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Author Topic: The Crawl v0.13 Release Tournament [Finished]  (Read 26934 times)

vogonpoet

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Re: The Crawl v0.13 Release Tournament - Ends Oct 27th
« Reply #375 on: October 27, 2013, 02:42:48 pm »

So, no win for me this tourney :(. I have been way too distracted with work, hopefully next time things will be a bit calmer. Actually no, hopefully next time there will be a new version of DF out and I will have no time for Crawl. Anyway, nice work everyone who put wins together this time round. See you all around <cheers>
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Graven

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Re: The Crawl v0.13 Release Tournament - Ends Oct 27th
« Reply #376 on: October 27, 2013, 02:57:34 pm »

Man, I really overestimated my free time this tournament. It didn't help that I played on crawl s-z again - it's incredible for spectating people [78291!!!!!], but really bad for playing from Europe. Going on Lantea next time - I really couldn't force myself to actually play since it's so much slower and more painful than offline tiles.

Had great fun watching other people play, though - and hey, we're 22nd right now, with the Blacksmiths in 36th, the Nobles at 54th and the Miners at 61th from a good 109 teams.

Also Leafsnail is at 57th and I'm at 138th from like 1500 people, so that's pretty awesome! Although I probably should've just stopped after the win and enjoy my 50% winrate. Oh well.

All in all had a blast, mostly by not playing, though :D Really need to try a better server next time, I could've played like 10 more serious games, I just didn't have the stamina to start them.

Good luck to everyone still finishing their runs!
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Cthulhu

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Re: The Crawl v0.13 Release Tournament - Ends Oct 27th
« Reply #377 on: October 27, 2013, 07:20:26 pm »

Yeah, if Crawl wants to be all holier than thou about tiles they shouldn't have made the tiles version so good.  Mouse support, onscreen inventory, WYSIWYG tiles, I can't bring myself to play ascii with everything tiles gives me.
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Cthulhu

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Re: The Crawl v0.13 Release Tournament - Ends Oct 27th
« Reply #378 on: October 27, 2013, 08:36:14 pm »

You've been practicing telling visual objects apart your entire life :3

In every other game, from Nethack to Angband to DoomRL to DF to whatever, I prefer ASCII, but Crawl's tile mode is just so damn good.
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monk12

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Re: The Crawl v0.13 Release Tournament - Ends Oct 27th
« Reply #379 on: October 27, 2013, 09:46:11 pm »

Yeah, if Crawl wants to be all holier than thou about tiles they shouldn't have made the tiles version so good.  Mouse support, onscreen inventory, WYSIWYG tiles, I can't bring myself to play ascii with everything tiles gives me.

Personally, I can't imagine playing Tiles - perhaps I'm just stubborn, but the idea of trying to remember that this particular sprite is a Centaur Captain, and this one is a Yaktaur, and that one is an Orc Knight but careful, that other one is Roka; it just seems a tall order for me. That said, I by no means think there's any superiority or such in playing the ASCII version. It's just a matter of preference.

Visually picking a yellow centaur out from a herd of brown centaurs is more difficult than picking a yellow c out of a bunch of brown c's? And on top of that, not confusing it with the orange yaktaur captain c, or the dark red regular yaktaur. Plus, the uniques all have unique sprites, so you're hardly in danger of mistaking them for a common monster.

For myself, it's not that aspect of the sprite distinguishing that makes me love Tiles more; it's the fact that the weapons the monsters wield show up on the paper doll! I can tell at a glance whether any of the orcs rushing toward me is wielding a polearm, or a ranged weapon, or if any of their weapons are magic. Heck, the other thread just had a little PSA about checking what sort of weapon the Ogre has; in tiles it's painfully obvious.

Don't get me wrong, in many games I play the ASCII, but the Tiles of DC:SS really are best in class.

