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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


Pages: 1 ... 56 57 [58] 59 60 ... 97

Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 118561 times)

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #855 on: June 11, 2014, 05:25:53 pm »

Propman, I have your gear, I put your haul in storage, and what do you want me to do with your tools?
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Propman

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #856 on: June 11, 2014, 05:42:16 pm »

Place them in a chest to the side. Once I eventually find my way back, I'll get my hands back on them.
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #857 on: June 11, 2014, 05:42:40 pm »

It'll be in the vault.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #858 on: June 11, 2014, 05:42:52 pm »

Hey Zan, can I have a job in the Military? We always need more warm bodies.

Captain of the Dumathoin Guard sound good to you?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Elephant Parade

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #859 on: June 11, 2014, 05:58:46 pm »

I'll try to keep updating this thread, though my internet access is somewhat irregular. I recommend sending me a PM if you need me to add something to the OP.
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MarcAFK

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #860 on: June 11, 2014, 06:20:10 pm »

I better add namkob to the vault access list, is there anyone else I've forgotten?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #861 on: June 11, 2014, 07:15:10 pm »

I better add namkob to the vault access list, is there anyone else I've forgotten?
I got him, and XXXXYYYY.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #862 on: June 11, 2014, 08:20:49 pm »

Okay, I enchanted a D pick with 26 levels, and got an efficiency IV pick instead of silk touch. Would anyone like to buy an efficiency IV pick?
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #863 on: June 11, 2014, 08:24:16 pm »

Okay, I enchanted a D pick with 26 levels, and got an efficiency IV pick instead of silk touch. Would anyone like to buy an efficiency IV pick?

I'll take it for city-breaching equipment.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #864 on: June 11, 2014, 08:25:24 pm »

Do ya have any bottles o enchanting stashed away?
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #865 on: June 11, 2014, 09:12:42 pm »

Oh, I found out what all the 'Gezo Was Here' signs were for.

Gezo is a Prussian player who travels. A lot. He leaves signs everywhere he goes. He has mapped out over 220,000 new chunks of the map, not counting chunks that someone else got to first.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #866 on: June 11, 2014, 09:14:48 pm »

I have started an absurdly spacious sewer under the road in the cavernous room next to the Dale Mines.  Please continue it under all roads along its heading.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

MarcAFK

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #867 on: June 11, 2014, 09:33:33 pm »

I'll come on today and Grind a bunch of wheat and throw it onto my diamond pick, see what comes up.
You know the difference between throwing 15 levels and 30 levels at a pick is about 16% higher chance of getting silk touch, but it requires double the potions. It's probably better to just throw 16 levels or something at multiple picks.
It might still take 17 attempts though, but if you instead try 30 levels you'll need only need about 14.
Not a huge difference. Also you get lots of good picks for strip mining with.

Edit: I cracked open the Stone locked chests in the "Private workshop"
Lots of random crap, more Minecarts, Some glowstone, Leather, Books, and heaps of clay blocks, enough to finish off the farm.

Edit: So where abouts did the former king have his residence? A little exploratory mining and some brute force has unearthed a relic from the past.
Behold! The Kings Blade!
Spoiler (click to show/hide)
As we lack an actual king at the moment I shall hold on to this for security.
A shame I can't just put it onto a frame behind glass somewhere as a holy relic, it's just too insecure. :(
« Last Edit: June 12, 2014, 06:09:56 am by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Propman

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #868 on: June 12, 2014, 06:12:27 am »

Any news on our current diplomatic ties? I've taken a look at the current international situation and things look like they're going to get a bit...Dicey.

I'd also opt to make the gate between Dale and the Main City less conspicuous, but that's just worries in the back of my head.
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

MarcAFK

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #869 on: June 12, 2014, 06:19:48 am »

It would be great if we could bury the city again, The watchtowers and bridge are a problem however.

Also I found an updated list of the factories.
https://github.com/ttk2/FactoryMod/wiki

JACKPOT!
The kings chamber also contained something far more valuable.
An efficiency III Fortune II Pick.
and!
One brand spanking new Efficiency II Silk touch pick!
Our future prosperity is now assured :P
Let's go look for more ore!
« Last Edit: June 12, 2014, 06:55:07 am by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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