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Author Topic: The Crawl v0.13 Release Tournament [Finished]  (Read 26956 times)

Graven

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #285 on: October 18, 2013, 03:38:35 pm »

Sweet! Now I gotta pick up the pace to catch up to you again, dammit :D
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

monk12

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #286 on: October 18, 2013, 04:54:47 pm »

Oooh, a treasure trove!

"This treasure trove requires the Plate Armour of the Trees to open"

Huh. Wait, I think I saw that in a shop...

"the +10 plate armour of the Trees {rC+ Dam+3 Stlth++} (2737 gold)"

Aaaand now I regret buying that artifact ring that turned out to be junk. I have 292 gold, so only 2445 to go! Not that I can really complain, the RNG has been quite generous overall, including a nice artifact robe and a book of Annihilations in a mini-vault guarded by Oklob plants. As it turns out, Oklob plants, like most denizens of the dungeon, can be killed via judicious application of fire.

Akhier the Dragon hearted

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #287 on: October 18, 2013, 05:53:26 pm »

   Well taking a break before I manage to kill this character through not paying enough attention. Its a DrCj[gray] and its doing decently well. The Shoals first two levels where actually quite easy for him though that is all down to they not breathing thing. I am at my stash and have all my books on me so if you see a spell I should know or what not point it out. Any suggestions welcome.
Code: [Select]
Dungeon Crawl Stone Soup version 0.13.0-12-g8a9037c (console) character file.

Akhier the Conjurer (Grey Draconian Conjurer)      Turns: 25339, Time: 02:01:58

HP  93/93        AC 22     Str 11      XL: 14   Next: 10%
MP  31/31        EV 12     Int 25      God: Sif Muna [******]
Gold 985         SH  0     Dex 12      Spells:  4 memorised, 21 levels left

Res.Fire  : . . .   See Invis. : +   j - +5,+4 short sword (protect)
Res.Cold  : . . .   Warding    : .   (armour unavailable)
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   h - +1 wizard hat {Int+3}
Res.Elec. : .       Clarity    : .   (no cloak)
Sust.Abil.: . .     Spirit.Shd : .   Q - +1 pair of gloves of the Apprentice {Stlth+}
Res.Mut.  : .       Stasis     : .   D - +0 pair of boots
Res.Rott. : .       Flight     : .   (no amulet)
Saprovore : . . .                    L - ring of see invisible
                                     G - ring "Iloodgha" {MR Int+2 Acc+3}

@: quite resistant to hostile enchantments, stealthy
A: walk through water, unfitting armour, unbreathing, AC +13
a: Channel Energy, Forget Spell, Renounce Religion


You are on level 2 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 23 of its levels.
You have also visited: Labyrinth.

You have collected 997 gold pieces.
You have spent 32 gold pieces at shops.

Inventory:

Hand weapons
 j - a +5,+4 short sword of protection (weapon)
 J - the +10,+2 scimitar of Gosio {elec, +Rage +Fly rElec MR++}
   (You found it on level 9 of the Dungeon)   
   
   Occasionally, upon striking a foe, it will discharge some electrical energy
   and cause terrible harm.
   
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
   It lets you fly.
   It lets you go berserk.
Armour
 h - a +1 wizard hat of intelligence (worn)
 D - a +0 pair of boots (worn)
 Q - the +1 pair of gloves of the Apprentice (worn) {Stlth+}
   (You found it in a labyrinth)   
   
   It makes you much more stealthy.
Magical devices
 k - a wand of fire {zapped: 3}
 p - a wand of draining (0)
 v - a wand of digging (10)
 B - a wand of fireball (5)
 K - a wand of confusion {zapped: 1}
 O - a wand of cold {zapped: 8}
 S - a brass wand
Comestibles
 b - 10 bread rations
Scrolls
 d - 11 scrolls of remove curse
 l - 4 scrolls of fear
 s - a scroll of magic mapping
 u - 4 scrolls of teleportation
 w - a scroll of amnesia
 y - 3 scrolls of blinking
 C - a scroll of fog
 E - 2 scrolls of recharging
 R - a scroll of identify
Jewellery
 G - the ring "Iloodgha" (left hand) {MR Int+2 Acc+3}
   (You found it on level 2 of the Lair of Beasts)   
   
