Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Catsplosion (2d3)(3)(AoE 5)(3/6), Fire Bolt (1d6)(4/6)(1), Wildcard (2d6-1d12)(1/6), Wooden Staff
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:3
Dexterity:2
Reflexes:2
Intelligence: 4
Charisma: 3
The two arguing men from below give a second, even louder, shout, "WHAT THE HELL ARE YOU DOING HERE!?", scaring away the bird. Perhaps it was for the best, the bird has a wife and kid at home, perhaps he should avoid dangerous work adventuring.
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Name: Harvey
Items: Power Armor (4d6), (-8), 2X FN MAGGIE (3d6) (3/6), 2X Inferno Blades (4d6)(Cauterize)(Peirce)
Profession: Bandit leader
Race: Augmented
Health: 6
Additional Status: Minor bleeding
Skills: Persuasion 2, Long Blades 2, Medium Gun 2
Bio: Harvey grew up the son of a minor bandit who died when he was a child, the clan he belonged to was destroyed in the multitude of never ending clan rivalries and Harvey was left to starve in the wilds. He survived by stealing from farms and slowly gathered other outcasts around him who were in a similar situation and in time they turned to being bandits as well knowing no other life.
During one attack several of them died but they were able to take what looked to be an important group of traders hostage, they claimed to have nobody who would pay for them but wished to make a trade for there own lives and offered to put there skills in genetic and cybernetic augmentation at the clans disposal.
They accepted and were released after carrying out the augmentations that were asked of them and Harvey and his clan set off for the site of the most constant fighting amongst bandits, mercenaries and the other less honorable folk of the world intending to unite or annihilate the clans under his own rule.
Strength: 8 (4)
Dexterity: 2 (~1)
Reflexes: 6 (3)
Intelligence: 3
Charisma: 1 (4)
Anything I forgot:
Augmentation : Harvey.
Positive.
Metal flesh. : His skin has been replaced with power armor making him very hard to injure and enhancing his strength and reflexes.
Internal weaponry. : Has Inferno blades hidden inside both arms that extend from the top of his wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Genetically enhanced senses. : Has far superior sight and hearing over other species able to see in any lightning and hear as well as a dog. Sight also allows him to read body language boosting his charisma. ( Because he can tell what effect his words or actions have on people by reading body language. )
Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and making it completely impossible for him to perform stealth actions except at very long range.
Internal weaponry. : The chip in his brain makes it impossible for him to use non implanted weaponry.
Genetically enhanced senses : Complete loss of all other senses.
Augmentation : Minions.
Positive.
Metal flesh. : There skin has been replaced with power armor making them very hard to injure and enhancing his strength and reflexes.
Internal weaponry. : Has inferno blades hidden inside both arms that extend from the top of there wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Computer link : Minds are able to receive information from Harveys mind directly.
Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and it being impossible for them to perform stealth actions except at very long range.
Internal weaponry. : The chip in there brains makes it impossible for them to use non implanted weaponry. ( Controlled by a chip implanted in there brain which makes them as skilled as a veteran soldier with those weapons. )
Computer link : Unable to understand any other form of communication.
-----------------------
Mercenary Guard 4
Health: Perfect
Size: Human
Distance: 194
Action: Excaping
Additional Status: None
Mercenary Guard 5
Health: Minor Injury
Size: Human (Crouching)
Distance: 169
Action: Excaping
Additional Status: Minor Bleeding
Anti Armor Team
Health: Perfect
Size: 2 Human
Distance:154
Action: Shooting
Additional Status: None
Mercenary Guard 6
Health: Perfect
Size: Human
Distance: 196
Action: Excaping
Additional Status: None
Mercenary Guard 7
Health: Dead
Size: Lupine
Distance: 154
Action: Dead
Additional Status: Dead
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It is possible to get to the city. We will have to see what happens after that. Smiley face.
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Your team begins to fight of the remaining enemy troops. Both sides are fighting the hardest they have been all night, though your men are coming out on top. The AA team fires a rocket at you, smashing into your leg! Though your armor managed to defeat most of the blast, your armor was pierced! You receive two damages and start bleeding a little, nothing problematic. Your guns decimate the lupine defending the AA team who was fighting you, leaving it exposed. Your enemy only has about a third of its men left. The snipers begin to retreat. What do you do now?
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Name: X5
Profession: Vigilante (See Bio)
Race: Augmented - Sub-Dermal armour - Inbuilt armour, provides protection whilst reducing speed. && Computer aided vision - Allows extra vision modes such as infra red and targeting, but vision can be overloaded for a short time and can glitch.
Appearance: X5 is large and well built, with close shaved brown hair. Most of the area around his eye is occupied by his Visual Augmentation system, and his other eye socket is completely empty.
Bio: Victor Kar was in his early life a member of the IEF - International Elite Forces. This group operated under it's own control, taking on tasks which only the brightest and best could achieve in return for two things, a roof over their heads and a certain amount of freedom from the law. With intergalactic travel, their services became more and more neccessary as crime moved rapidly through juristictions and traditional policing had little effect. And in free space, where the raiders often lay in orbit, there was no law at all.
The man himself was known for his no nonsense approach to his work - he took no prisoners and was known for his tenacity and the fact that he had never once backed down for a challenge. Of course, he only had to fail once in the end. A mission on Earth, seeking a criminal - Derius Kar, his brother - who was making people dissapear without any trace whatsoever. He found the villain there, and a massive battle commenced. All the IEF members lost their lives, Kar included. And as he was shot, he witnessed his killer run through a doorway to nothing, and simply vanish.
Kar awoke in a lab, surrounded by the corpses of his squad. Bodies that lay, cold, blue, and lifeless, outlined in red in his head. But he wasn't. And clearly, he had changed.
It took two more years of training before the cyborg deemed himself ready. The process that had ressurected him had failed on those he considered family, and his true family was responsible. Disgusted, Victor discarded that name, and took the project's codename as his own - X5. Then he set out, searching for Derius, a man who dissapeared through the portal.
Items: Winchester 20V Shotgun (2d6) (2/6), Persuader Pistol (1d6)(3/6)(Quick), Sub Dermal Armor (1d6)(-1)
Health: 8
Additional Status:
Skills: Shotguns (3), Hand Guns (3), Heavy Guns (2)
Strength: 4
Dexterity: 3
Reflexes: 4
Intelligence: 2
Charisma: 2
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Is this acceptable?