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Author Topic: Through the Portal: Fantasy-Scifi Combination *IT'S ALIVE!?*  (Read 11499 times)

Stirk

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Through the Portal: Fantasy-Scifi Combination *IT'S ALIVE!?*
« on: October 04, 2013, 09:54:40 pm »

Intro: Don't worry, won't be getting into back story yet. The general idea of this game, Through The Portal, is to mix quasi-realistic sci-fi games with, well, fantastic fantasy games. And to waste my extra free time. And to try to polish-up my combat system a little. But mostly to mend two genres together and see what happens.

I may end up writing to much, but please to not be intimidated. If you want me to do the bare-bones for your character, I will comply. Don't worry, even if I write an essay for every turn, you can write a sentence response if you really want to.

-----Combat----

Like the general idea of the game, combat is supposed to mix the general idea of "pseudo realism" with high fantasy, mixing elements from GURPS, Dungeons and Dragons, and my own deranged mind. Here goes nothing!

When you get into combat, you will see a sheet that looks something like this:

[Enemy Name]
Health: [Approximate health. This will be what you can sense, not an exact number. For example, Good, Wounded, Almost Dead, Ect.]
Size: [Both approximate strength and how hard it is to hit. A dragon may be strong, but it is an easy target.]
Distance: [Distance, in a fictional distance which I make up on the spot]
Action: [The action the enemy is preforming, like aiming or picking his nose]
Additional Status: [Anything else, like if the character is bleeding.]

That means you have found an enemy! It is possible he hasn't seen you yet. For an example, we will use "Random Goblin #1" for the rest of this combat situation.

Random Goblin #1
Health: Perfect
Size: Small Human
Distance: 100
Action: Sleeping
Additional Status: None

As you can see, the RG hasn't seen you coming, due to him being asleep. This gives you a chance to make a sneak attack, which allows you to make a turn of movement yourself, without him being able to react. A "turn" is about two seconds, or the amount of time it takes to make an action in combat. Each post will be a turn, giving you time to react to your enemy if you want. During this time, you could preform a standard "combat action", which are:

Aim: Take a moment to line up that shot. This gives a bonus to being able to hit, as well as allowing you to aim for a specific object/body part.
Rush: Get closer to your enemy, so you can hit em with your close ranged weapon. You can also rush in the opposite direction.
Attack: The bread and butter of combat. Put two seconds worth of bullets in your opponent, swing your sword as fast as you can, or whatever your attack is.
Reload: Put some bullets back in your gun or some magic back in your sword.

which all take a turn to use. You can be as poetic or blunt as you want for each one. For example, you could say "I look down my X4 holographic scope, a nervous feeling filling my body as I move the cross hairs toward the goblin's head." to aim at the goblins head, or the much simpler "Aim: Head".

If you are not feeling the "combat actions" at the moment, there are also "Special actions", which are created by the player. These can be anything, but may take several turns to be able to do. These can really be anything your character should be able to do, allowing you for random bonuses or damage depending on what you are doing. For an example of this, you could crouch on the ground, to lower your size and improving your aim, but slowing you down. Or you could pull out your giant sword and threaten your enemy with it. Or you could start dancing the macarana.

For now, lets just start with the RG. Just aim at him, he wont wake up, and pull the trigger. What is that you say? You don't have a weapon? Well that won't do. Here take this!

Ranger Sniper Rifle [2d6][5/6]

This is a small gun to demonstrate weapon stats. The first brackets are the damage, based on an amount of dice. For this example, the sniper rifle would do 2d6 damage. That is 2 dice of 6 damage each, meaning it will do between 2-12 damage, depending on how I roll your dice. The second bracket is your chances of hitting. This is a percentage, based on the dice. For this example, you have a chance of 5 to hit on a six sided die. So if you rolled a one, two, three, four, or five, you would hit and do the damage. However if you rolled a six, you would miss. Aiming improves this score, aiming for a specific part is effected by the score, rather then a pure hit/miss. For this example, if you were aiming for RG's head, a one would hit his forehead, a two would be a little to the right, and so on and so forth.

So now take your new gun and shoot that random goblin!

Random Goblin #1
Health: Almost dead
Size: Small Human
Distance: 100
Action: Bleeding (Bad)
Additional Status: None

You aim your Ranger carefully at the center of the goblin, carefully pulling its trigger for the first time. A bullet travels above the speed of sound toward the unfortunate creature, hitting him right next to his heart. Blood begins to soak through his wool tunic, creating a red blot, as he falls over.