   [ring of protection from magic]
   It affects your intelligence (+2).
   It affects your accuracy (+3).
 L - a ring of see invisible (right hand)
 M - an uncursed ring of wizardry
Potions
 e - a potion of berserk rage
 f - 2 potions of heal wounds
 g - a potion of might
 i - 2 potions of brilliance
 m - a potion of agility
 n - a potion of slowing
 o - a potion of mutation
 r - a potion of restore abilities
 N - a potion of curing
Books
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Searing Ray                       Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   *Iskenderun's Battlesphere         Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 q - a book of Control   
   
   Spells                             Type                      Level
   Control Teleport                   Charms/Translocation         4
   Control Undead                     Necromancy                   4
   Enslavement                        Hexes                        4
   Mass Confusion                     Hexes                        6
   Metabolic Englaciation             Hexes/Ice                    6
 x - a book of Frost   
   
   Spells                             Type                      Level
   Freeze                             Ice                          1
   Throw Frost                        Conjuration/Ice              2
   Ozocubu's Armour                   Charms/Ice                   3
   Throw Icicle                       Conjuration/Ice              4
   Summon Ice Beast                   Ice/Summoning                4
   Condensation Shield                Ice                          4
 z - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   *Shadow Creatures                  Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
 A - a book of Envenomations   
   
   Spells                             Type                      Level
   Spider Form                        Transmutation/Poison         3
   Poison Weapon                      Charms/Poison                3
   Summon Scorpions                   Summoning/Poison             4
   Olgreb's Toxic Radiance            Poison                       4
   Poisonous Cloud                    Conjuration/Poison/Air       6
 F - the Guide on Aid
   (You found it in a labyrinth)   
   
   Spells                             Type                      Level
   Infusion                           Charms                       1
   Swiftness                          Charms/Air                   2
   Flight                             Charms/Air                   3
   Regeneration                       Charms/Necromancy            3
   Song of Shielding                  Charms                       4
   Warp Weapon                        Charms/Translocation         5
   Excruciating Wounds                Charms/Necromancy            5
   Ring of Flames                     Charms/Fire                  7
Magical staves
 H - an uncursed staff of energy
Miscellaneous
 a - a phial of floods
 t - a crystal ball of energy
 I - a fan of gales
 P - a box of beasts


   Skills:
   Level 3.4 Slings
 - Level 1.0 Throwing
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 10.2 Spellcasting
 * Level 12.8 Conjurations
 + Level 11.9 Charms
 + Level 9.4 Summonings
   Level 4.0 Ice Magic
 + Level 5.4 Invocations
 + Level 3.8 Evocations


You have 21 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Searing Ray           Conj           ######       1%          2    None
c - Iskenderun's Battles  Conj/Chrm      ######..     1%          4    None
d - Shadow Creatures      Summ           N/A          2%          5    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/27)            Temple (1/1) D:6             Orc (0/4) D:7
   Lair (5/8) D:13         Shoals (3/5) Lair:4        Snake (1/5) Lair:3

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:6 /   D:12 *

Annotations:
D:4 exclusion: oklob plant
Shoals:1 Donald


Innate Abilities, Weirdness & Mutations

You can walk through water.
Your dull iron-grey scales are very hard (AC +13).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You can survive without breathing.


Message History

Items here: % )) // ::: = ? |
Magic restored.
There is a stone staircase leading down here.
Items here: % )) // ::: = ? |
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a book of Envenomations.
You drop a wand of draining (0).
You start removing your armour. You continue taking off your -1 cloak.
You finish taking off your -1 cloak.
You drop a -1 cloak.
There are several objects here.
Pick up a -1 cloak? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
F - the Guide on Aid; q - a book of Control; A - a book of Envenomations
H - an uncursed staff of energy
You are alive. Your movement speed is average.
Your attack speed is below average.
You are quite resistant to hostile enchantments.
You feel stealthy.
Char dumped successfully.
Save game and exit?

...........#(...f##..(.#....f....
...........#................f....
#..................#....##f.#....
...........PP......#.............
...................#..........#.#
...........#..P#.+##........####.
............................P###.
......<............##.......###..
................@.####.......##..
......#.##.##...>P## ##......#...
...#.f###.###f.....#  ##.....#...
..P#### ### ##...###   #.....P...
..##        ##....#    #.........
..#         #.#.###    #.........
#.#         ###.#      ##...#.###
#.#          #.##       ######.##
###          ###             ###


There are no monsters in sight!

