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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 221826 times)

umiman

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I don't like how enemy attacks do damage to my guys.  Stress has got to go too.

So the thing with that is that stress and trauma are the entire points of the game. It's literally what is advertised about this game, and is the core mechanic/atmospheric aspect of the game.

You might have better luck playing another game. DD without stress is basically a crappy little mobile game or something, and that isn't fair to everyone else playing it who enjoys the stress/trauma mechanics.
That's sarcasm, mate.

LordPorkins

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They need to have the Man At Arms yell "LEEEEEEEROOOOY JEEEEENNNKKIIIINNSSS" when he becomes virtous. Speaking of which, i once went on a suicidal run with no torches, amd 3 of my characters went vitrtous. Wilbur didnt stand a chance
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Īlul Thuveg-Ellest
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Tormuk Dul-Orax
Kar Pum-Sisha

gimli

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I just gave the game a try. Week 3. My highwayman became an alcoholic. Nice.  :o
I renamed him. He lives [and dies soon I suppose] under the name "Ivan" from now on.
« Last Edit: February 03, 2016, 12:20:47 pm by gimli »
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Zangi

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Reyvnard loses faith in his god.  Gains interest in the dark arts.  Oh you klepto.
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nenjin

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I don't like how enemy attacks do damage to my guys.  Stress has got to go too.

So the thing with that is that stress and trauma are the entire points of the game. It's literally what is advertised about this game, and is the core mechanic/atmospheric aspect of the game.

You might have better luck playing another game. DD without stress is basically a crappy little mobile game or something, and that isn't fair to everyone else playing it who enjoys the stress/trauma mechanics.
That's sarcasm shitposting, mate.
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Boltgun

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I just gave the game a try. Week 3. My highwayman became an alcoholic. Nice.  :o
I renamed him. He lives [and dies soon I suppose] under the name "Ivan" from now on.

I renamed Dismas back to his original name when I realized that there is an achievement for keeping him alive along with Reynauld until the last mission.

Speaking of him, I found his head in a secret room, I'll give it to him for the next run. Monsters, meet Dismas, and his head, and his head.
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ChairmanPoo

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By the way, I've wrotten two emails to backersupport asking to switch to DRM-free... to no avail. This irks me.
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Cthulhu

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I just gave the game a try. Week 3. My highwayman became an alcoholic. Nice.  :o
I renamed him. He lives [and dies soon I suppose] under the name "Ivan" from now on.

I renamed Dismas back to his original name when I realized that there is an achievement for keeping him alive along with Reynauld until the last mission.

Speaking of him, I found his head in a secret room, I'll give it to him for the next run. Monsters, meet Dismas, and his head, and his head.

I got all three heads. 

Actually, I think I probably lost at least one of them when my darkest dungeon run went south, but it's okay because I don't think i'm going to play anymore.  Plus it'll be easy to get it back even if I do play again.
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Sindain

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The three heads are pretty easy to get, secret rooms are fairly common. Especially once you start running long missions, I don't think I've run a single long mission without a secret room.
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Cthulhu

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Also the collector, whose difficulty varies wildly based on how lucky you are in the first couple turns.  If you can stun him twice in a row on the first two rounds he's pretty  much toast.
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Boltgun

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I wanted to make a generic run with level 0s but I sent them instead to the prophet by mistake.

Killed him.

 :P
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LordPorkins

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Ive done similar things. Dark runs can make compelte scrubs gods or turn them into finely  ground meat
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Mephansteras

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Started this up again a few days ago after a long haitus to give me something to do until XCOM2 unlocks. Hadn't played all that far in before, and that was long before the Cove got added. The early game seems a lot easier this time around. Not sure if that's due to a bit more familiarity on my part or if they actually made it easier.

But so far I've only had a few deaths (mostly due to some bad luck and a terrible lvl 0 who went hopeless and ruined an entire run. I've killed off a few bosses already and almost have my first level 3 team ready to go.
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Jopax

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It is easier when you get the hang of it. Hell, nowadays I pretty much only do dark runs with my low leve folks, rarely lose anyone, the stress is kinda cheap to heal and the rewards are pretty good most of the time. Tho I think I'm mostly doing this because I have a terrible fear of the veteran runs because something always goes wrong and I inevitably lose someone. Which is funny, because when I throw fodder to get profit they survive without trouble, but when I need to to survive because I've sunk a bunch of money and items into them then they go and get themselves killed :V
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IronyOwl

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Or you're standing atop a pile of mook corpses but don't notice because they're mooks.

*lone survivor staggers back, haunted look in her eyes*
"Oh good, nobody was hurt"
*skeleton stabs your vestal in the wrist*
"ABBEY NOOOOOOOOOOOOO!"
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