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Author Topic: Capturing a RESIDENT FB  (Read 3526 times)

Ravendarksky

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Capturing a RESIDENT FB
« on: October 07, 2013, 03:03:35 pm »

Hi all,

Can anyone tell me if you can capture a resident creature using a webbed cage trap?

I know that they cannot be caught using regular cage traps. (Should probably be added to the cage trap part of the wiki)

I've got an embark with 9 dragons in a cave and I want to trap them all.
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Bihlbo

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Re: Capturing a RESIDENT FB
« Reply #1 on: October 07, 2013, 03:22:41 pm »

Are you looking to get them into traps to store them, or are you looking to isolate and then be rid of them? If it's the latter, I suggest casting them in obsidian rather than bother with traps. If it's the former, why? What's your goal?
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DS

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Re: Capturing a RESIDENT FB
« Reply #2 on: October 07, 2013, 03:59:00 pm »

Webbing is the way to go here. Anything that is normally immune to traps (such as forgotten beasts or creatures tagged as "current resident") becomes vulnerable when unconscious or immobile. Webs accomplish this nicely, but dust clouds from cave ins will do just as well. Since using webs requires a trapped giant spider or web-spitting titan or forgotten beast, I would recommend the latter (cave ins).
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laularukyrumo

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Re: Capturing a RESIDENT FB
« Reply #3 on: October 07, 2013, 04:39:54 pm »

looking to get them into traps to store them.... why? What's your goal?

War dragons.

I don't think anything more needs to be said.
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Ravendarksky

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Re: Capturing a RESIDENT FB
« Reply #4 on: October 07, 2013, 04:54:07 pm »

Are you looking to get them into traps to store them, or are you looking to isolate and then be rid of them? If it's the latter, I suggest casting them in obsidian rather than bother with traps. If it's the former, why? What's your goal?
My shortterm plan is to edit the raws to make it so that their eggs hatch and then study dragon breeding and post my results (there is a lot of conflicting information on what raw edits need made, how longs the eggs take to hatch, how to keep the mothers happy during the egg laying process etc.

My longterm plan is to breed them until I have a decent dragon breeding stock and create artifact dragon bone Armour for my adventurer through having all my dwarfs highest moodable skill bone carving. (yes I am aware that bone armour is not actually that good)

Before I embark and start my fort though, I want to see what happens if I abandon a fortress with caged animals... My hope is that I can also have my adventurer put a pair of caged breeding rocs in the dragon lair for my embark.... for !!SCIENCE!!
Okay so that doesn't work. The animals die in the cages when you abandon your settlement. Perhaps next version this will be possible... unless...undead animals can breed, but I doubt that :(


« Last Edit: October 07, 2013, 05:32:22 pm by Ravendarksky »
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Merendel

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Re: Capturing a RESIDENT FB
« Reply #5 on: October 07, 2013, 08:13:53 pm »

dragons are not trap avoid so you shouldnt need to bother with webing them first.  Just bait them into some cage traps.   You'll need to add a child tag to the raws at a minimum.   You might also want to consider figuring out what controlls their growth rate and speed that up a bit as the wiki states it takes 1000 years for them to reach full size.
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Ravendarksky

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Re: Capturing a RESIDENT FB
« Reply #6 on: October 08, 2013, 02:50:05 am »

dragons are not trap avoid so you shouldnt need to bother with webing them first.  Just bait them into some cage traps.   You'll need to add a child tag to the raws at a minimum.   You might also want to consider figuring out what controlls their growth rate and speed that up a bit as the wiki states it takes 1000 years for them to reach full size.
Resident creatures are immune to traps so this doesn't work. This is why I was asking the question... it will take me quite a while to get a fort going to the point of having caveins/webs to attempt to see if that will work.

Thanks for replying though
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Merendel

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Re: Capturing a RESIDENT FB
« Reply #7 on: October 08, 2013, 02:57:08 am »

dragons are not trap avoid so you shouldnt need to bother with webing them first.  Just bait them into some cage traps.   You'll need to add a child tag to the raws at a minimum.   You might also want to consider figuring out what controlls their growth rate and speed that up a bit as the wiki states it takes 1000 years for them to reach full size.
Resident creatures are immune to traps so this doesn't work. This is why I was asking the question... it will take me quite a while to get a fort going to the point of having caveins/webs to attempt to see if that will work.

Thanks for replying though

er oops missed the resident part and forgot they were different.  Dont think I've ever embarked with dragons in residence I've only captured ones that wandered in.
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Naryar

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Re: Capturing a RESIDENT FB
« Reply #8 on: October 08, 2013, 04:26:24 am »

I've got an embark with 9 dragons in a cave and I want to trap them all.

