Hi everyone! Also wanted to weigh in here briefly specifically on the subject of combat. Apologies that we can't address every single question at this point--partially because we want to save juicy stuff for later.
But we are really happy for the interest and Chris and I will keep monitoring this thread!
The combat is tactical, but presented in what I think is a pretty cool and innovative way. It functions kind of like a cross between old-school Bard's Tale type games and a new ability-based structure. The characters and monsters are lined up linearly as you see in the trailer, so position matters a lot, just like in some of those older games. Generally, although not always, characters in the front of the party can strike with melee attacks, and characters at the back will be using ranged attacks, buffs/debuffs, and so on. However, there is a surprising amount of depth in this structure when we add in new mechanics. Without going into everything at this point, suffice it to say you'll be weighing the pros and cons of the different classes (some are versatile; some are specialists), the makeup of the particular monsters you are fighting and their abilities, types of weapons, and so on. Moreover, you will be moving your heroes around in the thick of combat to set up attacks and combos, protect them, and so on. And finally the kicker: remember that you are not just managing hit points. The psychological state of the characters has huge ramifications. Is the Crusader afraid of giant maggots? He might rush to the back to hide. Is the Tombrobber freaking out with a death wish? He might rush forward, heedless of the danger. Should you use this turn to have the Vestal shout an encouraging word to the party members and reduce their stress? Or perhaps everyone is fine right now, and no histrionics occur.
Of course, the game is not solely about bad things. When the chips are down and things look bleak, this is where true heroism comes in. A well-placed critical can inspire the party. The Highwayman has bad history with skeletons, and he can blast them down with increased vigor. Maybe the unlikeliest of heroes, the greedy Tombrobber, will rise to the occasion against the most hideous of bosses, sacrificing himself in one fatal run that allows everyone to live. Those moments, to us, are inspiring. And you will have a hand in creating them.
<marketing hat> Finally, I'd be remiss in saying: if you are interested in the game, please consider signing up on our mailing list so you don't miss news about feature reveals, potential Founders/Crowdfunding opportunities, and so on.
http://eepurl.com/F-fo1or even Like the Facebook page if you are into such things. </marketing hat>
Ok back to work for me...!
--Tyler