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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 221935 times)

Neonivek

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The trouble I have with this game is that I haven't hit the part where I feel like I am honestly progressing. Everything is just this endless parade of 1000 papercuts.

Did I win? Sure! Can I afford to win? Nope! How do I afford to win? You win! Ok but how do I win again? Ohh you can't because you won previously...

My Darkest Dungeon In a Nutshell... Just this cycle of inadequacy.
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Spehss _

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Woooo, I just killed the Necromancer in the level 3 medium ruins dungeon. 2 lvl 3 crusaders with holy lance out front, and a lvl3 vestal and lvl2 plague doctor in the back two rows stunning, blighting, or healing. It was an extremely close fight. By the time my party killed the necromancer everyone had been at death's door at least once and suffered the debuff, hit into death's door multiple times so stress was building and the plague doctor was already afflicted with fearful, and it made killing the last 3 skeleton soldiers extremely harrowing.

Thanks to the vestal keeping everyone healed and hovering out of death's door with her party heal, and our plague doctor for blighting the necromancer (stacked it up to 12 damage per round, really helpful) and skeletons. And our two crusader bros managing to land some good ~20 damage hits on the necromancer and managing to land the finishing blows on the last skeletons, despite the lowered accuracy from death's door.

Got several trinkets out of it, including an orange trinket for my abominations that lower the stress inflicted by transforming. That was a quest reward. Also got ~15,000 gold out of it and no one died, so that's nice.

Kinda wonder if a blight based team would've been better. Maybe 2 human abominations in the middle, and a plague doctor in front, and I guess either a jester or arbalest in back as the support.
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

Bauglir

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Reading the latest patch notes, this was removed. The action fails but you keep the turn for something else.

It's not hard for the sake of being hard, but it's a game where things can turn bad at any moment and losing a character is most often because you wanted to push through with a tired and stressed party than bad luck. I did have bad luck however and I rage quit because of this.
That's exactly what I mean - the action fails but you keep the turn. This is a huge improvement because it still gives you a bad situation, "Oh no, my plan is ruined because I can't get this guy to move or be healed or whatever.", but it also lets you try to make the most of it because you can react by changing your plan. Losing the turn just forces you to tolerate a bad situation. From the game's self-description, I feel like it ought to be encouraging the "Make the most of it" gameplay, which does require giving you options and chances to save yourself, instead of the "Tolerate it" gameplay, which requires creating a sense of tension because a run of bad luck can ruin everything and sometimes that's that.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Spehss _

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After playing several sessions in the last couple days I thought the game had gotten easier.

Then I tried fighting the fulminating prophet, the veteran level prophet boss. Every mook fight the enemy critted my heroes. There was one fight where the enemy got 3 crits in a row. My highwayman never got a crit the whole time, despite having anywhere between 20% and 40% crit chance. Had to bail out before even reaching the prophet.

RNG is RNG.
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

Sonlirain

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So i had a fun experience...
I came back to check out the new class and realized that i can fight the fleshy thing in the warrens.
So i scrounge up a level 1 team. Bought them equipement and all... and jsut as i set off i realized...
DAMN...
I forgot that i need money for supplies!
I had literally less than 75 gold so no food no torches no anything.
So i set off on a short run instead and had the luck of finding 2 unburnt torches that lasted me just long enough to complete the run in dim light. Didn't stick around afterwards but managed to pull 5k gold and 3 insane heroes out of the ordeal.
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"If you make something idiot proof, someone will just make a better idiot."
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Spehss _

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Question, is veteran (orange) missions only accessible to level 3 heroes? After how terribly my attempt at killing the veteran level prophet went, I was thinking my level 3 party was underleveled, but as I understand it there's additional harder mission levels, and once a high enough level heroes will refuse to do missions leveled below them.

I don't want to level up a party past 3 with the goal of beating a veteran boss only to find that my leveled heroes now refuse to do it and I missed the window of opportunity.
« Last Edit: January 03, 2016, 10:22:37 pm by Spehss _ »
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Turns out you can seriously not notice how deep into this shit you went until you get out.

Sindain

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Level 4 heroes can access veteran dungeons. Veteran dungeons get locked out at 5th level.
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"just once I'd like to learn a lesson without something exploding."

LordPorkins

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Hey, anyone know what the collector drops? All i got was a Trapehezadron thingy that was automatically sold, which was a shame because it looked awesome.
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Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

ThtblovesDF

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Only drops Trapehezadron  and that is only to sell, sadly. I mean a lot of cool things could have been done, but... eh.
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LordPorkins

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Only drops Trapehezadron  and that is only to sell, sadly. I mean a lot of cool things could have been done, but... eh.

Bah.
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Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

kilakan

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He doesn't only drop tetrahedron, the second time I killed him this run he dropped a severed hand in a bag type thing that was a rare.  And the time after that he dropped a camo cloak.
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Nom nom nom

LordPorkins

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He doesn't only drop tetrahedron, the second time I killed him this run he dropped a severed hand in a bag type thing that was a rare.  And the time after that he dropped a camo cloak.

Whats the head do?
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Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

kilakan

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This is what the collector dropped the second time I killed him.
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Nom nom nom

Zangi

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[img]http://puu.sh/mkZup/b1f9291d9d.jpg[/im]
This is what the collector dropped the second time I killed him.
... Isn't he the starting highwayman?  ...  Is he dead in your game?
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

LordPorkins

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Hmmmm. Not too shabby.
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Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha
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