Here's the proud Zinnite himself :
Dungeon Crawl Stone Soup version 0.13.0-6-g40e4d2d (webtiles) character file.
10752449 Gravenous the Bringer of Law (level 27, 186/200 HPs)
Began as a Gargoyle Gladiator on Oct 11, 2013.
Was the Champion of Zin.
Escaped with the Orb
... and 15 runes on Oct 15, 2013!
The game lasted 10:57:04 (153780 turns).
Gravenous the Bringer of Law (Gargoyle Gladiator) Turns: 153780, Time: 10:57:04
HP 186/200 AC 76 Str 28 XL: 27
MP 49/49 EV 7 Int 13 God: Zin [******]
Gold 5755 SH 0 Dex 10 Spells: 4 memorised, 67 levels left
Res.Fire : + + + See Invis. : + V - +9,+8 great mace (holy)
Res.Cold : + + . Warding : . d - +12 gold dragon armour
Life Prot.: + + . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . c - +2 golden helmet
Res.Elec. : + Clarity : . B - +2 cloak of Brilliance {rC+ Acc+3 SInv}
Sust.Abil.: . . Spirit.Shd : . v - +2 pair of elf gauntlets
Res.Mut. : . Stasis : . h - +2 pair of elf boots
Res.Rott. : + Flight : + j - amulet "Grul" {+Rage rElec MR++}
Saprovore : . . . I - ring of protection from fire
m - ring "Posilah" {+Fly rF+ rN+}
@: short of breath, flying, very slightly contaminated, extremely resistant to
hostile enchantments, extremely unstealthy
A: large and strong wings, fangs 1, talons 2, life protection 1, electricity
resistance, slow metabolism 1, unbreathing, petrification resistance, AC +20
a: Stop Flying, Recite, Vitalisation, Imprison, Sanctuary, Cure All Mutations,
Renounce Religion, Evoke Berserk Rage
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were not hungry.
You visited 17 branches of the dungeon, and saw 106 of its levels.
You visited Pandemonium 3 times, and saw 18 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Sewer and Ice Cave.
You collected 15379 gold pieces.
You spent 6829 gold pieces at shops.
You donated 2815 gold pieces.
Inventory:
Hand weapons
f - the cursed +7,+7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
It has a curse placed upon it.
Zin opposes the use of such an evil item.
p - the cursed +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
It has a curse placed upon it.
Zin opposes the use of such an evil item.
H - the cursed +18,+18 lance "Wyrmbane" (quivered) {slay drac, +Rage rPois rF+ AC+5}
(You found it on level 8 of the Lair of Beasts)
This legendary weapon is deadly to all dragonkind.
It affects your AC (+5).
It protects you from fire.
It protects you from poison.
It lets you go berserk.
It has a curse placed upon it.
T - the cursed +6,+6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It has a curse placed upon it.
Zin opposes the use of such an evil item.
V - a +9,+8 great mace of holy wrath (weapon)
Armour
c - a +2 golden helmet (worn)
d - a +12 gold dragon armour (worn)
h - a +2 pair of elven boots (worn)
v - a +2 pair of elven gauntlets (worn)
B - the +2 cloak of Brilliance (worn) {rC+ Acc+3 SInv}
(You found it on level 6 of the Dungeon)
It affects your accuracy (+3).
It protects you from cold.
It enhances your eyesight.
Magical devices
a - a wand of digging (11)
g - a wand of hasting (2)
z - a wand of teleportation (4)
F - a wand of heal wounds (3)
Q - a wand of teleportation (7)
U - a wand of teleportation (3)
Y - a wand of hasting (4)
Comestibles
b - a royal jelly
A - 4 bread rations
C - a cheese
E - a pear
G - 4 meat rations
J - a sausage
L - an apple
Scrolls
t - 3 scrolls of identify
Jewellery
j - the amulet "Grul" (around neck) {+Rage rElec MR++}
(You found it on level 25 of the Dungeon)
[amulet of rage]
It insulates you from electricity.
It affects your resistance to hostile enchantments.
m - the ring "Posilah" (left hand) {+Fly rF+ rN+}
(You found it on level 7 of Gehenna)
[ring of protection from fire]
It protects you from negative energy.
It lets you fly.
I - a ring of protection from fire (right hand)
Potions
u - 5 potions of curing
K - 3 potions of heal wounds
M - 6 potions of restore abilities
Orbs of Power
e - the Orb of Zot
Miscellaneous
N - the horn of Geryon
Skills:
O Level 27 Fighting
+ Level 23.2 Maces & Flails
- Level 2.0 Throwing
O Level 27 Armour
- Level 2.4 Dodging
O Level 27 Spellcasting
- Level 24.0 Charms
O Level 27 Invocations
You had 67 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Swiftness Chrm/Air #####..... 1% 2 None
b - Repel Missiles Chrm/Air #####..... 1% 2 None
c - Spectral Weapon Hex/Chrm #####... 1% 3 None
d - Haste Chrm ######.. 1% 6 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:10
Elf (3/3) Orc:3 Lair (8/8) D:11 Swamp (5/5) Lair:4
Spider (5/5) Lair:5 Slime (6/6) Lair:7 Vaults (5/5) D:17
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:3
Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell
Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:11 * D:15 [ D:16 ?+(* D:21 ! D:25 %/(( Orc:3 * Orc:4 ?*(?
Elf:1 [ Vaults:2 =
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:25 D:26
Pandemonium: D:22 D:24
Trove: D:24 (give 2 potions of cure mutation)
Annotations:
D:18 exclusion: downstairs
D:20 exclusion: upstairs
Lair:6 4 exclusions
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You have very sharp teeth.
You have razor-sharp toenails.
You resist negative energy.
You are resistant to electric shocks.
You have a slow metabolism.
You can survive without breathing.
You are immune to petrification.
Message History
There is a stone staircase leading up here.
You fly upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a staircase leading out of the dungeon here.
You start resting.
Something unseen opens the door.
You start resting.
A lemure comes into view.
The lemure gives a chilling moan.
Use which ability? (? or * to list)
You clear your throat and prepare to recite Anathema 25:56.
"When the law of the land faltered, Zin rose..."
"...from the silver throne, and the servants of Hell were..."
"...purified. And it was thus that the law was made good."
The lemure is limned with silver light.
The lemure gives a chilling moan.
You finish reciting Anathema 25:56.
You feel short of breath.
You have escaped!
Zin feels nerfed. No idea if this is really true, but I was able to kill a ton more stuff with my previous character with recite, and now the best I could manage was turning a pretty pathetic random Pan Lord into a pillar of salt - even the god damn lemure didn't die when I tried to recite at it while leaving the dungeon!
Next - KoSu, but first - Heroes of Might and Magic : in the Wake of Gods!