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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 222247 times)

nenjin

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When my Reynauld broke, he went Irrational.

I think the Quirk gains at the end of a run are definitely tied to events in the Dungeon. I think they'd be well served by pointing that out to the player, otherwise the connection between what they've been through and how they've evolved feels a little more arbitrary and less thematic. Something like "Caused by Maggot Crits" as a tool tip.

FINALLY beat the first Apprentice Mission. Several factors contributed. 1. I got an absolute buttload of crits which kept my stress way down and kept my health totals up. I left with everyone at less than half stress and health. 2. I had a Vestal and a Healing Crusader. That allowed me to milk some fights for probably a total of 8 or so HP for everyone over the course of the run, and on top of all the crits, helped me keep my life totals up. 3. I kept my light absolutely maxed out the whole time. It took about 4 torches to get through the whole thing in one piece, or 300 gold. 4. I had at least 3 empty rooms rather than treasure rooms. Those treasure room fights can be nasty. 5. I got a handful of super easy fights. Spiders and Maggots by themselves are weak and easy to deal with before they start causing you lots of problems. So the early game isn't unwinnable, but it's all highly random. And the net gain from the rolls coming up in your favor is far, far less than the net losses you get from bad runs. That said, you DO get a very nice chunk of total gold after completing, which makes it all a little more bearable.

So what do you think about classes so far Cthulhu? Jester seems.....YOLO? All his strongest attacks are from the front two rows which is a terrible place for him to be. His main attack puts him in front rank. And one of his key note abilities debuff him for seemingly not a lot of effect. I haven't seen all his skills, but he's a weird quirky fighter who doesn't seem that great next to the actual warriors. Crusader is just rock solid. Stun is the basis of dealing with a lot of nasty big guys. Even works as a battlehealer in a pinch, and the ability to remove stress is very nice if you can find the time to use it between heals or fighting. Bounty Hunter is just a fucking beast, deals good base damage and Mark/Collect will fucking wreck anything it hits. Plague Doctor doesn't seem to bring a lot to the table. Her support abilities can fail, and her offensive abilities are all DoTs or something of that nature. She has zero stopping power. I think I'd rather have a Vestal, if I'm going to take a character that doesn't do a lot of damage. The Vestal is...ok, I guess. It's nice being able to shave off 3 or 4 damage a fight with her heals, since this game is all about attrition. She's got a backrow stun and a couple other tricks. She's not a dramatic contributor to success but I think she helps. The Highwayman is just a great all around damage dealer from almost anywhere in the ranks. Nothing fancy, just single and aoe damage and a base attack that causes bleed, which is a nice perk. Haven't had a lot of time with the Helion or the Leper yet, and I've only dabbled in the Occultist. Honestly, compared to a lot of fantasy games, casters seem very underpowered in this. They don't deal a shit load of damage in a game where you need stuff to die ASAP, and all their abilities are either severely limited (like their heals) or subject to failure (Plague Doctor/Occultist.) Maybe they show their strengths as they level up. Grave Robber....I'm torn on. Scout is amazing, it's really helpful especially if you want to know whether it's worth continuing, or bailing out now. On the other hand, her abilities kinda suck IMO. She's got a self buff for dodging, a back row blight attack, and a fairly mediocre 2 or 3 row enemy midrow ability (basically the Highwayman's Grapeshot with more restrictions and less damage.) And that dodge back move. I dunno. You could get a far harder hitting character that can chew through the front ranks from position 3 like the Bounty Hunter, rather than her who nances about throwing knives to underwhelming effect. Again, haven't seen all her abilities but...she's also the one that went selfish on me and turned into a raging bitch, so I might be holding that against her.

I think a good place to invest your heirlooms immediately is the cap on how many heroes you can recruit each week. A constant stream of warm bodies that can fills gaps left by convalescing veterans is useful in just getting through a week. And maybe you'll get lucky and roll up a basically solid party that can win its first time in like I did. Second I think would be decreasing the cost of your recovery options. Some of them have some pretty big drawbacks. You get like Spd -5 in the next adventure for using the Brothel. If you have two or three characters use that, that is a huge disadvantage in the Dungeon. The AI is mean enough to target the weakest members of your party (most of the time), so letting all three or four of them go first can lead to a lot of snowballing catastrophes in one turn.

