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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


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Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 119720 times)

Toaster

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #690 on: May 27, 2014, 09:07:07 pm »

Speaking of tunnels, there are lots that need blocking up.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Scotsmen

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #691 on: May 27, 2014, 09:12:30 pm »

How would I get an alt account, without paying another 27 bucks? If it's possible, I would join the militia.
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Elephant Parade

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #692 on: May 27, 2014, 09:40:42 pm »

How would I get an alt account, without paying another 27 bucks? If it's possible, I would join the militia.
You wouldn't. If you want an alt account, you'll have to buy one.
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Toaster

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #693 on: May 27, 2014, 10:16:35 pm »

Sadly, I realized it was four blocks of clay for max bonus after I set up the newest part with just one.  I have a good bit of clay on me, though; I'll fix it.

As it turns out, none of our fields are four deep clay.  The ones on the right are largely two deep, and the ones on the left are all one deep.  Given that, I went ahead and filled in the new rows* I made- someone with a bucket needs to fill up those water channels.


*Cmega:  Add 308 to our wheat farm block total.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #694 on: May 27, 2014, 11:52:58 pm »

How would I get an alt account, without paying another 27 bucks? If it's possible, I would join the militia.
Go to the comments section of a video made by a popular Minecraft Youtuber, and look for someone offering a free minecraft account. Such a person will usually provide a link. Click on it, and download whatever it tells you to. In fact, download it multiple times, just in case.
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tahujdt

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #695 on: May 28, 2014, 12:10:33 am »

I dunno. Check his relations screen for anything suspicious. He could be a vampire..
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #696 on: May 28, 2014, 12:34:51 am »

So, a traveling passerby by the name of somuchwood contacted us.

Got some intel, he's actually a scout for a group of settlers.  We've got a migrant wave coming, if they decide to join up with us (they're going to be discussing it, along with other options.  Made a offer of trade if they decide to go out as their own settlement).

Edit: Gave somuchwood the link to this place, so we can know their decision.

Edit2: Before I left the server, I made sure the player agreed to limit information about us until we are more situated.
« Last Edit: May 28, 2014, 12:52:50 am by Zanzetkuken The Great »
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Toaster

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #697 on: May 28, 2014, 08:13:35 am »

We should probably have an official policy on visitors so we know what to tell them if they show up.  Along those lines, we need to construct housing in the town; maybe even expand the main walls if there are a bunch of them.
« Last Edit: June 16, 2014, 08:48:35 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #698 on: May 28, 2014, 08:17:06 am »

We should probably have an official policy on visitors so we know what to tell them if they show up.

Could set up a series of signs in the town hall until we manage to get books.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Trapezohedron

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #699 on: May 28, 2014, 08:23:15 am »

In the meantime, I'm lost somewhere in Neverwhere. Think I'll set up a cane operation to support you guys.
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Toaster

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #700 on: May 28, 2014, 08:46:45 am »

I can't find exact numbers for partial clay, but it appears the effect on growth rate for clay is pretty significant; by default for the mod, four clay under it will triple the growth rate.  All our current farms are 1x clay, and we have ~1300 farm blocks.


So we need 4k clay for our current operation.  If you don't have anything else to do, go get clay.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Trapezohedron

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #701 on: May 28, 2014, 08:49:13 am »

Any changes to clay worth noting? I usually play on 1.6.4, not sure if vanilla 1.7.4 changed anything to it, much more if the server mods also altered its generation.
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MarcAFK

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #702 on: May 28, 2014, 08:49:35 am »

Over in Titan there seems to always be people talking about Dumathoin,
I found the road from [City] that leads to a dock near our water entrance.
I have removed those elevated farms and placed some terraced farms just outside the walls near the bridge between Dumathoin and Town, I tried to make the whole thing look nice and monolithic/fortified, let me know what you guys think, also I borrowed somebody's bucket, can't remember where I got it from, I left it near Zanzetkuken's request chest.
« Last Edit: June 19, 2014, 03:16:54 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Toaster

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #703 on: May 28, 2014, 08:50:44 am »

Was it the one in the farm chest between the wheat?  If so, that's cool.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

MarcAFK

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Re: Minecraft: Dwarven Invaders - Now establishing a civilization!
« Reply #704 on: May 28, 2014, 08:59:49 am »

Yeah that's it, I'll put it back :P
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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