9 dragons in a cave


What.

I've ramped up massively the number of megabeasts in some worlds and kept number of caves fine... and yet I never reached more than 3 megabeasts in a cave in legends mode.

Geldrin

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Re: Capturing a RESIDENT FB
« Reply #9 on: October 08, 2013, 04:56:27 am »

I've got an embark with 9 dragons in a cave and I want to trap them all.

Holy sh.... you're a lucky bastard!

Regarding the cave-in method, lots of FB-s are completely immune to be knocked out. So I prefer webbing. The big downside of this method is the citizens can (and will) disarm a whole webbed trap array built in dozens of hard work in moments. My hint is to use doors to keep dwarves out of the trap area.

Here's my FB trap design:
Code: [Select]
██B=> Path to the caverns
██B█████████  <- Blast door (raising brige)
██^╬^^^╬╬ ^█  <- Cage trap to re-capture GCS when opening maintenance door
██^╬^╬^╬+╬█+  <- Door to release GCS (Closed, just unforbidden it to capture her)
██^╬^╬^╬p╬S█  <- Chained (p)ig enclosed with doors on both sides, and an untamed Giant Cave (S)pider behind
██^╬^╬^╬+╬██
██^^^╬^+ ███  <- Door to prevent dwarves to wander in the trap hallway (Open)
████████+████
████████☺████
████████ => Path to the fort/delicious FB-food (Another blast door is preferred here.)

Note that the spider can shoot only three rows far... by the way, it's still enough to catch approximately a dozen+ monsters. If you can separate your wavers, you can use them to disarm the traps by collecting the silk sticked on the cages. (They are immune to webbed traps if they are collecting webs.)
Spoiler ahead!
Spoiler (click to show/hide)

I'm thinking about starting an SCP themed community game, the goal would be building a facility to capture and experiment with forgotten beasts and other nasties... would you join a game like that?
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Ravendarksky

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Re: Capturing a RESIDENT FB
« Reply #10 on: October 08, 2013, 07:28:01 am »

I've got an embark with 9 dragons in a cave and I want to trap them all.

9 dragons in a cave


What.

I've ramped up massively the number of megabeasts in some worlds and kept number of caves fine... and yet I never reached more than 3 megabeasts in a cave in legends mode.
  • Export legends data
  • Open  Legends Viewer 1.13
  • Hit show map button
  • Zoom out
  • Click Overlays > Site Population > and select only dragon outcasts and click accept.
  • Toggle Sites and you can then hover over caves to see how many dragons are in each. Any with lots of dragons will be showing as a red circle due to the above command

I'm thinking about starting an SCP themed community game, the goal would be building a facility to capture and experiment with forgotten beasts and other nasties... would you join a game like that?

Thanks for the advice! I'm not really playing any community games at the moment... I'm really into my one particular world right now. I've explored nearly half the sites and have several legendary heros. Can't wait for the new patch though... I will have to do it all again!
« Last Edit: October 08, 2013, 07:31:14 am by Ravendarksky »
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Ravendarksky

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Re: Capturing a RESIDENT FB
« Reply #11 on: October 08, 2013, 02:10:03 pm »

Okay so I'm NOT having any luck with this! The dragons won't leave their lair... They only shoot fire at anything that comes into range.. occasionally moving a few squares before returning to the center of their cave.

I tried chaining up some animals in a row at a set distance apart and dumping some cats into the cave entrance but they just melted the cats and then didn't come out to the surface.

Not sure how to lure them!
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laularukyrumo

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Re: Capturing a RESIDENT FB
« Reply #12 on: October 08, 2013, 03:24:07 pm »

You could seal off the lair, dig a pit underneath their lair, link it to the trap tunnel, then collapse their entire lair into the pit via cave-in. I'm relatively sure that would get them moving.

Alternatively wait until your first siege or so. That'll piss them off, if I recall.
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Ubiq

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Re: Capturing a RESIDENT FB
« Reply #13 on: October 08, 2013, 04:59:13 pm »

Wait, are they dragons or cave dragons? Those are two different things.
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Button

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Re: Capturing a RESIDENT FB
« Reply #14 on: October 08, 2013, 08:00:57 pm »

Noise is your friend! You can get (grounded; rocs are a pain in the ass) residents to come looking for you by digging within noise range of the lair. Make sure you're ready for them, and set up your cage traps where they won't breathe fire!
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