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Author Topic: Request a Game - Say what you'd want to Play  (Read 4038 times)

GreatWyrmGold

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Re: Request a Game - Say what you'd want to Play
« Reply #15 on: October 09, 2013, 01:07:56 pm »

Depends on the setting. Not just the world/galaxy, but most importantly where the PCs actually are. And what the rebels are doing.
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Xantalos

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Re: Request a Game - Say what you'd want to Play
« Reply #16 on: October 09, 2013, 01:09:33 pm »

I've actually been wanting to play a Star Wars themed game for a while where some players are imperials and others are rebels, but nobody knows for sure who is which. I've considered running a game like that, but haven't yet figured out how to set it up in a way I like.
Mafia?
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LordBucket

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Re: Request a Game - Say what you'd want to Play
« Reply #17 on: October 09, 2013, 01:23:53 pm »

Mafia?

I wanted it to be an actual Star Wars game though, not just Mafia with some of the names changed. I was thinking more of a two-party RPG with stats and equipment and free roaming through the galaxy. Players would roleplay amongst themselves, yes, but they would also post actions and the GM would give results. But it's difficult to make that work well with two teams of players with mutually exclusive goals. For example, Imperials would see plainly where rebel players were and would be able to intervene, since they'd all be posting in the same thread. PMs and secret actions could fill in to some extent...but, again...haven't thought of  way to handle the details such that it would work the way I'm imagining it.

I suppose we could do a Star Wars themed game without the mixed teams, but the rebel side doesn't interest me very much personally, and a "go hunt rebels" game isn't what I had in mind either.

kaian-a-coel

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Re: Request a Game - Say what you'd want to Play
« Reply #18 on: October 09, 2013, 01:31:21 pm »

It sounds interesting. Maybe make the players all imperial by default, with two basic jobs: hauling supplies and guarding the supply lines. And some of the players (nobody knows who) are rebel infiltrators.

It all takes place in space, on a limited number of space lanes. The map would be nodes linked by jump lines, with planets and space stations at some of these lines.

Imperial haulers must bring the supplies wherever the imperial command need them
Imperial guards must ensure that the supplies get to their destination.
Rebel haulers must bring the supplies they were entrusted with to the rebellion, without being caught by the guards.
Rebel guards must help the rebel haulers not to get caught (vouching for them for example), and can, in a good day, raid the imperial haulers.

Guards could have two types of action: physically protecting the haulers with TIEs, or monitoring their travel. TIEs cannot hyperjump, so they can only guard the between-jumps space. Which, by the way, is also the only place they can be raided. Guarding counter rebel guards, but rebel haulers can freely jump without the imperial knowing where they go. Monitoring counter rebel haulers as they would be identified if they go to the rebellion (the rendez-vous point change regularly), but leave haulers unprotected against rebel raiders.

It would need a lot of polishing to make it playable, let alone enjoyable, but I see potential.
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GreatWyrmGold

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Re: Request a Game - Say what you'd want to Play
« Reply #19 on: October 09, 2013, 01:33:43 pm »

Again, setting is a vital consideration.

Well, let's see...oh look, a pseudoninja.

It sounds interesting. Maybe make the players all imperial by default, with two basic jobs: hauling supplies and guarding the supply lines. And some of the players (nobody knows who) are rebel infiltrators.

It all takes place in space, on a limited number of space lanes. The map would be nodes linked by jump lines, with planets and space stations at some of these lines.

Imperial haulers must bring the supplies wherever the imperial command need them
Imperial guards must ensure that the supplies get to their destination.
Rebel haulers must bring the supplies they were entrusted with to the rebellion, without being caught by the guards.
Rebel guards must help the rebel haulers not to get caught (vouching for them for example), and can, in a good day, raid the imperial haulers.

Guards could have two types of action: physically protecting the haulers with TIEs, or monitoring their travel. TIEs cannot hyperjump, so they can only guard the between-jumps space. Which, by the way, is also the only place they can be raided. Guarding counter rebel guards, but rebel haulers can freely jump without the imperial knowing where they go. Monitoring counter rebel haulers as they would be identified if they go to the rebellion (the rendez-vous point change regularly), but leave haulers unprotected against rebel raiders.

It would need a lot of polishing to make it playable, let alone enjoyable, but I see potential.
I'm not sure how close this is to canon, but it sounds like a good starting point. It does, however, require a bit of consideration on the roles of players.
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kaian-a-coel

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Re: Request a Game - Say what you'd want to Play
« Reply #20 on: October 09, 2013, 01:44:47 pm »

Well, a substantial part of the rebel pilots were formed in the Imperial Academies (Biggs Darklighter for example), it would be very possible that some turned to rebels but stayed in the imperial fleet as infiltrators. Canonnically it would fit somewhere around episode 4.
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Tomcost

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Re: Request a Game - Say what you'd want to Play
« Reply #21 on: October 09, 2013, 01:49:10 pm »

PTW, I like where this is heading to.