Vanquished Creatures
  Rupert (Shoals:1)
  A minotaur (Lab)
  5 hydras
  Josephine (D:10)
  Nessos (Shoals:1)
  Erica (Lair:4)
  Urug (D:12)
  The ghost of Centarion the Conjurer, an experienced DEWz of Vehumet (D:10)
  4 unseen horrors
  Erolcha (D:9)
  5 sea snakes
  Pikel (D:6)
  A hill giant (D:11)
  An elephant (D:13)
  2 oklob plants
  3 cyclopes
  2 black mambas
  4 spiny frogs
  5 mermaids
  A fire drake (Lair:4)
  2 wandering mushrooms (D:10)
  Sonja (D:11)
  4 komodo dragons
  A two-headed ogre (D:13)
  The ghost of spacejung the Cutter, an average HECK of Xom (D:8)
  2 basilisks
  6 snapping turtles
  2 shadows (D:12)
  An elephant slug (D:13)
  13 yaks
  Eustachio (D:7)
  6 sharks
  7 merfolk
  3 hippogriffs
  2 hungry ghosts
  6 wolves (Lair:1)
  3 vampire mosquitoes (D:11)
  The ghost of Philogelos the Covert, an average SpAs (D:5)
  A hill giant skeleton (D:12)
  4 manticores
  An agate snail zombie (D:12)
  A soldier ant (D:12)
  3 phantoms
  7 porcupines
  3 sky beasts
  A black bear (D:7)
  6 orc warriors
  5 ice beasts
  7 ogres
  A yellow wasp (D:10)
  Sigmund (D:6)
  4 centaurs
  A brain worm (D:13)
  4 crocodiles
  A komodo dragon zombie (D:13)
  2 water moccasins
  2 giant slugs (Lair:3)
  10 giant frogs
  A cyclops zombie (D:11)
  3 agate snails
  A big kobold (D:5)
  16 wights
  A troll zombie (D:13)
  A hippogriff skeleton (D:10)
  15 killer bees
  A troll skeleton (D:11)
  A vampire bat (D:4)
  A giant frog zombie (D:6)
  A basilisk zombie (D:13)
  A centaur skeleton (D:11)
  2 big fish (D:4)
  A goliath beetle (D:7)
  A quasit (D:7)
  6 scorpions
  8 hounds
  8 crimson imps
  A giant frog skeleton (D:10)
  9 orc priests
  3 jellies
  A black bear skeleton (D:8)
  5 iguanas
  A soldier ant zombie (D:13)
  9 orc wizards
  11 worker ants
  12 sheep
  2 halflings (D:5)
  2 killer bee zombies (D:12)
  An ogre zombie (D:6)
  Ijyb (D:6)
  An ogre skeleton (D:10)
  A hound zombie (D:10)
  7 gnolls
  10 adders
  2 giant centipedes (Lair:3)
  27 green rats
  3 giant mites
  5 worms
  2 adder skeletons
  An adder zombie (D:10)
  3 fire bats (D:4)
  2 giant eyeballs
  An adder simulacrum (D:10)
  8 giant geckos
  2 oozes (D:1)
  37 orcs
  2 spectral bats (D:4)
  36 bats
  4 bat skeletons
  A bat zombie (D:4)
  7 giant cockroaches
  18 goblins
  14 hobgoblins
  35 jackals
  20 kobolds
  7 quokkas
  2 ball pythons
  A ball python skeleton (D:4)
  A bat simulacrum (D:4)
  3 giant newts
  A giant spore (D:11)
  A hobgoblin skeleton (D:7)
  A kobold skeleton (D:7)
  2 kobold zombies
  23 rats
  2 rat skeletons
  9 ballistomycetes
  A bush (D:5)
599 creatures vanquished.

Vanquished Creatures (collateral kills)
  A scorpion (D:13)
  2 orcs (D:13)
  A hobgoblin (D:7)
4 creatures vanquished.

Vanquished Creatures (others)
  A hound (D:6)
  A jelly (D:6)
  A halfling (D:5)
  An adder (Lair:1)
  A worm (D:7)
  A giant gecko (D:7)
  A quokka (D:6)
  A giant spore (D:8)
  A hobgoblin zombie (D:6)
  A kobold (D:8)
  A rat (D:6)
  A bush (D:1)
  A fungus (Lair:3)
  A plant (Lair:4)
14 creatures vanquished.