Good job! You almost killed him in one shot! As you can see, he is now bleeding. "Bleeding" is a mechanism added to this game in an attempt at some form of realism. As you can imagine, bleeding is a major problem. Exsanguination (blood loss) is the biggest cause of death in real battle fields, and this is no less true in this world. Bleeding can have several stages, any attack that does 2 or over adds to your bleeding. However, people in both worlds are rather sturdy, an average strength character would have to be at "Bleeding (Danger)" to start feeling the effects in a noticeable way. Random weaklings, like our goblin friend, are not usually so lucky, and the little blood he has lost is enough to knock him out and eventually kill him. Bleeding (Along with the rest of your damage) can be cured by healing, which will be covered later.

Look out! From behind you, a random goblin appears! He must have been the others friend, and had heard the gunshot!

Random Goblin #2
Health: Perfect
Size: Small Human
Distance: 5
Action: Attacking
Additional Status: None

As you can see, he is within a distance of 10, or melee range. You can now hit each other with swords, knives, and other assorted weaponry. And he has an ambush on you, giving him a free attack.

The goblin quickly brings down his small dagger, cutting deep into your leg!

Don't panic. If you had a character sheet right now, you would have a small amount of health removed and would be losing a bit of blood. But to better teach your melee combat, here, take these.

Enchanted Long Sword (3d6)

As you can see, this is another weapon. A sword this time. As you can see, it has the same damage, in the same design of the gun. Why does it have more damage, you ask? Well, the wound produced by a long weapon like a knife or sword causes a large wound, more bleeding, usually magical, and can be used more times in a close combat situation. Alright, it is mostly for balance. But why doesn't it have an accuracy, you may ask? Its simple. While stats in gun combat give you bonuses, stats in sword fight give you a chance to dodge. Your standard chance to doge is your dexterity/2/6, that is half your dexterity over a six sided die. This can change if you are fighting a skilled opponent, or a blindingly fast one. You can increase your chances to hit your opponent, who doges the same way, by leveling up your weapon skill. Someone with a longsword 6 (Incredibly skilled) will be able to hit someone even with dexterity 12, someone with longsword 0 will have difficulty hitting someone with dexterity 3. If dodging is not your thing, you can also Block. Blocking isn't a very realistic form of combat, but you are using a magical sword, so realism is kind of out the door. Blocking is instead focused on your strength and skill with the weapon, but has much less a chance of succeeding, being your strength/4+your weapon skill /12.

What is that? You think this means ranged characters have a lot more advantages then close ranged characters? Of course they do, they have guns. Close ranged characters at HIGH levels and magical benefits may be able to doge a subsonic bullet, or even block them if you are using some crazy magic. But armor can help out a lot, giving close characters a chance to survive. And here is your armor!

Enchanted Mail (1d6) (-1)

As you can see, the armor has a damage rating like the weapons do. If you are wearing armor, you roll a dice then subtract it from the damage the enemy would do to you. For example, if your enemy would have done 6 damage, and you rolled to block 7 damages, you would not receive any damage. The second number is the penalty to doge and speed. A lower number lowers your ability to doge, for example if you rolled a 4 doge it would turn into a 3 doge with this armor. Most armors are magical, or really heavy high tech, making it the choice for close ranged characters. Armors are not perfect, however. Each has a weak spot that can be aimed for if you find it, negating damage. This is so someone in good armor isn't completely invincible.  Now lets try it out!

Random Goblin #2
Health: Dead
Size: Small Human
Distance: 5
Action: Attacking
Additional Status: None

The goblin slashes his small dagger, but the attack clanks harmlessly off your chain armor!

Next turn:

You counter attack, your sword cutting through the Goblin's neck like butter!

Wow! You just killed the goblin in one hit! While it is certainly possible with normal attacks, what you just scored was a "critical attack". A critical attack happens when you score a perfect dice, for example a 6/6. This means you hit a vital. Or probably hit a vital. On weak enemies like the goblin, it will be 100% kill. On stronger/larger enemies, a separate dice may be added to see how much extra damage and bleeding is done. These can also happen to you, if you are unlucky.

Now that you have defeated your enemies, lets get you healed. Here, take this.

Healing Gel (2d6)

As you can see, this is a rather potent healing gel. Healing gel is an advanced medicine from our reality, it utilizes stem cells and pseudo stem sells to immediately heal minor damage. While it won't bring back your hand, it will patch up 2 dice of 6 damage and stop half of the healing in bleeding.

Now that you are completely healed and done fighting the enemy, go out and explore the world! It is pretty much a wide open sandbox, you can explore the ever expanding world. You can loot the villages, help and befriend them, whatever you want. Dice are thrown about whenever I feel like it, and it makes since. Now go forth, explore! I just wanted to get my new prototype combat system into the tutorial, the rest will just show up naturally.