Akhier the Dragon hearted

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Re: The Crawl v0.13 Release Tournament - Ends Oct 27th
« Reply #380 on: October 27, 2013, 11:10:22 pm »

   With the tournament over here are the final standings for everyone from Bay12 as they stand. It was a fun time though personally I need to pace myself better as by the end I was basically burnt out. Next time I think I will take it more slowly and try for more wins. Also the player standings included people without clans and ties shared. While I can't do anything about the ties sharing I will probably go and see about remove the non-clan people and seeing how we stand up in that case.
Code: (out of 108 teams with scores greater than 0) [Select]
22 Bay12 Champions     6009
36 Bay12 Blacksmiths   3567
54 Bay12 Nobles        2147
61 Bay12 Miners        1533
Code: (out of 1368 places given though ties share and people without teams where included) [Select]
58 Leafsnail
138 Gravenous
140 WillAlvein
170 Aelig
200 monk12
213 tegga21
248 Covenant
309 Antur
316 TomPliss
328 tripjack
338 DeitaCharlie
395 vogonpoet
403 Shashu
433 Train
495 lastplanout
518 FluidDynamite
528 Empty
550 Akhier
664 Xgamer4
757 Leadpainter
833 Bulborish
867 quinn
941 Zomon
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

monk12

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Re: The Crawl v0.13 Release Tournament [Finished]
« Reply #381 on: October 27, 2013, 11:34:38 pm »

I'm gonna pretend that ties don't share and I managed to make the top 200 :P

I know what you mean about pacing poorly though, hopefully I do better next time. Mostly I was too focused on rushing and getting a win, which resulted in several YASDs due to the typical "well I'll just clear Lair before bed" kind of mentality.

Akhier the Dragon hearted

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Re: The Crawl v0.13 Release Tournament [Finished]
« Reply #382 on: October 28, 2013, 12:01:02 am »

   You did, the first tie is at 349 and its not the bad kind of tie sharing. When you share a tie the people next have a lower number. For example after the 4 people at 349 the next person is placed at 353. I just personally don't like sharing at all and if you got there first you that should be what breaks ties.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Delta Foxtrot

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Re: The Crawl v0.13 Release Tournament [Finished]
« Reply #383 on: October 28, 2013, 05:12:51 am »

As a euroguy, CLN had very little lag. Do try it if you want to play online. Was a fun tourney. Hope to see as many guys in the next one as well.

I'm pretty happy with my games. Got most of my guys to lair-abouts before dying to whatever, which is better than I expected. I dare say it was time pressure that blew me up in the end. My DsWz was going really strong, but slowly. Herp derp "I'll just blast through tomb with my rN+++ and Dispel Undead to get a fast rune". Splat. Then I rolled a MiBe on the last day to try for a speedy win. The usual MiBe hubris led me to Shoals5 a bit too early and got me cornered.
This tourney was also the first time that I spent any time in the abyss. Fun place. After splatting a few guys there I now have an idea of how to survive there.

But still, most chars reached lair-abouts and top three were well over 100,000 score. Can't complain.
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goblolo

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Re: The Crawl v0.13 Release Tournament
« Reply #384 on: October 28, 2013, 05:36:07 am »

Was looking through the killed by lists
Where did you found this?
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The first small thing that made me feel awesome was my indoor waterfall. A few minutes later though, it started flooding my fort so I felt less awesome.

Delta Foxtrot

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Re: The Crawl v0.13 Release Tournament
« Reply #385 on: October 28, 2013, 05:49:38 am »

Was looking through the killed by lists
Where did you found this?

Wins and Kills -> Top Killers
Direct link
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goblolo

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Re: The Crawl v0.13 Release Tournament
« Reply #386 on: October 28, 2013, 05:54:09 am »

Direct link
Cool, thank you!
Do you know any services that track kills on webtiles? I'm playing on CLN and just curious about sum of my deaths and who was killed by my ghosts.
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The first small thing that made me feel awesome was my indoor waterfall. A few minutes later though, it started flooding my fort so I felt less awesome.

Delta Foxtrot

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Re: The Crawl v0.13 Release Tournament
« Reply #387 on: October 28, 2013, 07:15:33 am »

I'm not sure if there's a better source for data, but here's a little something I've got bookmarked with my online char:

Here's your personal page that shows your recent games, and some species/background statistics:
http://crawl.akrasiac.org/scoring/players/goblolo.html
Here's ghostkills (yours has killed two):
http://crawl.akrasiac.org/scoring/gkills.html
Here's all of your morgue files:
http://crawl.lantea.net/crawl/morgue/goblolo/
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TripJack

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Re: The Crawl v0.13 Release Tournament [Finished]
« Reply #388 on: October 28, 2013, 12:19:01 pm »

sorry i didn't do more for the team, that stupid orb run death left me pretty burnt out
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monk12

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Re: The Crawl v0.13 Release Tournament [Finished]
« Reply #389 on: October 28, 2013, 09:06:27 pm »

Incidentally, are the ghostkills across all ghosts of my player, or just the ghost with the most kills?
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