Grand Total: 617 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Akhier, the Draconian Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   429 | D:1      | Reached XP level 2. HP: 20/20 MP: 1/4
   465 | D:1      | Learned a level 2 spell: Searing Ray
  1345 | D:2      | Reached XP level 3. HP: 24/26 MP: 0/6
  1420 | D:2      | Reached skill level 5 in Conjurations
  1887 | D:2      | Reached XP level 4. HP: 33/33 MP: 2/7
  2802 | D:3      | Reached XP level 5. HP: 38/38 MP: 7/9
  2866 | D:3      | Gained mutation: You are resistant to hostile enchantments. [potion of beneficial mutation]
  3326 | D:4      | Reached skill level 6 in Conjurations
  3344 | D:4      | Learned a level 4 spell: Iskenderun's Battlesphere
  3380 | D:4      | Upgraded the game from 0.13.0-9-gbc74161 to 0.13.0-12-g8a9037c
  3400 | D:4      | Noticed an ogre
  3411 | D:4      | Killed an ogre
  3411 | D:4      | Reached skill level 1 in Charms
  3411 | D:4      | Reached XP level 6. HP: 45/45 MP: 3/12
  3518 | D:4      | Noticed an ogre
  3521 | D:4      | Noticed an ogre
  3537 | D:4      | Killed an ogre
  3572 | D:4      | Killed an ogre
  3735 | D:4      | Noticed an ogre
  3745 | D:4      | Killed an ogre
  3745 | D:4      | Your scales start taking on a dull iron-grey colour.
  3745 | D:4      | Gained mutation: You can survive without breathing. [draconian maturity]
  3745 | D:4      | Reached XP level 7. HP: 50/50 MP: 4/14
  4165 | D:4      | Found a blossoming altar of Fedhas.
  4258 | D:4      | Noticed an oklob plant
  4590 | D:4      | Reached skill level 7 in Conjurations
  4640 | D:4      | Gained mutation: You have a slow metabolism. [potion of beneficial mutation]
  5072 | D:5      | Entered Level 5 of the Dungeon
  5150 | D:5      | Noticed Philogelos' ghost (average SpAs)
  5169 | D:5      | Killed Philogelos' ghost
  5225 | D:5      | Paralysed by a potion of paralysis for 2 turns
  5473 | D:5      | Reached XP level 8. HP: 57/57 MP: 10/18
  5801 | D:5      | Reached skill level 5 in Charms
  6478 | D:6      | Found a staircase to the Ecumenical Temple.
  6482 | D:6      | Found a glowing silver altar of Zin.
  6488 | Temple   | Entered the Ecumenical Temple
  7032 | D:6      | Noticed Pikel
  7048 | D:6      | Killed Pikel
  7048 | D:6      | Reached skill level 5 in Spellcasting
  7048 | D:6      | Reached skill level 8 in Conjurations
  7048 | D:6      | Reached XP level 9. HP: 51/62 MP: 5/20
  7304 | D:6      | Found a basalt altar of Yredelemnul.
  7575 | D:6      | Noticed Sigmund
  7590 | D:6      | Killed Sigmund
  7740 | D:6      | Noticed Ijyb
  7744 | D:6      | Killed Ijyb
  7786 | D:6      | Found Xuuf's Magical Wand Shoppe.
  8200 | D:7      | Noticed Eustachio
  8209 | D:7      | Killed Eustachio
  8465 | D:7      | Found a staircase to the Orcish Mines.
  8606 | D:7      | Got a steaming mace
  8607 | D:7      | Identified the +8,+3 mace "Zyassude" {distort, rF+ MR++} (You found it on level 7 of the Dungeon)
  8713 | D:7      | Reached skill level 9 in Conjurations
  8833 | D:7      | Found a radiant altar of Vehumet.
  9391 | D:8      | Reached skill level 1 in Throwing
  9426 | D:8      | Reached XP level 10. HP: 69/69 MP: 4/23
  9603 | D:8      | Lost mutation: You have a slow metabolism. [potion of cure mutation]
  9603 | D:8      | Lost mutation: You are resistant to hostile enchantments. [potion of cure mutation]
  9739 | D:8      | Found a white marble altar of Elyvilon.
  9746 | D:8      | Noticed spacejung's ghost (average HECK)
  9941 | D:8      | Killed spacejung's ghost
 10834 | D:9      | Noticed Erolcha
 10840 | D:9      | Killed Erolcha
 10954 | D:9      | Found a deep blue altar of Sif Muna.
 10965 | D:9      | Became a worshipper of Sif Muna the Loreminder
 11102 | D:9      | Got a smoking dagger
 11103 | D:9      | Identified the cursed +2,+3 dagger of Xont {stab, +Inv rElec} (You found it on level 9 of the Dungeon)
 11174 | D:9      | Got a crystal scimitar
