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Author Topic: DotA 2 - the ultimate thread  (Read 148723 times)

Rez

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Re: Dota 2 - Techies? TECHIES
« Reply #915 on: September 23, 2014, 10:22:24 pm »

Notice the agh's on roofie and chen.

MORE IN DEPTH:

Radiant secret shop is totally wide open now.  Being able to come out right on the tower is going to completely change the gank dynamic on that lane.

Rosh pit is weird.  It looks better, because I think Radiant can blink into it from the neutral camp now.  The changes to the ancient camp might make farming it with dusa easier.  Something obvious, but critical: the dire tower is right freaking on roshan (STILL).  Kill that or get mag/cent/slar/etc shift-queuing tp+blink+stun.

I like the changes to bottom lane trees.  They definitely make it easier to gank it, but there are few enough of them that chopping them is a definite possibility.


MORE NOTES:

No more using dire secret shop when you're radiant.

The ward situation near rosh is weird.  It looks to me like the Radiant has 3 or 4 easily countered ward positions, while dire has 1 or 2 slightly more difficult to counter positions.

MORE MORE MORE:

What does that ward peak next to rosh see?  That location has the potential to be hilariously strong.
« Last Edit: September 23, 2014, 10:57:11 pm by Rez »
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etgfrog

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Re: Dota 2 - Techies? TECHIES
« Reply #916 on: September 23, 2014, 11:11:49 pm »

Zues / Outworld devourer dual mid lane...be at both runes on their spawn, murder whoever shows up in lane as zues has near infinate mana from od.
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Thexor

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Re: Dota 2 - Techies? TECHIES
« Reply #917 on: September 23, 2014, 11:17:19 pm »

It's worth noting that Dire T1 bot is now right next to the Rosh pit, whereas previously it was the T1 mid that granted easiest control of the pit. Low counter-push Dire offlanes that lose the tower early are now very much a trade-off, whereas right now the T1 bot is mostly useless for Rosh control versus the T1 mid and T2 bot.
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Rez

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Re: Dota 2 - Techies? TECHIES
« Reply #918 on: September 23, 2014, 11:28:08 pm »

You'd need to get those kills; the bounty runes are a static 50 + 5 xp/m and 50 + 2 gold/minute.  I doubt that's enough by itself to put two level-hungry heroes mid.  IMO, it'll be most useful on roaming gankers, who tend to be under-level unless/especially if they get into real massacres.

How do you figure the T1 Dire Off-lane is useless for Rosh control, if that's what you meant.  I'm not sure I follow what you're saying.  Both teams have a T1 bot, mid, and top.
« Last Edit: September 23, 2014, 11:39:26 pm by Rez »
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lemon10

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Re: Dota 2 - Techies? TECHIES
« Reply #919 on: September 24, 2014, 12:26:50 am »

It seems like it will be huge for whenever there are two mids with bottles. Previously it was possible (especially with a ward and/or a hero with a teleport) to gain complete rune control, and lock out your enemy from getting any. Now, its impossible unless you get an ally to help you do it, and even then requires you to be faster then your enemy to both top and bottom.

Now, the rune on its own might not be a very big deal, but the change it will make to bottling mid heroes will be huge.
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Putnam

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Re: Dota 2 - Techies? TECHIES
« Reply #920 on: September 24, 2014, 12:28:27 am »

Bottle itself requires another last hit or two to get now, which is sorta large.

Tinker's items are dead. Byebye tinker, I'll miss you :(

Rez

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Re: Dota 2 - Techies? TECHIES
« Reply #921 on: September 24, 2014, 12:50:00 am »

I won't.  Tinker deserved every nerf he got and he should get more.  He was and might still be worse than cancer lancer was.
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Putnam

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Re: Dota 2 - Techies? TECHIES
« Reply #922 on: September 24, 2014, 01:01:49 am »

Rez

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Re: Dota 2 - Techies? TECHIES
« Reply #923 on: September 24, 2014, 01:05:51 am »

:D
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lemon10

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Re: Dota 2 - Techies? TECHIES
« Reply #924 on: September 24, 2014, 01:44:29 am »

V O I D = D E A D
I think that the reports of voids death is a bit premature. The nerf to him does seem pretty significant, but he can still easily catch a few heroes in his ulti and murder their faces in.
E: ES being able to turn enemies into stone and shoot them 1600 units into the direction of your base does seem pretty awesome though even if it does require a ulti stick.
« Last Edit: September 24, 2014, 01:47:58 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

TwilightWalker

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Re: Dota 2 - Techies? TECHIES
« Reply #925 on: September 24, 2014, 02:06:15 am »

Is ES even in Captain's Mode?
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Putnam

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Re: Dota 2 - Techies? TECHIES
« Reply #926 on: September 24, 2014, 02:10:15 am »

no

IIRC the heroes who aren't as of 6.82 are Earth Spirit, Techies, Broodmother, Phoenix, Bloodseeker and Phantom Lancer.

