage on application would seem more justified. Meanwhile, Bleed works on the majority of guys, has plenty of damage added in with the attack and can be stacked pretty easily until you're doing 5 damage a round, or more. Blight doesn't last longer, hit harder or affect stats in any other way we know about. So, yeah. Make Blight 2 to 3 damage base per stack, or let it last twice as long, and let it do 80% damage on the Plague Doctor's attack like most abilities, and I think it'd be right on par with Bleed. Plague Doctor is the closest thing we have to a pure support character, not because of the quality of her support abilities, but because of the near total lack of damage abilities that are worthwhile. She's also like one of the most vulnerable characters to get moved out of the back ranks. I've had Plague Doctors that can do nothing from the front two ranks. Nothing at all.
In a similar vein, while the Occultist is more obviously useful, his damage pretty much sucks compared to melee. Haven't diddled with his front rank attacks yet, mostly because one of them comes with -5 Torch....which there's no way in hell I'm using that, except in the most dire circumstances.
After fiddling around with her a bit more, I have to revise my previous statement a bit. The Vestal has a reliable groupheal (8 per Round,2 on each character, once you upgrade it) and a pretty decent singletarget (3-5 vanilla). Judgement and Illumination are also great, both able to hit those stupid, debuffing fothermuckers in the back row, and illumination even stuns! She is not bad at first, but witha few levels and upgrades, she becomes absolutely fantastic.
And I don't think the Occultists Damage sucks that bad. Abyssal Artillery deals pretty consistent damage to the back line (And usually, that's where the enemies with really annoying abilities lie). And try out his vulnerability Hex combined with the Bounty Hunter. I tell you, I've blown up Bandit Bloodletters the very first turn with this stuff.
A word of advice for people coming in fresh. Do not, under ANY circumstance, attempt Veteran missions before you have a Party fully on Level 3 and with a decent amount of upgrades. Even disregarding the randomness, they WILL murder you.
A bit more on the radnomness thing. After figuring a few things out (Which Lootitem goes on which interactable, for example. Some of them are...weird, or at least hard to figure out. Took me a while to realize that Bandage+Corpse was a thing) and fiddling around with the skills some more, I can pretty reliably take down the Necromancer Apprentice and get a few guys on Level 3. But that's usually where the game starts to kick me pretty hard. Both the Hag and the Swine Prince are really hard (SP critted me for 46 on the first turn. You what?) and as I said above, the Veteran Missions are REALLY frustrating if you lack a completely decked out team, which mainly depends on how lucky you were in terms of gold and Upgrade-Material. I have no idea why, but getting Portraits seems to be the biggest drag ever. I can practically decorate my walls with Crests (50 currently), but even on missions where it specifically says that there will be Portraits, I get 2, maybe 3.
Basically, either I lack the gold to actually take advantage of the Upgrades, or I have the gold but lack the material to unlock ways to spend it. It would be cool if there was a way to buy a few mats somewhere in the estate. It's infuriating when I lack 1-2 things to upgrade the Guild Hall or Blacksmith.
Lastly, and this may sound whiny and weird, but the turnorder drives me mental. There isnt any indication on who moves when, and it seems completely arbitary at times. Enemies who went last on one turn, go first the very next. Without any Buffs or Debuffs being involved. It's at the point where I stack almost every Meele class with Trinkets that sacrifice Speed for Crit or Damage, because honestly, it doesnt seem to matter at all. It would really up the tactical aspect a bit if you coud actually tell "who moves when".
Also, I think the patched the quirkissue. I didnt get any contradicting ones in my last playtrough, after patching. But I still get some at weird times. Why would I get "manhater" after fighting Pigs and spiders? How do you develop a fear of skeletons while out in the warren?