 11175 | D:9      | Identified the +10,+2 scimitar of Gosio {elec, +Rage +Fly rElec MR++} (You found it on level 9 of the Dungeon)
 11437 | D:10     | Entered Level 10 of the Dungeon
 11706 | D:10     | Acquired Sif Muna's first power
 11706 | D:10     | Reached skill level 10 in Charms
 11720 | D:10     | Reached skill level 10 in Conjurations
 11993 | D:10     | Noticed Centarion's ghost (experienced DEWz)
 12086 | D:10     | Killed Centarion's ghost
 12086 | D:10     | Reached XP level 11. HP: 50/74 MP: 16/26
 12353 | D:10     | Killed an unseen horror
 12595 | D:10     | Identified a scroll of acquirement
 12639 | D:10     | Noticed Josephine
 12651 | D:10     | Killed Josephine
 12651 | D:10     | Acquired Sif Muna's second power
 12830 | D:10     | Killed an unseen horror
 13728 | D:11     | Reached skill level 11 in Conjurations
 13731 | D:11     | Noticed a seven-headed hydra
 13733 | D:11     | Noticed Sonja
 13733 | D:11     | Noticed a hill giant
 13801 | D:12     | Noticed an unseen horror
 13812 | D:12     | Killed an unseen horror
 14016 | D:12     | Acquired Sif Muna's third power
 14016 | D:12     | Reached XP level 12. HP: 81/81 MP: 28/28
 14030 | D:12     | Noticed Urug
 14040 | D:12     | Killed Urug
 14040 | D:12     | Reached skill level 1 in Ice Magic
 14049 | D:12     | Reached skill level 1 in Slings
 14211 | D:12     | Found Shreklouc's General Store.
 14218 | D:12     | Noticed an unseen horror
 14222 | D:12     | Killed an unseen horror
 14228 | D:12     | Bought a scroll of curse armour for 32 gold pieces
 14441 | D:12     | Got a pair of twisted boots
 14442 | D:12     | Identified the cursed -5 pair of boots "Teverhy" {Dex-3 Int-2 Acc+4} (You found it on level 12 of the Dungeon)
 14915 | D:12     | Learned a level 5 spell: Shadow Creatures
 15015 | D:11     | Killed a hill giant
 15111 | D:11     | Killed Sonja
 15161 | D:11     | Killed a seven-headed hydra
 15220 | D:11     | Paralysed by a giant eyeball for 3 turns
 15764 | D:13     | Found a staircase to the Lair.
 16821 | D:13     | Reached skill level 1 in Invocations
 16924 | D:13     | Paralysed by a giant eyeball for 4 turns
 17313 | Lair:1   | Entered Level 1 of the Lair of Beasts
 17323 | Lair:1   | Reached XP level 13. HP: 86/86 MP: 25/29
 17767 | Lair:1   | Noticed a seven-headed hydra
 17774 | Lair:1   | Killed a seven-headed hydra
 18074 | Lair:2   | Got an ancient bronze ring
 18075 | Lair:2   | Identified the ring "Iloodgha" {MR Int+2 Acc+3} (You found it on level 2 of the Lair of Beasts)
 19234 | Lair:3   | Received a gift from Sif Muna
 19253 | Lair:3   | Found a labyrinth entrance.
 19257 | Lab      | Entered a labyrinth
 19357 | Lab      | Identified the Guide on Aid
 19374 | Lab      | Got a pair of transparent gloves
 19374 | Lab      | Got a faintly glowing bow
 19376 | Lab      | Identified the cursed +1 pair of gloves of the Apprentice {Stlth+} (You found it in a labyrinth)
 19377 | Lab      | Identified the cursed +0,+2 bow "Demuy" {frost, +Fly rElec rPois Dex-2} (You found it in a labyrinth)
 19483 | Lair:3   | Found a staircase to the Snake Pit.
 19639 | Snake:1  | Entered Level 1 of the Snake Pit
 20626 | Lair:4   | Noticed Erica
 20632 | Lair:4   | Killed Erica
 20632 | Lair:4   | Reached skill level 12 in Conjurations
 20971 | Lair:4   | Found a blossoming altar of Fedhas.
 21025 | Lair:4   | Reached skill level 1 in Evocations
 21413 | Lair:4   | Found a staircase to the Shoals.
 21427 | Shoals:1 | Entered Level 1 of the Shoals
 22027 | Shoals:1 | Noticed Nessos
 22050 | Shoals:1 | Killed Nessos
 22050 | Shoals:1 | Reached skill level 10 in Spellcasting
 22564 | Shoals:1 | Noticed Donald
 22932 | Shoals:1 | Noticed Rupert
 22940 | Shoals:1 | Paralysed by Rupert for 7 turns
 22963 | Shoals:1 | Paralysed by Rupert for 2 turns
 22986 | Shoals:1 | Killed Rupert
 22986 | Shoals:1 | Reached skill level 5 in Invocations
 24043 | Shoals:2 | Reached XP level 14. HP: 93/93 MP: 22/31
 24904 | Shoals:1 | Received a gift from Sif Muna


