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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


Pages: 1 ... 78 79 [80] 81 82 ... 97

Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 120928 times)

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders
« Reply #1185 on: August 06, 2014, 10:30:59 pm »

Goldminer is at Dumathoin, just so everyone knows.

Strange, he doesn't recognize the message that was 'left' by him at the Chasm.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

MarcAFK

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Re: Minecraft: Dwarven Invaders
« Reply #1186 on: August 06, 2014, 11:15:46 pm »

Cool, I've wanted to speak to him for ages....
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

gold

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Re: Minecraft: Dwarven Invaders
« Reply #1187 on: August 07, 2014, 06:33:13 am »

Hey its Goldminer I am starting to get back in to civcraft. I will be on quite a bit and will be in a teamspeak if any one wants to join it just PM me in game.
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tahujdt

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Re: Minecraft: Dwarven Invaders
« Reply #1188 on: August 07, 2014, 08:06:58 am »

Hey its Goldminer I am starting to get back in to civcraft. I will be on quite a bit and will be in a teamspeak if any one wants to join it just PM me in game.
Seriously? Welcome back, Glorious Leader!
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
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Werdna

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Re: Minecraft: Dwarven Invaders
« Reply #1189 on: August 07, 2014, 12:20:59 pm »

Very good news, I guess I need to get my butt in gear and finish up the throne room!  :D
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tahujdt

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Re: Minecraft: Dwarven Invaders
« Reply #1190 on: August 07, 2014, 01:19:26 pm »

Marc, do you have the Silk Touch pick?
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders
« Reply #1191 on: August 07, 2014, 03:55:48 pm »

Why did someone make the iron pick smithy private?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

MarcAFK

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Re: Minecraft: Dwarven Invaders
« Reply #1192 on: August 07, 2014, 08:43:28 pm »

I haven't used it since I bought one weeks ago...
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders
« Reply #1193 on: August 07, 2014, 11:09:04 pm »

Finished the Hall of Legends.  Next up: Transition between it and the temple, and then the temple itself.  Also, I would like to retire as general in order to become a priest, as it is a job that would require me to be online less often.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

MarcAFK

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Re: Minecraft: Dwarven Invaders
« Reply #1194 on: August 07, 2014, 11:22:49 pm »

Scotsman is the high priest, but you can apply for the job if you can catch and defeat him in mortal dwarven combat.
*hands zan a hammer*
Now we need an arena, let's just use the theatre in dale.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders
« Reply #1195 on: August 08, 2014, 12:26:30 am »

Scotsman is the high priest, but you can apply for the job if you can catch and defeat him in mortal dwarven combat.

Has Scotsman even been active in the fort?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

MarcAFK

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Re: Minecraft: Dwarven Invaders
« Reply #1196 on: August 08, 2014, 01:10:31 am »

He made the mural on the wall of the Temple, but I haven't seen him around for a while.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

TalonisWolf

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Re: Minecraft: Dwarven Invaders
« Reply #1197 on: August 08, 2014, 11:05:11 am »

 Zan for Substitute Priest?
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Werdna

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Re: Minecraft: Dwarven Invaders
« Reply #1198 on: August 08, 2014, 12:45:41 pm »

What's the group name, for reinforcing things?  I'd like to start protecting some work, particularly the magma-based stuff but I've been holding off because I didn't want it reinforced to private.

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gold

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Re: Minecraft: Dwarven Invaders
« Reply #1199 on: August 08, 2014, 03:19:48 pm »

I am on atm and I have the groups so i can start reinforcing the place.
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