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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


Pages: 1 ... 62 63 [64] 65 66 ... 97

Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 118460 times)

Propman

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #945 on: June 18, 2014, 08:31:09 am »

Alternatively, if there was a way we could somehow lead the Spanish raiders/HCF into Soapbucket's territories...
« Last Edit: June 18, 2014, 08:34:28 am by Propman »
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Evilsx

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #946 on: June 18, 2014, 08:32:28 am »

Hey, might join back into this when my internet better later this month and help you guys out.
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MarcAFK

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #947 on: June 18, 2014, 09:27:07 am »

As I said about powerful enemies, 400D has been donated for bounties, and use of Carson's vault has been offered for their pearls.
Goh tells me he knew Goldminer back in the day, he already knows about the long entrance to us in [redacted] but as many others didn't realize the city was being brought back..
There are a few posts in reddit mentioning us too, one by ryden actually. The location is still secret.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

tahujdt

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #948 on: June 18, 2014, 04:07:41 pm »

Anyhoo...

I can, as I said, get us D armor at cost (8 D a set). If we want all of us suited up before going in, I can loan the military enough D to buy a few.
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Elephant Parade

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #949 on: June 18, 2014, 06:38:44 pm »

Coordinates have been removed from the OP. PM me to get them. I have semi-regular internet now; I can pretty much promise that it won't take more than a day.

You could also PM any other member of Dumathion, of course.
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WillowLuman

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #950 on: June 18, 2014, 07:04:42 pm »

I've noticed a problem at the back of the canal, past where the waterfall comes from. When did this happen?
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Toaster

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #951 on: June 18, 2014, 07:55:49 pm »

If you're talking about the hole to the outside back there, I think it's always been there.
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WillowLuman

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #952 on: June 18, 2014, 08:10:28 pm »

May want to fix that, though. And haven't noticed it before.
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Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MarcAFK

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #953 on: June 19, 2014, 12:19:41 am »

I've added some powered rail to the line leading to our neighbor, also buried the entrance somewhat. The entrance near the neighbor is now invisible from minimap and virtually invisible from the surface.
The transfer rail that actually leads to us is now hidden behind a blob of dirt at the [redacted] dropoff, behind a fake mineshaft and a locked door.
I've made a group called Dumagate which I shall start locking doors to. Like the vault I'll give moderator access to all of us, and normal access to anyone we trust to enter the fort, including dale residents if we all agree.

Edit: Whilst exploring and marking out the locations of all our rails and major tunnels I got somewhat lost to the southeast.
Distractedly removing mossy cobble from a torched cave spider spawner I didn't notice the spiders creeping up on me. needless to say i was done for.
Hastily sprinting down the now easily navigable passageways I covered the 800 meters to my death point just in time. As I collected the 2 stacks of power rails I had foolishly kept with me during the exploration, as well as a single diamond and 2 mine carts found within the mines themself more spiders noisily announced their presence.
My hands flew into action and like lightning there was a 3 block thick wall of cobble between myself and the monsters, but now, trapped in a 3x3x3 cell, with nothing to light it but a single redstone torch, I wait for the foul creatures to find a weak point, incessently shrieking throughout the night.
« Last Edit: June 19, 2014, 03:27:03 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Orange Wizard

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #954 on: June 19, 2014, 07:28:41 am »

That sounds par for the course in Minecraft, really.
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MarcAFK

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #955 on: June 19, 2014, 08:13:28 am »

I freaking hate cave spiders.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

tahujdt

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #956 on: June 19, 2014, 08:55:19 am »

I freaking hate cave spiders.
They obviously don't like you either.
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Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

birdy51

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #957 on: June 19, 2014, 04:17:15 pm »

Wait. This is a time for careful thought and decision. How can we weaponize the spiders?
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #958 on: June 19, 2014, 04:22:47 pm »

Wait. This is a time for careful thought and decision. How can we weaponize the spiders?

Like a trolling I read on here.  We move the spawner using a silk touch, if possible, then plant it in a room near a frequently used hall, causing a fair deal to spawn.  Then during an attack, we have a pressure plate below the snowman that, when the snowman is killed, opens up the room via redstone and pistons and causes the spiders to flood out.
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WillowLuman

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Re: Minecraft: Dwarven Invaders - We may get invaded! Help us defend!
« Reply #959 on: June 19, 2014, 04:41:10 pm »

Ninja'd:We'd need to move their spawner closer to the surface, since it's unlikely the invaders would be down there. Of course, IIRC, moving spawners turns them into pig spawners
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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