Besides, I probably scared mostly everyone away with a ridiculously long tutorial. And everyone will probably have questions anyway, in which I will revise the tutorial.

-----Character Sheet-----

The most important part of the story, the main character. That is, you. The first choice you have to make is between "Our Reality", and "Fantasy". Each will get a small blurb explaining their overarching themes with a list of races you can choose from. To see what is going on with both of them, you can read the Fluff

---Our Reality---

The land of science fiction, in the near far future. The main focus of these creatures is guns and ranged weapons, with hundreds of models based of modern guns that I make up as we go along. The technology, everything from mechanical engineering to bio mechanics. As they have entered the portal on their own free will, for the most part, this can mean they are more aggressive, though that is not necessarily true. Raiders, looking for a quick dollar, are unfortunately common. However, many are there for peaceful purposes. Some are looking to explore, pushed forward by their sense of adventure or in a quest for knowlage, bettering the places they meet. Some are there in a quest for money or power, catching the untapped markets with their corporations. Some are just hired guns, getting pay checks for their family back home. Some are sociopaths, coming to this world to destroy and kill whatever they can get their hands on. But what you are, is up to you.

Human: Even in the near far future, humanity has changed little. I assume you know the relative strengths and weaknesses of a human. They mostly focus on guns, where their skills are most suited for. The only other notable thing is that both worlds have humans. This makes it easier to disguise yourself, and also gives you a bonus to charismatic rolls.

Lupine: Man's best friend, joining them in the stars. Essentially, Lupine are a race of human/dog hybrids. The reality is a little more complicated, with extensive gene engineering and breeding, the end result is the only thing people can agree on. Lupine are larger then normal humans, as well as being stronger. They have hair all over their body, a dog like snout, and generally stand on four legs with the ability to stand on two if necessary. They can be any species of dog, though their general characteristics change are mostly only in looks to avoid the health danger. They don't, however, have quite the mental capacity humans have, being slightly dim witted. They also have trouble going against a human they are on the same side with, keeping the strong loyalty their ancestors are famous for. Thus they rarely enter the portal alone, typically either serving as a grunt for a group or as a faithful friend to an adventurer.

Augmented: Augmented are, at the base, human. But they have both gained and lost something. Something mechanical or biological has been done to their body. This makes them one of the most varied classes of all. Augmentation always comes at a price, however. This can be anything from a man who replaced his legs with tank tracks, allowing him to be faster but slows his reaction time, to making yourself a cyborg with a machine gun in your chest, giving you a greater amount of fire power in exchange for speed. Biological augmentation has similar effects, the change is mostly cosmetic. One thing all Augmented have in common is that they are looked down upon. Our reality doesn't hate them completely, with only a little casual racism left, but the fantasy reality sees them as a symbol of our reality, making them almost universally despised. If your choosing your character, please state the augmentation you have chosen and its desired effect in the bio.

----Fantasy----
The land of Magic, most of which is stuck in what you think of when the words "High Fantasy" are spoken. The lands vary greatly, with every town having its own culture and government, essentially making them their own country. Magic is present in most societies, often used in many of the same applications we apply technology, though this varies from country to country. Every country uses magic in the military out of pure necessity. The game mostly takes place at their home, meaning they have an even more varied amount of jobs, ranging from farmer to paladin. Some are defenders of justice, protecting the people from the more dangerous "invaders". Others have attempted to become heroes, but instead have become despicable terrorists. Some are just looking to live their lives and found themselves in dangerous situations.

Standard Fantasy Races: The lands are incredibly diverse, allowing for any fantasy race to be chosen, with the relative strengths and weaknesses. This include, but are not limited to, Human, Elves, Orcs, Goblins, Dwarves.... All of witch have their own advantages and disadvantages. I would list them all, but haven't I already written too much?

Wizards: Wizards, mages, spell slingers, whatever your location likes to call them. While not technically a race, there are enough differences to make this a separate race. Wizards wield spells instead of weapons, with the spells acting as a ranged weapon, with a turn limit instead of ammo. Wizards take many jobs depending on the country they are from. This can be anything from a respected head-of the guard to a hated outcast to a blue-caller repairman.


----Character Sheet----

Now finally, the thing you need to play. Just copy this and fill out the necessary information, and we can get started!