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    27 |       |       |       |       ||    27
       Short sword       |   114 |     8 |   184 |    17 |    18 ||   341
       Scimitar          |       |       |       |     1 |       ||     1
 Cast: Magic Dart        |    71 |    50 |   132 |   255 |   235 ||   743
       Searing Ray       |     3 |    15 |    88 |   131 |   126 ||   363
       Iskenderun's Batt |       |       |    14 |    51 |    66 ||   131
       Shadow Creatures  |       |       |       |     5 |     2 ||     7
Evoke: Wand              |       |       |     6 |     7 |    12 ||    25
       Deck              |       |       |       |     5 |       ||     5
  Use: Scroll            |    11 |     1 |     7 |    20 |    14 ||    53
       Potion            |     2 |     4 |     5 |     6 |    11 ||    28

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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Delta Foxtrot

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #288 on: October 18, 2013, 06:25:46 pm »

@Akhier:
Swiftness is a good utility spell. Flight could make Shoals less of a pain. And zap that brass wand at the next rat you see. Gotta ID those wands.


Concerned at my lack of lategame penetration, I figured that a CeDK would be a suitably powerful combo. First impressions by D8:
Death Knights are fun, Centaurs are OP.
Also novelty laughs:

Sigmund hits the jackal.
The jackal dies!
Yredelemnul accepts your slave's kill.
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Leafsnail

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #289 on: October 18, 2013, 06:34:50 pm »

Unless you're locked out of it Regeneration is a spell you may as well always learn.  It is a good thing to cast when you do not have max HP
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eeviac

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #290 on: October 18, 2013, 06:53:12 pm »

You're exploring Shoals at lvl 14 - are you going for a banner? If not, doing the rest of Lair, Orc, and more Dungeon would be a lot easier. Like, a LOT easier. My typical route is D > Lair1-8 > Orc1-4 > D:20 > Vaults1-4 > Crypt > D21-27 > Elf > get as many runes as I feel like > win.

Training a melee skill is useful on any character.  You have a nice scimitar right there.
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Akhier the Dragon hearted

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #291 on: October 18, 2013, 07:12:28 pm »

   Okay thats a nice progression there. I am not by the way "doing" shoals, I just cleared the first couple floors because not breathing means I can move through deep water. I was actually going to head back to orc though I was hoping for a more explosive spell to have come my way.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

eeviac

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #292 on: October 18, 2013, 07:20:18 pm »

Gray Dr can move slowly through deep water. Which is doubly dangerous in Shoals because most swimming dudes, like merfolk and krakens, are fast while in water. You can fly at normal speed.
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Akhier the Dragon hearted

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #293 on: October 18, 2013, 07:28:45 pm »

   Thats why I only did the first two levels. Also does just waiting on a space take more time? Because I use Searing Ray extensively and the holding it didn't seem to be affected.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

eeviac

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #294 on: October 18, 2013, 07:32:11 pm »

You mean holding position while in deep water? No, only your movement is slowed. Any other action is normal speed. Same with enemy dudes; merfolk move faster, but don't attack faster, while in water.
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monk12

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #295 on: October 18, 2013, 09:12:44 pm »

SOS MAYDAY HALP

*ahem* So my DEFE has hit a bit of a snag...