Astral

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Re: Dota 2 - Techies? TECHIES
« Reply #927 on: September 24, 2014, 05:03:15 am »

Huh. My initial impressions for some of the more interesting changes are that:

Phantom Lancer appears somewhat nerfed. Well, okay, it's a rework, but he no longer has the best agility growth in the game, and no longer has an easy escape mechanism, but his clones have now become much more manageable, and he's not quite the "farm 40 minutes and end game" terror he used to be.

Riki got a bit of a rework (permanent invisibility from level 1, and health regeneration from that? Guess I don't have to buy Ring of Health anymore...). Not sure if this is a nerf or a buff yet, though I'd almost prefer the 5 second blink strike to the maximum 5 charge one as an ultimate.

Treant got one of his old abilities back with a twist on Aghanims. I sorta missed his ability to spam full vision on a jungle from early levels.

Lone Druid's bear now has mana, so you don't have to spend an additional 1000 gold to get an energy booster, and either grab Midas or troll people with Dagon, which can be used outside of normal attack distance (where it would usually prevent him from attacking). I'm wondering how Necronomicon (Bearonomicon? Necronomibear?) can be utilized on him. I see a possible nerf coming to that soon.

Chen can mindcontrol Ancients with an Aghanims. Never thought I'd see the day that'd happen. Better for charging a base than ganking, with how beefy they could end up. Too bad he can't grab Roshan. But a couple Black Dragon ancients will clear out a wave with their splash attacks in no time at all. Maybe Chen will actually get played now.

Clinkz' Searing Arrows no longer counting as an attack modifier. Lifesteal, Skadi, and additional damage anyone? In any case, it opens up options like Desolator, which weren't available to him before.

Bloodseeker now doesn't seem to be quite the pubstomper he was previously, but now is even more reliant on his ultimate to be able to land his new silence, but gets Thirst bonuses regardless of whether an enemy is visible to him or not, unless I'm reading the notes incorrectly. Bloodrage affecting spell damage is a nice opportunity for a Lion or Lina to instantly gib an enemy if used well via teamwork. No passive life regain on kill makes me a sad panda, as he doesn't get an easy mid anymore.

I'm interested to see how the damage type rework will play out as well. It definitely seems to simplify some things that had gotten a bit messy over the years it was developed in Warcraft 3's engine, then ported just for the sake of keeping it the same. I wonder how many dirty tweaks they ended up working out after the removal of some of those abilities. They also seem to be easing out of the comfort zone of 522 maximum movespeed, as in order to get the Warcraft 3 engine to work with it, some hacking with JASS needed to be done.

In any case, I'm glad to see that they're starting to move away from the limitations of the engine that the game was based in for far too long.
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Putnam

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Re: Dota 2 - Techies? TECHIES
« Reply #928 on: September 24, 2014, 05:04:45 am »

Thirst does give bonuses even without vision.

Heron TSG

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Re: Dota 2 - Techies? TECHIES
« Reply #929 on: September 24, 2014, 05:35:42 am »

Bloodseeker now doesn't seem to be quite the pubstomper he was previously, but now is even more reliant on his ultimate to be able to land his new silence, but gets Thirst bonuses regardless of whether an enemy is visible to him or not, unless I'm reading the notes incorrectly. Bloodrage affecting spell damage is a nice opportunity for a Lion or Lina to instantly gib an enemy if used well via teamwork. No passive life regain on kill makes me a sad panda, as he doesn't get an easy mid anymore.
Bloodrage on Zeus: Easy +40% damage for his global ult instead of preventing him from casting at all. Also fun with Dagon cheese. I also like the fact that you can keep it up on two people at once, which is hilarious with blademail in play. I think he could be a pretty solid position 4 semi-support hero with minor scaling for the lategame like Abaddon. He provides a hell of a lot more utility than he did before, which is impressive. (Nobody else could permanently silence an enemy hero except Doom with Aghanim's Scepter!)
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