I think I need a little break. This is the kind of game where the stress actively makes you want to step back from it for a while.
« Last Edit: January 30, 2015, 11:41:37 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Always spaghetti, never forghetti

Sindain

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Got a pretty decent game goin myself. Beat the apprentice necromancer a while ago, and got a couple people approaching level three. But recently I got hit by a couple really bad missions and now most of my rooster is out due to stress. Been scramblin to keep enough gold to fund stress treatment and haven't really made a profit in about 5 missions now.
I also desssperatly need paintings, can't actually make use of my higher level hero's cuz I don't have enough paintings to upgrade the guild.

@Nenjin, if your using Bounty Hunters a lot you should consider combining them with Occultists, since Occultists can mark enemies with curse of vulnerability.
« Last Edit: January 30, 2015, 11:50:28 pm by Sindain »
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nenjin

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I'm still shuffling through everyone at this point, more out of need than preference. About the only thing I'm sure I want everytime for now is a Crusader. They're only soso as a front rank tank, but with the added healing they become a pretty nice asset to have.

Until they go fucking bonkers, at any rate.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sindain

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So I've learned two things that rather displease me:
1. Hero's can gain perk combos that make it impossible for them to relieve stress in town (such as god fearing plus witness).
2. Hero's can't go on missions two levels below them >.<
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"just once I'd like to learn a lesson without something exploding."

nenjin

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Quote
2. Hero's can't go on missions two levels below them >.<

Wonderful. :|

They should just make an easy mode and give an achievement for playing it their way. The way you're pressured into things in several places in the game is not quite to my taste.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

jhxmt

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Please tell me you guys are providing some of this feedback to the devs as well - it sounds like you're already getting a good handle on what's not working well (at least for the start of the difficulty curve), and some of the explanations you've provided are really clear and useful (given that I, someone who hasn't played the game at all, can understand what the problems are!)  ;)
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Try slaughtering a ton of animals, meat makes less decisions than animals.

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Cthulhu

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Mages are pretty weak yeah.  Personally I love Wyrd Reconstruction but it's still a pretty dicey move.  when you add in the way positional targeting works it's even worse, most of the mage characters' best moves only work on the back two rows so if there's only two or three enemies they're substantially weaker.

Anyway, the other classes.

Leper is a front line dude.  He has very low dodge but ridiculous HP.  He's slow and has low accuracy but he hits like a fucking truck and can boost his accuracy if you can spare the turn.

Hellion is a pretty standard damage dealer with one substantial upshot, she Iron Swan which is a 100% damage move that hits the back row.  Of course that stops being useful as soon as the rearmost enemy dies.
« Last Edit: January 31, 2015, 09:03:31 am by Cthulhu »
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Ultimuh

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Got the game, so I'll be posting to watch. :v
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Cthulhu

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My favorite thing so far is when the first Swine boss uses a move that stuns your entire team every round.
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Sindain

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Just fought and lost horribly to the Hag (first boss of the weald). Came into the fight  fully healed with nearly 0 stress and all 2nd level heros and she just wasted me... She permanently stuns one person (and that person takes damage for every move, not every turn, every move any character takes). Additionally she was getting ~3 moves a round for some damn reason. To finish it off, she has this big pot as her front line and every time I killed it, it just instantaneously came back with full hp, which really fuckin sucked considering I had a melee focused party.
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Cthulhu

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The pig man's similar.  He has a little dude named Wilbur behind him (The pig prince himself takes up three spaces) who mostly spams marking abilities and the like while the swine prince spams giant aoe attacks that ruin your life.  One of them hits all four heroes and stuns, and he will frequently use it in succession.

EDIT:  I've been having some success (like actual, unqualified success) with a crusader, bounty hunter, graverobber, and vestal.  All four of them have stun moves (Graverobber's actually gets used a lot since enemies love to pull her forward.)  Mostly we spam stuns while the graverobber takes shots with pickaxe and daggers, until they're weak enough that we can go offensive and finish them off.
« Last Edit: January 31, 2015, 01:35:30 pm by Cthulhu »
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Elfeater

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I may have missed it, but how did you guys get the game?
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Sindain

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I may have missed it, but how did you guys get the game?

You need to be a backer, 20$ or more. If you are, you should have gotten an email with a link to the humble bundle store.

Otherwise, you can buy into Early Access on Monday.
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Elfeater

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Okay, thanks
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

UristMcDwarf

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I may have missed it, but how did you guys get the game?

You need to be a backer, 20$ or more. If you are, you should have gotten an email with a link to the humble bundle store.

Otherwise, you can buy into Early Access on Monday.

tuesday*
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