Code: [Select]
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♣♣♣       ♣≈≈≈≈≈§≈≈.♣♣♣≈§§§§§≈≈≈.
           ♣.≈≈≈§≈§≈≈§♣§§♣§§§§≈≈≈
           ♣♣≈≈≈≈§§§§§.§♣♣♣♣♣♣♣.≈
           ♣≈.≈≈≈≈≈§≈≈§≈≈♣.≈.♣♣♣.
       ♣♣♣♣♣♣♣♣♣♣§§§≈≈§§§.≈≈≈♣ ♣♣
       ♣≈≈≈≈.≈≈♣D.§§§§§§≈.≈≈≈♣♣ ♣
     ♣♣♣♣≈≈≈.≈≈≈@≈§≈≈.§.......♣♣♣
 ♣♣♣♣♣.≈≈≈≈≈≈≈≈≈<§≈§≈§§≈§≈♣.≈≈≈.♣
 ♣.≈..≈≈≈≈≈.≈≈≈≈♣.§§.§♣≈§..≈≈≈≈♣♣
 ♣.≈≈.≈≈≈≈..≈≈≈♣♣♣♣≈.≈§≈≈≈≈≈≈≈.♣♣
 ♣♣..≈..≈≈♣...≈♣ ♣♣..♣♣♣≈≈≈.≈.♣♣♣
♣♣≈≈≈♣≈♣♣♣♣♣♣≈♣♣ ♣(≈.♣♣.≈≈≈≈≈...♣
≈.≈≈≈≈.≈≈♣  ♣♣♣  ♣.§♣♣♣≈≈≈≈≈≈≈≈≈♣
≈≈≈≈.≈≈≈.♣       ♣♣..≈.≈≈≈§≈≈..≈♣
..≈≈≈≈♣♣♣♣        ♣...≈≈≈≈≈≈≈.♣♣♣

So that's me at the bottom of Swamp, with a escape hatch one tile to my south and the Lernaean Hydra in melee to the north. I lack blinking of any sort. I think that if I just try to hop on the stairs, I die. I have a wand of invisibility, but I'm not sure if that'll be enough to save my life, or if it'll even improve my odds of living over just trying to hop on the escape hatch. I don't know as I have any other options though. It's time to be done for the night anyway, but if anyone has some clever insight to offer, I'm all ears!

Completely forgot that Hydras are faster in water, kicking myself for not quaffing that speed potion when I first saw it. Kinda wish I had been training my defensive skills instead of rushing for Firestorm, too. I'm gonna be crazy mad at myself if I lose this.


Code: [Select]
monk12 the Scorcher (Deep Elf Fire Elementalist)   Turns: 47469, Time: 06:04:11

HP  80/80        AC 12     Str  7      XL: 17   Next: 95%
MP  13/48        EV 12     Int 29      God: Sif Muna [******]
Gold 1123        SH  9     Dex 18      Spells:  9 memorised,  2 levels left

Res.Fire  : + . .   See Invis. : +   b - staff of wizardry
Res.Cold  : + . .   Warding    : .   v - +1 robe of Loss {rElec rC+ Str+2 Int+1 SInv}
Life Prot.: . . .   Conserve   : +   l - +0 elf buckler
Res.Poison: +       Res.Corr.  : .   X - +2 dwarf horned helmet
Res.Elec. : +       Clarity    : .   G - +1 elf cloak {rPois}
Sust.Abil.: . .     Spirit.Shd : .   K - +1 pair of gloves {Dex+3}
Res.Mut.  : .       Stasis     : .   i - +1 pair of boots
Res.Rott. : .       Flight     : +   t - amulet of conservation
Saprovore : . . .                    x - ring of magical power
                                     w - ring of protection from fire

@: flying, quite resistant to hostile enchantments, quite stealthy
A: wild magic 1
a: Channel Energy, Forget Spell, Renounce Religion
}: 1/15 runes: gossamer


You are on level 5 of the Swamp.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are hungry.

You have visited 8 branches of the dungeon, and seen 45 of its levels.
You have also visited: Bailey.

You have collected 4034 gold pieces.
You have spent 2931 gold pieces at shops.

Inventory:

Armour
 i - a +1 pair of boots (worn)
 l - a +0 elven buckler (worn)
 v - the +1 robe of Loss (worn) {rElec rC+ Str+2 Int+1 SInv}
   (You found it on level 8 of the Lair of Beasts)   
   