Name: [Your name, purely cosmetic]
Items: [Ill put them, but if it isn't clear from your job/bio just put a general weapon class.]
Profession: [Your job. This can depend on what reality you are from.]
Race: [Your race, chosen from the above]
Health: [Your hitpoints. Strength*2]
Additional Status: [Made for combat, much like on the enemy sheet earlier.]
Skills: [Based off of race/profession/bio. Leave this blank, to be filled in by me.]
Bio: [Your life before you started. For our reality, this includes reasons that you came, for fantasy this would be a short description of your job and the land you came from. I would also need to know your current location, if you choose fantasy.]
Stats: [Also based on your race/profession/bio. Please leave these blank, to be filled in later by me.]
Strength: [ Does what is described in combat, as well as being used to roll things involving your Strength. Also gives bonus damage to melee attacks]
Dexterity:[ See combat, has effect on speed]
Reflexes: [ An important stat in combat, giving bonuses to ranged combat and reflex roles]
Intelligence:[ A stat that allows you to manipulate magic and technology]
Charisma: [Gives bonuses to allies in combat, used for charisma rolls. Also helps in getting the locals friendly to you.]
Anything I forgot: [ A catchall term to get anything I forgot, because writing this took a long time and I got tired and forgetful.]


With that, you can now play!



----Back story----

To be honest, I didn't think I would start writing this much, so there is not much time for a back story. Ill write the full version tomorrow, and just get the bare bones up today. Sorry about this.

Generally, both sides were working on separate portal projects at the same time that had connected to each other, allowing a permanent hole to be formed. Our realty saw this as an opportunity, and thousands flocked to the new world, where untold bounty lay. The Fantasy world is almost unlimited, it seems that no matter were you go, there are only more and more nations, all with different people. And an untold amount of money. So yeah. I said it was bear bones, don't look at me like that.


I am sorry if I wrote to much and scared everyone away. I will finish the back story tomorrow, I want to at least gauge the reaction to this to see if anyone wants to play before I spend even more time writing this. Ill respond tomorrow as well, this took a LOT more time then I thought it would to write.
« Last Edit: September 09, 2014, 09:10:30 pm by Stirk »
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Harbingerjm

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #1 on: October 04, 2013, 10:12:55 pm »

So, uh... How do we get our stats, skills, attributes, etc?
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Stirk

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #2 on: October 04, 2013, 10:21:26 pm »

Quote
So, uh... How do we get our stats, skills, attributes, etc?

Just leave them blank and I will fill them in, based on your other selections. Normally I let you have a little more control over the stats, but it is based on a 1-6 system, so having it off a bit kind of ruins things.

Ill update the info immediately, sorry. Kind of got sloppy near the end.
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Harbingerjm

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #3 on: October 04, 2013, 10:50:24 pm »

Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Wizard
Profession: Wizard
Race: Wizard
Health:
Additional Status:
Skills:
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Stats:
Strength:
Dexterity:
Reflexes:
Intelligence:
Charisma:
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Stirk

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #4 on: October 05, 2013, 11:44:43 am »

Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Wizard
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:3
Dexterity:2
Reflexes:2
Intelligence: 4
Charisma: 3

-----------------------------

Alright. Is that acceptable? I just have two more questions before we can start.

As a wizard, you get three offensive spells, one weak but easy to cast one, one strong with a long reload time, and one wildcard one. Is there any particular spells you want, or do you want me to just make some up?

Second, do you want to start in your home town, or a random town?
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Harbingerjm

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #5 on: October 05, 2013, 12:23:04 pm »

It's acceptable, don't care, and don't care, respectively.
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Stirk

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #6 on: October 05, 2013, 02:12:59 pm »

Spoiler (click to show/hide)
----------------------

Well that is what you get for asking me to make stuff.

-----------------

You continue walking down the long dirt path, finally making it to the top of a grassy hill. You can see your destination in the distance, a small fishing "country" that is more like a small town, with a population under a hundred people. A glistening lake lies next to a group of small huts, smoke rising out of brick chimneys in the middle of each. A few small boats bob peacefully on the lake. And one rushes toward the land violently, water shooting up behind it. Obviously not from around here.

What do you do?
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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #7 on: October 05, 2013, 08:35:59 pm »

Approach town, keep an eye out for a suitable walking stick.
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Stirk

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #8 on: October 05, 2013, 10:08:06 pm »

Spoiler (click to show/hide)

You walk to the town, making great time going down hill. Soon the small huts are in touching distance. The nearest has a small apple tree growing next to it, which you examine. You find a workable walking staff in a dead branch you ripped off of it, though you find it a little short.

