Just for reference, the area I am thinking of converting is that forge-like area that has a branched off enchanting room next to the old market structure. Could be double purposed as the Temple due to the presence of the enchanting table.
You're going to need some decent room to add statues, why not expand into an unused area? I'd avoid radically changing other people's work if you can help it; those are Goldminer's rooms there that you're talking about.
One cool area I can think of is in the river gorge in the Main Hall; the walls of the gorge are plain. Some rows of statues down there would be pretty neat. There is also a huge empty cavern/hall in Old Dumathoin, where two bridges cross with probably 100 blocks of space between them, 25 block high? I added two wall-dwarf statues there a long time ago, but they can be replaced and there's room for many more. Third place I can think of is that the top mezzanine level of the main hall is relatively 'unfinished' and could use some eye candy - but check with Tahu and Marc about the dome. Statues silhouetted against the dome would be pretty cool!
For new folks; Dumathoin is 99% the work of one guy, Goldminer, and while he hasn't played in nearly a year, virtually everyone in power on this server knows that he created it. Unfortunately he is pretty burnt out on Dumathoin but it'd be nice if we tried to keep it close to his original style. What he's done is pretty amazing and it inspired two dwarf migrations, so I think we ought to honor his wishes as best we can. I played with GM for several months and spent a lot of time with him in Mumble, so I have a pretty solid idea of what he was looking for so feel free to ask.
Style-wise within Dumathoin:
- whatever you do must look and feel dwarven (easy for us). Run around Dumathoin halls for ten minutes and you'll understand the style.
- architecturally, the exterior of whatever you do needs to be mostly cobblestone. Use stone blocks (or oak) for highlights. Avoid 'foreign' materials like sandstone, jungle wood, etc. Avoid using lots of wood; there's a lot of magma in Dumathoin. Interior of your home can be whatever.
- fill in the empty spaces: avoid radically changing existing rooms and spaces
P.S. Goldminer should remain King, agreed. I don't care about a position myself, I'm just here to build here and there