GreatWyrmGold

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Re: Request a Game - Say what you'd want to Play
« Reply #22 on: October 09, 2013, 01:50:39 pm »

Well, a substantial part of the rebel pilots were formed in the Imperial Academies (Biggs Darklighter for example), it would be very possible that some turned to rebels but stayed in the imperial fleet as infiltrators. Canonnically it would fit somewhere around episode 4.
I was thinking specifically of the "space lanes" and "nodes" and "jump lines," but now that you mention it...hm...did the Rebels stealing supplies from the Empire ever come up in the EU or something?
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kaian-a-coel

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Re: Request a Game - Say what you'd want to Play
« Reply #23 on: October 09, 2013, 02:07:30 pm »

Well, amongst other things the Nebulon B frigates were imperial support vessels before being repurposed by the rebels, so I think rebels stealing supplies from the empire happens all the time. I don't have any of my books with me right now so I can't really tell you more than that.
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GreatWyrmGold

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Re: Request a Game - Say what you'd want to Play
« Reply #24 on: October 09, 2013, 02:22:02 pm »

My EU reading has been limited to Death Troopers, which is not exactly an ideal source for discerning where the Rebels got supplies, so I'll defer to your judgement on the facts.

As for the interpretation...I'm unconvinced. I don't see the link.
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kaian-a-coel

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Re: Request a Game - Say what you'd want to Play
« Reply #25 on: October 09, 2013, 02:30:47 pm »

do spaceships still count as "supplies"? :P
Anyway, if anything it proves that the rebels stole from the empire. And even if I have trouble finding substantial proof, it makes sense. Not enough for a full-on historical conference on Coruscant, but well enough for a forum game don't you think? ;)

EDIT: AHAAA! Found on the wookiepedia, taken from... the roleplaying game, funnily enough: Ral'Rai Muvunc, Twi'lek, Rebel head of the Ordnance and Supplies Department, issued numerous "letter of marque and reprisal", giving privateers a "license to conduct raids upon the Imperial government, subsidiaries, and supporters, to capture such cargo, properties and vessels as they may own, and to deliver them unto the Alliance."

So yes, the rebels stole supplies from the empire, and not just a little bit.
Of course, they had other, very important lines of supplies, in the form of whole worlds/corporations supporting them (that's how they got the alphabet-wings, and the mon calamari capital ships). Stealing from the empire just happens to be one of them.
« Last Edit: October 09, 2013, 02:40:04 pm by kaian-a-coel »
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GreatWyrmGold

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Re: Request a Game - Say what you'd want to Play
« Reply #26 on: October 09, 2013, 02:42:32 pm »

...which brings us to my original thought, about how FTL travel works in Star Wars.
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kaian-a-coel

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Re: Request a Game - Say what you'd want to Play
« Reply #27 on: October 09, 2013, 03:01:54 pm »

Hyperlanes.

Star wars' FTL don't like gravity fields, amongst other things, so there was "space lanes", deemed safe for travel. Later, advances in computational technology allowed pilots to do away with them if needed, but they stayed faster and safer routes for a long while.

Some parts of the galaxy (near the center or other celestial objects-rich parts I presume) required the ships to periodically re-enter real space to reorient the ship before jumping again (one would easily imagine that veering at FTL speeds is far from easy). These spots were obviously where most pirate raids take place, and the empire wasn't shy of putting minefields, spy droids and other stuff there.

Again from the roleplaying books, second edition this time.
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GreatWyrmGold

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Re: Request a Game - Say what you'd want to Play
« Reply #28 on: October 09, 2013, 03:36:21 pm »

That'll show me for just skimming the Hyperspace entry.
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3man75

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Re: Request a Game - Say what you'd want to Play
« Reply #29 on: October 15, 2013, 10:48:34 am »

One game i tried to make is a revolutionary game. Basically you are in the future with the United Republics of Earth {american/western styled cold war country} and the Imperial commune {soviet country ruled by a emperor/emperos. Both countries just went WW3 in space on each other and theirs only one galaxy controlled by a VERY corrupt but neutral regime of Military factions, mobsters, and etc. The players suggest actions for a cell team who's job is to get said corrupt but rich regime to trade more with your host country via replacing the old corrupt regime with a new one more loyal to your host country. At the same time fighting off enemy cells and other complications the GM trows.

That's the basics and the skills can be watered down but i don't have the time to set this up and run it.
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