Suddenly, the door of the house slams open as a woman runs out of it. At first you assume she is worried about you messin' with her tree, but she runs off toward the lake without even seeing you. Something interesting must be going down there. You could go see for yourself, if you wanted. Though it looks like every man, woman, and child has gone down to the water, so you have the town all to yourself.

What do you do now?
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Harbingerjm

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #9 on: October 06, 2013, 02:07:59 am »

Climb the hut nearest to the water, look at what's going on from the increased height.
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wolfchild

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #10 on: October 06, 2013, 06:01:20 am »

I was slightly annoyed when you said Lupines were dim witted, I wanted to make Florence Ambrose Who is a Bowman's Wolf, and an Engineer, oh well you can probably chalk me in for a Lupine anyway, but I need to think up a backstory
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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #11 on: October 06, 2013, 06:45:53 am »

App when I get a chance.
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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #12 on: October 06, 2013, 06:52:23 am »

Sheet coming once I've got an answer to my question.

Name: Harvey
Items:
Profession: Bandit leader/Wannabe Bandit Leader. ( Depending on if it's possible to begin as one or not. )
Race: Augmented
Health:
Additional Status:
Skills: ( Persuasion, Blades and Small guns. )( Thought I'd add this since Bandit leader doesn't really tell you much. )
Bio: Harvey grew up the son of a minor bandit who died when he was a child, the clan he belonged to was destroyed in the multitude of never ending clan rivalries and Harvey was left to starve in the wilds. He survived by stealing from farms and slowly gathered other outcasts around him who were in a similar situation and in time they turned to being bandits as well knowing no other life.
During one attack several of them died but they were able to take what looked to be an important group of traders hostage, they claimed to have nobody who would pay for them but wished to make a trade for there own lives and offered to put there skills in genetic and cybernetic augmentation at the clans disposal.

They accepted and were released after carrying out the augmentations that were asked of them and Harvey and his clan set off for the site of the most constant fighting amongst bandits, mercenaries and the other less honorable folk of the world intending to unite or annihilate the clans under his own rule.

Augmentation : Harvey.
Positive.
Metal flesh. : His skin has been replaced with power armor making him very hard to injure and enhancing his strength and reflexes. Travel mode negates bonuses but reduces speed penalty. ( 2x for minions 3x for Harvey )
Internal weaponry. : Has Inferno blades hidden inside both arms that extend from the top of his wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Genetically enhanced senses. : Has far superior sight and hearing over other species able to see in any lightning and hear as well as a dog. Sight also allows him to read body language boosting his charisma. ( Because he can tell what effect his words or actions have on people by reading body language. )

Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and making it completely impossible for him to perform stealth actions except at very long range.
Internal weaponry. : The chip in his brain makes it impossible for him to use non implanted weaponry.
Genetically enhanced senses : Complete loss of all other senses.

Augmentation : Minions.
Positive.
Metal flesh. : There skin has been replaced with power armor making them very hard to injure and enhancing his strength and reflexes. Travel mode negates bonuses but reduces speed penalty.( 2x for minions 3x for Harvey. )
Internal weaponry. : Has inferno blades hidden inside both arms that extend from the top of there wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Computer link : Minds are able to receive information from Harveys mind directly.

Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and it being impossible for them to perform stealth actions except at very long range.
Internal weaponry. : The chip in there brains makes it impossible for them to use non implanted weaponry.  ( Controlled by a chip implanted in there brain which makes them as skilled as a veteran soldier with those weapons. )
Computer link : Unable to understand any other form of communication.

Stats:
Strength:
Dexterity:
Reflexes:
Intelligence:
Charisma:
Anything I forgot:
« Last Edit: October 06, 2013, 01:38:46 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Stirk

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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #13 on: October 06, 2013, 11:25:51 am »

Spoiler (click to show/hide)

You walk toward the water, find the nearest hut, and prepare to climb it. You have some difficulties at first, but manage to pull yourself up with the help of your walking stick. Looking out toward the water, you see the villagers in a circle, surrounding a group of four men. The men were wearing strange shirts, which appeared to have no sleeves. There was writing on it, though you couldn't read from this distance. Behind them was a strange boat, it appeared to be made of metal, with several seats.

In front of the group was two men, an elderly man with a flowing white beard, and a young looking man standing slightly behind him. They are talking to the largest of the boat men, who is almost twice their size. Interestingly, his right hand was a large hammer, poking out from under the strange short sleeved shirt.

What do you do now?



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Re: Through the Portal: Fantasy-Scifi Combination
« Reply #14 on: October 06, 2013, 11:47:15 am »

Is it possible to have more then one augmentation at the start? Also, is it possible to get more during the game?
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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