Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 101

Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 222153 times)

Tnx

  • Bay Watcher
    • View Profile

So when you max out quirks on a guy, it erases an old quirk?  How does that make any sense?  This game already suffers from me looking at all my guys as rotating fodder.  Now that I know traits come and go as well, any character attachment flies out the window.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

Yeah, unfortunately, the game encourage you not to pay attention, or to narrow your attention to a handful of guys (which it's then going to try its hardest to kill.) Wish it was different but it's the nature of the beast they've created. At least you've got the tools and ability to enjoy some characters if you wish to. But I don't feel the attachment to any of my guys that I do in, say, X-COM.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile

*shrug* the overwritten quirk thing might be fixable. I would hope so because it's a wee bit odd.



... you know, in a way I'd not mind if, once a character accumulated enough negative quirks, it got auto-removed or somesuch, thus encouraging even more hero-cycling. I think Nenjin has a point - your heroes are supposed to be even more expendable than xcom's agents (and boy were those expendable.). That's why you keep getting "simpler" missions.

In fact I'm beginning to consider that as a strategy. Instead of keeping two teams of heroes, keep an A-team which will get cash investments to keep reasonably calm and quirkless as they level up, and then use as team B on easy missions whatever arrives on the coach.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile

WARNING!

You need OpenGL 3.2+ in order to play this.  So older laptops probably won't cut it.

Why a game with such shitty graphics would have such a high graphics requirement...especially since it didn't always have that requirement, I'll never know...

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

To be fair I think I stated that in my post on the backer release day. But yeah, that specific requirement is mystifying. My work laptop can play plenty of modern 3d and 2d games way more demanding than DD, but its integrated video doesn't do OpenGL 3.2. And it's only a 3 or 4 year old refurbished model.

I dunno, maybe check if you've got some updates for your motherboard drivers. Maybe support for OpenGL 3.2 on mobile and integrated chipsets is something relatively new but patchable.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Tnx

  • Bay Watcher
    • View Profile

So on the topic of getting traits; Imma side with the "totally makes no sense" camp.  I went through a dungeon with no humans or beasts, and two come out with hating humans and hating beasts...  Also I'm getting a few guys who still get clashing traits (can only pray and refuses to pray) with the latest update, I'm guessing I have to do a fresh save?
Logged

Zangi

  • Bay Watcher
    • View Profile

So on the topic of getting traits; Imma side with the "totally makes no sense" camp.  I went through a dungeon with no humans or beasts, and two come out with hating humans and hating beasts...  Also I'm getting a few guys who still get clashing traits (can only pray and refuses to pray) with the latest update, I'm guessing I have to do a fresh save?
You can use the sanitarium.  Not a huge loss of cash, compared to starting over.  If the Sanitarium is not unlocked yet, play another week or two.
Of course, if are already looking for a reason to restart... can't help you there.  The only reason would be to get a new Ditmas and Reynauld... >.> 
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile

Or dump your characters and get new ones.

TBH I'm thinking the sanitarium is only justified for A-team, highly upgraded characters. For maintenance, cash-grabbing runs? Meh, just send them whichever four morons show up in the coach and scrounge whatever cash they find.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Stuebi

  • Bay Watcher
    • View Profile

So, here my first thoughts on the game, after playing it for around 5 to 8 hours:

- Way too much RNG for my taste. I can handle a bit of "WTF?", but I was killed in the Tutorial this morning by multiple Crits in a row. Heck, am I the only one who thinks Crits happen way too often? I´m pretty sure that I´m looking at a 60:40 / 70:30 rate here. And that just seems like too much. Especially if AOE´s Crit on the whole party. In town, sometimes that one guy takes up spaces in the Tavern or Church. Combine that with the fact that there are a LOT of quirks around that limit stress relief to one activitiy, and you have another perfect case of "No, up yours." from the game. Heck, even SCOUTING is bloody random. "No, you WILL walk into these 3 or 4 traps, because we say so and we dont care that you want to play carefully.".

- Bleed and Blight seem hillariously useless on anything but Bosses. In any regular fight, you want to kill everything as fast as possible. There is absolutely no reason to use a DoT that can potentially miss, not apply it´s effect (RESIST LOL) and only does 2 damage max on the hit itself. Stun is, thank god, very useful for keeping some of the really mean attacks from hitting.

- Some of the characters could use some tweaking. I really think the Vestal, Vistal or whatever her class is named, is bloody useless. Her heal is outclassed by a HUGE margin with the Occultist and she doesnt have any other moves that really stick out to me. Plague Doctor suffers heavily from Blight being nigh useless. Also, if you want to use his actual damage ailities, you have to place him in one of the front rows, where he cant use most of his utlity. Saving grace is his double back row stun (Because FU*K those crossbows, and muskets) and Damage buff.

- The game should really cut people some slack in the early game. Start out a bit slow, give people time to adjust and at least allow me to get a basic upgrade or two, and a few more guys. Currently, you can end up with 4 of 7 people being stressed out after the very first freaking run. And remember that stress relief costs upwards 1k early on.

All in all, the art style is amazing and I like the setting. But as far as gameplay is concerned, there is way too much dice rolling, and not enough things that let me influence how well I´m doing. Don´t try to tell that any of the Fans or over in the main forums tough. The main response I´ve gotten was "Git Gud".
Logged
English isnt my mother language, so feel free to correct me if I make a mistake in my post.

