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Author Topic: Tale of Dark Tides - A Deadlands Suggestion Game  (Read 2897 times)

Yourmaster

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #15 on: October 10, 2013, 02:49:46 pm »

Ask our head spirit what he thinks we should do.

+1
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Taricus

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #16 on: October 10, 2013, 02:51:56 pm »

It's an AI, the actual "Spirit" is in the middle of a max-sec jailcell, and it would be bad news if that was able to speak to us.
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adwarf

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #17 on: October 10, 2013, 03:06:59 pm »

Ask our head spirit what he thinks we should do.

+1
A few quick things to explain to try and avoid confusion, my apology for not doing this earlier.

1) The Manitou in you (which is what I think you are referring to as the head spirit) is not your friend, it may have latched onto you and brought you back from death but that was only because it needed you to act as a host. As Tari said, if it ever gets to the point where it can talk you guys are in very bad trouble.

2) The Spirit Fetter (the thing that lets you harness the Manitou for energy) completely locks the Manitou out from taking you over, while it remains intact the Manitou is little more then a generator for you. However if the Spirit Fetter suffers damage it will begin to give the Manitou more and more room to work with until finally (as it will eventually since it is one of the more powerful Manitous out there) it takes over your body and turns its attention to causing havoc for its masters, the Four Horsemen of the Apocalypse.

3) That same Spirit Fetter is planted in your head which happens to have some nice armor guarding it so the likelihood of it getting damaged is pretty low.
« Last Edit: October 10, 2013, 03:17:48 pm by adwarf »
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Taricus

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #18 on: October 10, 2013, 03:08:42 pm »

It's in the head, Ad. Not the torso.
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adwarf

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #19 on: October 10, 2013, 03:21:35 pm »

It's in the head, Ad. Not the torso.
Fixed :v
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Yourmaster

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #20 on: October 11, 2013, 01:32:15 pm »

Break the spirit getter. I'm sure the manitou will become our friend if we save him
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Wants to rape and enslave my innocent night faeries ;-;

Taricus

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #21 on: October 11, 2013, 01:39:50 pm »

Nope. Those things are evil incarnate. Besides, it also means we can't use the cybernetics.
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We sided with the holocaust for a fucking +1 roll

adwarf

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Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #22 on: October 11, 2013, 07:12:54 pm »

"I'll take that job, though I'll need a way to find this Mayor of yours so ..."

Before you can finish your reply the man tosses a metal cylinder from the wall and it lands in the front of the boat with a solid thunk, for a second your instincts kick in and you almost dive over the side of the boat before you realize its just a waterproof metal case. Picking it up you twist the cap off and find a rolled up yellowed sheet of paper inside, taking it out you unroll it on your lap and discover that it is in fact a map of Port Royal and the plateau above far above it. As you unroll the paper you here the man yelling back out over the water to you,

"It will be an hour or two more before dawn which is when the Mayor and the town council meet so you'll have to wait till then, I'll check in on the town hall later today and if you haven't come get the job we'll make sure your belly up at the bottom of the ocean within an hour. Alex let the chain down five feet for them to pass and then bring it back up!"

With that the man departs and so do a number of the other guards though two remain behind to keep an eye on you, and anything suspicious that might be going on beneath the water. A few minutes later and you find yourself sitting on the docks as the man who delivered you here turns and begins to make his way all the way back to the winch tower, and whatever hole he calls home. Within moments the rain begins to poor down and you rush to find a place to go ...

Where do you go?

The Drowned Lurker - You see the building nearby and quickly figure out that it is in fact a bar of some sort, the neon sign that hangs above the door displays its name in a glaringly bright yellow and you see a few people hanging around on the roofed area in front of it. The sound of music, and rowdy patrons greets you even from this distance.

Curshank's Arms & Supplies - You see this rather small shack off to the south and a bit behind the Drowned Lurker crammed up next to a massive collection of crude cranes, stairwells, elevators, and tunnels. The sign is faded as can be but you manage to make out the vague outline of a rifle on it even from this distance, and from the lights on in the window it seems to be open even at this late hour.