   It affects your strength (+2).
   It affects your intelligence (+1).
   It protects you from cold.
   It insulates you from electricity.
   It enhances your eyesight.
 G - a +1 elven cloak of poison resistance (worn)
 K - a +1 pair of gloves of dexterity (worn)
 X - a +2 dwarven horned helmet (worn)
Magical devices
 d - a wand of teleportation (2)
 p - a wand of heal wounds (3)
 F - a wand of disintegration (9)
 N - a wand of fire (3)
 O - a wand of invisibility (4)
Comestibles
 k - a chunk of hydra flesh
 s - 2 beef jerkies
Scrolls
 c - a scroll of summoning
 f - a scroll of teleportation
 h - 3 scrolls of fear
 A - a scroll of remove curse
 C - 3 scrolls of holy word
 E - 4 scrolls of immolation
 J - 4 scrolls of fog
 U - 3 scrolls of recharging
 W - a scroll of magic mapping
Jewellery
 m - an uncursed ring of positive energy
 r - an uncursed ring of wizardry
 t - an amulet of conservation (around neck)
 u - an uncursed ring of regeneration
 w - a ring of protection from fire (left hand)
 x - a ring of magical power (right hand)
 D - an uncursed ring of teleport control
 H - an uncursed ring of sustain abilities
 R - an uncursed amulet of clarity
Potions
 a - a smoky white potion
 e - a potion of curing
 g - 4 potions of magic
 j - 2 potions of heal wounds
 n - a murky green potion
 o - 2 potions of speed
 q - 2 potions of resistance
 z - a potion of might
 I - 3 potions of restore abilities
Magical staves
 b - an uncursed staff of wizardry (weapon)


   Skills:
 - Level 2.4 Dodging
 - Level 2.4 Stealth
 - Level 1.0 Shields
 - Level 13.5 Spellcasting
 - Level 16.4 Conjurations
 - Level 10.8 Charms
 - Level 6.0 Transmutations
 - Level 20.0 Fire Magic
 - Level 12.6 Air Magic
 + Level 12.4 Invocations
 - Level 0.2 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Flame Tongue          Conj/Fire      #####        1%          1    None
b - Deflect Missiles      Chrm/Air       #######...   3%          6    ####...
c - Ring of Flames        Chrm/Fire      ########..   3%          7    ######.
d - Fireball              Conj/Fire      ########..   1%          5    None
e - Iskenderun's Mystic   Conj           ########     1%          4    None
f - Ignite Poison         Fire/Trmt      #######...   1%          5    None
g - Bolt of Fire          Conj/Fire      ########..   1%          6    ####...
h - Flight                Chrm/Air       #######...   1%          3    None
i - Iskenderun's Battles  Conj/Chrm      #######.     1%          4    None

Leafsnail

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #296 on: October 18, 2013, 09:42:17 pm »

Going up the stairs would definitely result in your death.  The best option I can see is to read teleportation and back off, assuming there's a dry path for you to back up along, but to be honest it seems seriously unlikely that you can survive a round of melee with it.

e: Actually invis might be reasonable too.  Again you'd have to survive a round of melee with it (with it having reduced accuracy) and then you may be able to run off and lose it.
« Last Edit: October 18, 2013, 09:44:55 pm by Leafsnail »
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eeviac

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #297 on: October 18, 2013, 10:23:32 pm »

Hm...


1. Even if you survived going up the hatch, the hydra would just follow you. Death.
2. Tele first is near-certain death.
3. Speed might be instant death as well, but I've never quite figured out how being hasted, randomized energy, and individual hydra head attacks interact with each other. 
4. Invis will reduce the hydra's accuracy by 35% (according to the bots). Each head can deal up to 18 damage, so even with the Hydra's damage cut by a third you're still in the danger zone. And even if you survive that turn, you might not be stealthy enough to lose the Hydra before you run out of dry land.
5. Fear has a chance of working. Not sure how much. The Hydra has 120 MR, which is nothing to sneeze at, but unless a dude is totally immune to magic, anything can fail an MR roll. You could download a local client and wizmode-test reading fear against it.

Choose your own adventure!
« Last Edit: October 18, 2013, 10:27:55 pm by eeviac »
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monk12

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #298 on: October 18, 2013, 10:29:28 pm »

Welp, ended up trying the invisibility, and had enough time left over to move one square away from the hydra. Unfortunately, the hydra correctly guessed which square I had run to and mauled my shit. Oh well.

quinnr

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Re: The Crawl v0.13 Release Tournament - Sign Ups continue till the 19th
« Reply #299 on: October 18, 2013, 11:11:22 pm »

I finally managed to get to the Lair! But instead of entering I decided to do the Orcish Mines, because apparently invisibility makes Priests way less scary. Unfortunately I got a wee bit too cocky, and died on the last level from some smiting somehow (guess I became visible again or something?). I had a Spriggan Enchanter going with Nemelex, and a pretty large collection of decks. It was a bunch of fun, and probably the furthest I've ever gotten. It wouldn't have been possible without the +2,+3 Dagger of Holy Wrath I found early on though, since it took care of everything I couldn't put to sleep before I got Xemelex's cool stuff (Imps, Phantoms, Skeletons), I shall miss it.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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