What are people's views on the various classes so far?
Right now my take on them in no particular order.
Crusader: Solid fighter, although mine tend to get stressed out and break easily.
Hellion: One of the better melee classes. Good abilities and one of the more reliable classes. (Unless they get masochist and basically stab themselves to death. Grr.)
Bounty Hunter: Another really good class. Has some of the best kill skills and generally suffers the least from being out of position.
Grave Robber: Some of my best adventurers. I've found that they tend to be good at dodging and are really accurate, making them one of my more reliable fighters. Suck if stuck back in the 4th position, though, since they can't attack the front enemy from there and can get left with nothing to do.
Leper: Seems really good. Only had one so far, and he died in a party wipe. Looking forward to trying the class more when a spot opens up.
Jester: Likes dying. A lot. The stress reduction song is ok, but I'd rather have healing if I'm taking a support character.
Vestal: Very useful class, that little bit of healing really adds up over the course of a dungeon and I seriously notice the lack when I don't have one.
Plague Doctor: Moderately useful. I've ended up with quite a few of them due to the RNG throwing them at me. Not the best, but they can pull some solid work, especially with the blinding ability to stun archers.
Highwayman: Very good class and works pretty well from most positions. Mine seem to suffer from accuracy problems, though.
Occultist: Seems kinda meh so far. Nice Pull/Push abilities, and the Heal/Bleed ability can be handy, but they seem like they're best as a second support, which leaves the party low on damage.