Spoiler: Your Equipment (click to show/hide)

Spoiler: Port Royal Map (click to show/hide)
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GiglameshDespair

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #23 on: October 11, 2013, 07:29:01 pm »

From what blokey said earlier bullets are used as currency? So first, count how many bullets we have/how much money we got.
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adwarf

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #24 on: October 11, 2013, 07:38:25 pm »

From what blokey said earlier bullets are used as currency? So first, count how many bullets we have/how much money we got.
400 10mm bullets, found in your equipment in the Utility backpack, also bullets aren't currency so much as a trading tool, trading items for other items is how you'll buy things more often then not.
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Dragor23

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #25 on: October 12, 2013, 11:26:58 am »

The Drowned Lurker we should go, meeting possible fixers for missions and the sorts.

(Also if someone barfights us we can establish what a hardcore cyborg we are.)
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Yourmaster

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #26 on: October 12, 2013, 05:09:02 pm »

Contemplat if we are any better than the head spirit for using it as a power generator
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Wants to rape and enslave my innocent night faeries ;-;

Taricus

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #27 on: October 12, 2013, 05:11:19 pm »

We are. Considering all said manitou wants to do is turn the world into an even bigger hellhole. Whilst we stuck it in our head and use it's power to DO GOOD.
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adwarf

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Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #28 on: October 13, 2013, 09:00:23 pm »

Deciding the Drowned Lurker is your best bet you make your way towards the brightly lit building, the sound of the planks beneath your feet creaking and groaning as you walk accompany you all the way to the door where it is quickly blocked out by the music, laughter, and conversations coming from inside. Pushing the door open you step inside to find a rather massive room beyond, a few dozen people sit at the various booths, tables, and benches spread across one side while the other is taken up by an old jukebox machine and the bar itself behind which stands a woman who looks to be in her late forties. Her face is somewhat wrinkled and bears a number of scars slashed across the left side, and her hair and eyes seem to be matching shades of dark grey that looks almost black.

You walk over to the bar and ask for a room for a few days, the woman looks you up and down before speaking,

"A room for three nights will cost you eight bullets since you don't seem to be the type to have anything else on them, as a warning if you start any trouble in my bar I'll tear your skinny little head off and mount it on the wall next to that Croaker's over there. Ah, and by the way the name is Olga Votskiv, keep what I said in mind."

A bit perplexed by what the woman said you take out eight of your 10mms a place them on the bar before turning and walking over to where the booths and tables are. You sit down at an empty booth and place your gun up against the wall settling into wait, after about ten minutes a young woman places a bottle of whiskey on the table and a glass, when you ask what its for she says the owner wanted you to have it as a welcoming gift. Sitting back to relax you listen to the people around you as you casual take sips straight from the bottle having pushed the glass over to the side a long time ago.

As you sit listening you learn a number of things, for one the townsfolk, miners, and the like are pretty quick to mention most of their problems when deep under the influence of alcohol, besides that you learn a few major things. First off it seems a pair of miners disappeared in the Rock Mines on the plateau above, no one is quite sure what happened though most seem to blame it on a cave in, collapse, or the like while you do here a few whispers that it might have been something of a more supernatural inclination. The second thing you learn that some group called NorthCal Mining Union had a small group of miners in town, they would apparently be setting out at the end of the week with a load of ghost rock and raw ores and they were looking for some mercs to guard them along the way.

Finally, rumor has it that some pirate has been raiding up and down the northern parts of the Great Maze recently to great effect, rumor has it that its a ship commanded by a skeletal pirate crew and others say its a single man unleashing foul powers on unsuspecting citizens. All that they knew for sure about that was the pirates' past few raids were close to Port Royal and seemed to be growing closer.

Its not long before you can see the sky begin to brighten, by that time most of the Drowned Lurker's patrons had long since left and gossip had dropped to nothing as the remaining folk have long since been drunk to the point of being incoherent. Pushing yourself up from the table you ponder what to do next, you could go straight to the town hall, visit that Curshank's store, ask around about the goings on in the area, or anything else really since by the look of it you still got an hour before that fellow comes checking to see if you picked up your job yet.



Spoiler: Your Equipment (click to show/hide)

Spoiler: Port Royal Map (click to show/hide)
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adwarf

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Re: Tale of Dark Tides - A Deadlands Suggestion Game
« Reply #29 on: October 16, 2013, 12:57:08 pm »

Bumping for suggestions
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