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Author Topic: DotA 2 - the ultimate thread  (Read 148720 times)

umiman

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #675 on: August 12, 2014, 11:04:23 pm »

I feel really bad about the fact that my most last hits in a game was 302 in 50 minutes as Naga Siren.

Fuggin 302 as Naga Siren.

How do I get better at killing shit?
You see your teammates? Ignore them.

Enemy pushing your towers? Not your problem, continue to hit creeps.

You see enemies begging to be killed? You exist only to hit creeps.

Your team is crying that you should help them? Mute them and hit creeps.

Did you buy something like a BKB? Stop being wasteful and buy items that help you hit creeps.

What are you doing right now? If you're not hitting creeps, you've failed and should commit sudoku.

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I like how my "most gold" game was a Nature's Profit going Dagon first item.

Putnam

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #676 on: August 12, 2014, 11:08:23 pm »

My team was yelling at me to continue hitting creeps.

I also get two supports consistently in my all pick games.

I've heard horror stories from the trench, but I'm apparently too far down to see the real bad parts, heh.

EDIT: Okay I may be winning games by myself. How does friggin Enigma have less than 100 last hits and less than 1000 tower damage in a 32 minute game?
« Last Edit: August 12, 2014, 11:10:49 pm by Putnam »
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Cthulhu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #677 on: August 13, 2014, 12:12:28 am »

Jungling.  Jungling veeeeeery slooooowly
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crazysheep

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #678 on: August 13, 2014, 12:26:36 am »

Or, not jungling. Check out Enigma's skill build: Q-E-Q-W-Q-R
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Putnam

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #679 on: August 13, 2014, 01:03:28 am »

Yeah, he supported in lane IIRC. Not sure why he didn't jungle, he was safelane. I was mid. Because f'yeah mid shadow shaman.

Also because I didn't trust offlane omniknight to work well at my skill bracket in all random or whatever the hell would have happened there.

umiman

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #680 on: August 13, 2014, 01:05:15 am »

Why did he buy a bloodstone of all things.

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Astral

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #681 on: August 13, 2014, 01:17:46 am »

I find that people are all too eager to jungle in DotA, even when they shouldn't. Unlike League, there is absolutely no reason to require a jungler, and it is best done while coordinating with someone else who knows what they're getting into. I'd rather have a second lane partner than someone who's easy to counter and unlikely to do anything other than sit in jungle for the first twenty minutes of the game, not ganking their lane like they should. Especially in Ability Draft.

The entire point of a jungle is to allow a carry that can outrange the enemy a safe-ish way to farm solo, in the hopes that what farm and experience they get will allow them to start snowballing earlier, while you occasionally gank the enemy and pull creeps to take some of the lane pressure off of them. The problem is, in Ability Draft, it's likely that the enemy has some combination of overpowered spells, so you need to be in the lane to support directly, otherwise you're just hurting the team as a jungle by inaction as much as the guy who is in the "safe" lane solo and feeding.

And in either mode, the jungle forgets to pull creeps to ensure that the carry isn't getting pushed toward the enemy tower by overzealous last hitting, or force denying creeps beyond 50% health, and usually forgets to gank on the excuse of "farming until I get blink dagger" or some other similar issue. Secondary and tertiary excuses include "I'm Lycan, so I have no ganking potential whatsoever," or "They warded half my jungle, so I'm going to sit in the half that isn't warded and be even less useful than I was before."

Aside from the rant, I hope that the Enigma wasn't jungling, because that would be a terrible jungle build.
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Cthulhu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #682 on: August 13, 2014, 01:30:30 am »

Yes, I'm annoyed by junglers too.  The only thing worse than somebody who instalocks a jungler and afks for the first 20 minutes (Dooms seem to be the worst about this lately) is people who demand a solo lane. 

1-1-2-1 can be awkward in a pub, but forcing pub teammates to trilane is a disaster waiting to happen.
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Putnam

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #683 on: August 13, 2014, 01:33:36 am »

I don't think he stepped his weird genie foot into the jungle the entire game, so don't you worry.

I have no idea what's up with people in my bracket and not pushing. Look at my goddamn tower damage. This is why I play Shadow Shaman so often. The fact that I got him in all random there was a happy coincidence.

I had a good trilane in pub once. Ended up in aggressive trilane as last-pick wraith king. Did better than the offlane Dark Seer, I guess, though mid Death Prophet and our Sand King were the real stars.

Cthulhu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #684 on: August 13, 2014, 02:08:55 am »

Oh, speaking belatedly of ability draft and shadow shaman I found an interesting one.  Shackles's ticks are extremely fast for very low damage (like 50 ticks at maximum level)

Give him sticky napalm and throw a couple on before you shackle, and every tick will deal the bonus damage, adding up to around holy shit points of damage.
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Astral

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #685 on: August 13, 2014, 02:33:07 am »

Something else that works well if you have a ranged character is Veno's Poison Sting passive, because each tick ends up proccing the Sticky Napalm as well. Hell, Viper's Q, Poison Attack, also works well if you're a melee, since force casting it gives anyone the full range of Viper. Any damage over time ability is vastly stronger with Sticky Napalm, making it one of the most overpowered abilities when used correctly, such as with Axe's Battle Hunger or Warlock's Shadow Word.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

The Scout

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #686 on: August 13, 2014, 08:54:58 am »

I had a good trilane in pub once. Ended up in aggressive trilane as last-pick wraith king. Did better than the offlane Dark Seer, I guess, though mid Death Prophet and our Sand King were the real stars.
The Viper's build makes me cry. Is that Valve's new suggested build?
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Cthulhu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #687 on: August 13, 2014, 09:20:17 am »

I've seen builds like that before on Viper, especially the shadow blade.  Poor viper, his kit screams "snowball or die" but he can't actually kill anyone.  If you're not so low you shouldn't have been in lane you can TP out and he can't really do anything about it, and he's slow as shit and has only single target spells.

People say the same thing about bloodcyka but they don't know the secret.  The secret is medallion.  I three-shotted a drow once with medallion and one level of Q.  TP out of that one, fuckers.
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The Scout

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #688 on: August 13, 2014, 09:25:27 am »

I normally build Vanguard and such on Viper. He's one hell of a brawler, especially when the enemy team is mostly agility carries.
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TempAcc

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #689 on: August 13, 2014, 10:26:37 am »

At least bloodseeker can use basher :P
Viper's one of those weird tanky carries that are super strong early and start to fall off after midgame. Most succesful build I've noticed is getting a mek then rushing either a scepter or a manta, then getting the other one after, depending on how well you're doing. Mek really does make a lot of difference on these ranged carries that need to be tanky, like viper and razor, tbh its way more useful then vanguard.
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