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Author Topic: DotA 2 - the ultimate thread  (Read 148680 times)

IronyOwl

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #615 on: August 07, 2014, 09:58:55 pm »

And so the cycle is complete. Infinite potential turned into nothing but Dota games, turned into better Dota games, turned into infinite potential.
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Thexor

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #616 on: August 07, 2014, 09:59:05 pm »

Fun fact: based on the (circumstantial, but considerable) evidence outlined in this Reddit post, this isn't just a modding tool suite. It's a soft launch of Source 2.
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Frumple

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #617 on: August 07, 2014, 10:02:58 pm »

Y'got ninja'd by umi, thex. By about... four anna' half hours? Link is a nice addition.

Also yes, have been perked up and happily waiting since I first heard the news, however many months ago that was. Finally, something good comes out of DotA :P
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Thexor

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #618 on: August 07, 2014, 10:06:07 pm »

Aw, darn, he did. Not sure how I missed that...  :'(
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Cthulhu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #619 on: August 07, 2014, 10:12:07 pm »

I hope Phase Killer (or a clone of it) is made for Dota 2. That was my favorite map.

Oh man, I forgot about that one.  All the Who's the Killer maps were great.

What was the one that was almost like hide and seek, and there were like fifty different modes within it?  I remember it had a third-person camera setup instead of RTS.  Happyville?  Something like that.

Pseudo-edit:  Yes, it was Happyville.
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umiman

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #620 on: August 07, 2014, 10:51:13 pm »

Y'got ninja'd by umi, thex. By about... four anna' half hours? Link is a nice addition.

Also yes, have been perked up and happily waiting since I first heard the news, however many months ago that was. Finally, something good comes out of DotA :P
Here.

Spoiler (click to show/hide)

Heron TSG

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #621 on: August 08, 2014, 05:27:12 am »

I hope Phase Killer (or a clone of it) is made for Dota 2. That was my favorite map.
Oh man, memories. I was one of the people involved in the brainstormin' thread on PoLlama.com (now defunct), where Dark.Revenant (the creator) temporarily had his forum. I think I was 11 or 12 years old. That map got a whole lot better with the alternate dimensions, in my opinion. I only played it perhaps a dozen times, but it was some good fun spitballing crazy ideas and having some of them actually happen thanks to the ridiculous versatility of the World Editor.
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Cthulhu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #622 on: August 08, 2014, 06:23:32 am »

I don't remember much of Phase Killer except that it was cool.  I didn't get many chances to play it.  I tried hard to make it happen but it was a tough sell, most of the more complex games were.  Even in the earliest times I played the custom lobbies were almost all dota, I can't imagine how it looks now.  Might be a bit better actually, with dota 2.

What wasn't dota was mostly escape maps, footman frenzy, tower defenses enfo's, wintermaul, that stuff.  I never liked that stuff a whole lot.  And I hated dota, mainly because it was so popular and crowded everything else out.  I used to have a name spoofer and I'd huehue it up in pub games with fake br names (yes, even way back in the first half of the 00's we knew about huehue.  I remember the real thing being more like "ashuashuashua" than huehue though)

I liked the more RPG-ish games.  I used to host marathon runs of Parasite, roleplay-enforced.  Enforcing roleplay and adding rules (I had a kicker too, and I very rarely cheated with it ( ͡° ͜ʖ ͡°) ) was basically the only way to have good games with Parasite.  Otherwise the captain just demanded everyone get tested and turned the guns on anyone who didn't.  Which was boring.  With everyone making a college attempt at pretending they don't know there's an alien onboard, games actually lasted a while.  The alien usually made it to full form and killed everyone, but that's all fun.

Night form was the best.  I stowed away on a ship and broke for the planet as soon as I had enough evolve points, then snuck around the wasteland until the aliens started coming and it was too dangerous to come after me.  Playing mind games with my illusions was the second best thing in the game.

The best thing was making one last illusion before I started my final cocoon, and shutting the power off just before I hatched.  Complete bedlam. 

And it just occurred to me it's pretty possible some of us played some of these maps together years ago. 

Ooh, anybody remember Eleventh Vampire?  It was a Vampire the Masquerade game (though I had no idea what that was back then) where there were two teams of five vampires (with all the clans and a few other things represented, my favorite was Pureblood) fighting for control of the city.  You had to drink villagers' blood and I think you got even more power from killing other vampires and drinking their blood, but if you got caught outside your lair in the daytime you died.  And there was an eleventh vampire on the side of the humans, whose goal was to wipe out both clans.  I think he had the option of joining a clan if he wanted.

The problem with a lot of the really cool games like Phase Killer and Eleventh Vampire and oh shit remember the fucking star trek game where you could play as the borg and species 8472 -- that one kicked ass too even if species 8472 was mostly just a base micro race until someone opened the gate and if you were lucky you had enough ships to make them regret it but I was never good enough at it -- was the leavers and the dumbasses.  It sometimes took twenty or thirty minutes just to get enough players for a game (even when I did my best to advertise with refresher bots and the fanciest - = P H A S E K I L L E R = - I could fit in the lobby name) and within about ten minutes most of them were dead or had left.  The D&D and open RP maps were the same way.  It took so long to set up most people were already gone when it was ready.

Edit:  Wrote a book.  Sorry.
« Last Edit: August 08, 2014, 06:27:56 am by Cthulhu »
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Frumple

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #623 on: August 08, 2014, 07:13:26 am »

I don't remember much of Phase Killer except that it was cool.  I didn't get many chances to play it.  I tried hard to make it happen but it was a tough sell, most of the more complex games were.  Even in the earliest times I played the custom lobbies were almost all dota, I can't imagine how it looks now.  Might be a bit better actually, with dota 2.
There was actually a fair bit of time, before the bots came in, that the games list wasn't majority DotA -- particularly before DotA Allstars and what came after came about. Still had a lot of AoS games, but there was considerably more variety.

It was pretty nice. Then the bots came and shat DotA all over the everything and it was much less nice, ha.
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Skyrunner

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #624 on: August 08, 2014, 07:58:05 am »

I want a rebirth of all the old war3 maps through dota one day.

Valve released the alpha of the Dota 2 Workshop Tools today. They're pretty darn impressive, honestly. The tile editor reminds me a lot of Warcraft 3's World Editor, and the d2modd.in guys say that the tools allow for things on another level above warcraft's mapping scene. (Especially on the coding side of things; no more will save codes be 64 characters long, if even required!)


I'll be waiting for League of Legends in Dota's engine...
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cikulisu

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #625 on: August 08, 2014, 08:07:09 am »

what for
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Skyrunner

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #626 on: August 08, 2014, 08:23:57 am »

Because I'm pretty sure somebody's going to do it for the lulz.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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umiman

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #627 on: August 08, 2014, 08:49:52 am »

It's being done by multiple people. Streamed live too.

Skyrunner

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #628 on: August 08, 2014, 08:54:51 am »

It's being done by multiple people. Streamed live too.

"Done" implies finished. >_> I don't think anyone would have finished it in less than three days.

Besides, only doing the map doesn't count. Has to be a relatively faithful reimplementation :v Not sure if the map editor is going to be like WC3 with custom unit stats and stuff, or just map-only.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Putnam

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Re: Dota 2 - TI4 ended. bow down to our new chinese overlords!
« Reply #629 on: August 08, 2014, 09:44:08 am »

"being done" is some present tense
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