TempAcc

  • Bay Watcher
  • [CASTE:SATAN]
    • View Profile

The vestal gets progressively more powerful as you upgrade her. Seriously, I wouldn't trade my tier 3 vestal with both heals upgraded for anything. Plus, she's not about the heals only. She has a really useful ability that lets her do decent damage from range and heal herself at the same time, and a stunning ability that also increases your torchlight level. She also has some useful camping skills and her debuffs are really useful against bosses.
The occultist is good but his heal might fuck you up when you need it most.

From what I've noticed, some classes are more useful from the get go, while others take some leveling to become useful. I've tried leveling a jester and a grave robber, and they become way more useful after you upgrade them, despite being rather underwhelming at first.
Logged
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

DemonOfWrath

  • Bay Watcher
    • View Profile

After a heap of time playing (I'm now at week ~33 having downed each boss twice) I don't think it's that crits happen too often, rather the RNG on them seems to be oddly streaky, as generally crits from the enemies come very close together, and then nothing for ages, and it seems to happen consistently enough that I'm not sure it's just perception bias on my part. On the start of the game I reckon the easiest way to sort it out would be to disable enemy crits on the tutorial, and make them much rarer for the first mission, as that'd probably allow people to ease into it better.

Plague Doctor is alright at best, he still feels the most useless to me, though his AoE stun is pretty awesome, otherwise his purpose is shuffling enemies around and chipping away at tough things. Problem is he's about the only guy who does blight effects so you can't stack it very easily, and does pathetic damage so the DoT doesn't make up for it.

Bleed is much, much better than blight (except on skeletons), as generally the skills that cause bleed don't sacrifice much, or any, raw damage for it (look at the Helion or Jester, their bleed skills are awesome). And more classes use bleeds so you can stack it really quickly. I'm also generally happy to leave an enemy with a DoT guaranteed to kill it in a turn or two, and switch fire to the next target (while maybe throwing a weak stun on it). It also starts getting more useful as you get to the veteran missions, as you see a lot more big high-hp enemies to bleed out.

In my opinion the Vestal is god, hell I've got three of them and never, ever leave without one. The Occultist can heal more, but on average he heals a single person for about the same as the Vestal does (he wins by like 0.5 hp at even skill ranks), and if you're against stuff that bleeds you his downside can be really bad (and even if not it can completely negate that heal). The other advantage is you have the full party heal which looks crappy at first but is basically her primary heal, while the single target one is more for emergencies. Don't underestimate how good healing the whole team for 2-4 (depending on skill rank) per turn is. The Occultist can get overwhelmed by AoEs and the enemy just not focus firing, the Vestal can't. I barely even use the Vestal's other abilities.

In terms of classes that ramp up as they level I think the Leper wins as he starts taking low enough damage that you can keep up with heals, and his accuracy problems start getting solved. His damage is utterly ludicrous, the Helion is the only thing that comes close. I like seeing crits for 40 damage, or AoE crits for 20. It's pretty nice.
Logged

TempAcc

  • Bay Watcher
  • [CASTE:SATAN]
    • View Profile

So far the most damaging thing in the game I've seen is a leveled merc using his collect bounty ability on a marked enemy. I had a level 2 merc with upgraded equipment crit for 40 damage with that. I wish there was another class that could mark enemies, so I could use it in tandem with the merc rather then having to use a second merc to make quick use of it. Its really great for bosses regardless, since the marked status lasts for a long time.
Logged
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Sindain

  • Bay Watcher
    • View Profile

So far the most damaging thing in the game I've seen is a leveled merc using his collect bounty ability on a marked enemy. I had a level 2 merc with upgraded equipment crit for 40 damage with that. I wish there was another class that could mark enemies, so I could use it in tandem with the merc rather then having to use a second merc to make quick use of it. Its really great for bosses regardless, since the marked status lasts for a long time.

Occultists can mark.

So, here my first thoughts on the game, after playing it for around 5 to 8 hours:
- Bleed and Blight seem hillariously useless on anything but Bosses. In any regular fight, you want to kill everything as fast as possible. There is absolutely no reason to use a DoT that can potentially miss, not apply it´s effect (RESIST LOL) and only does 2 damage max on the hit itself. Stun is, thank god, very useful for keeping some of the really mean attacks from hitting.

Re Dots:
Since I didn't use them much on my first play through, I've been making it a point to use both a jester and a plague doctor a lot in my second play through, which makes for a very dot heavy team. I've found dots to be... not bad. A couple good +blight/bleed chance items really remove the worries about resist (and are almost necessary to counteract the increasing resistance of veteran and champion enemies). Furthermore they're rather useful against the tough "mini boss" monsters you start seeing in veteran like ghouls, swinetaurs, and blighted giants.

Though plague doctors kinda have a problem in that both the Swine and the fungal monsters have good resistances to blight, so the Ruins are the only place the plague doctor can make full use of her offensive capabilities. Though this will presumably be less of an issue in the final release with the final two dungeons available.
« Last Edit: February 08, 2015, 10:51:50 am by Sindain »
Logged
"just once I'd like to learn a lesson without something exploding."

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile

WARNING!

You need OpenGL 3.2+ in order to play this.  So older laptops probably won't cut it.

Why a game with such shitty graphics would have such a high graphics requirement...especially since it didn't always have that requirement, I'll never know...
Oh, poo! Thanks for the info, I was wondering about that. I guess I won't be wasting my 20 EUR then!
Logged

Vector

  • Bay Watcher
    • View Profile

.
« Last Edit: July 21, 2017, 07:12:53 pm by Vector »
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".
Pages: 1 ... 27 28 [29] 30 31 ... 101