Name: Harvey
Items: Power Armor (4d6), (-8), 2X FN MAGGIE (3d6) (3/6), 2X Inferno Blades (4d6)(Cauterize)(Peirce)
Profession: Bandit leader
Race: Augmented
Health: 8
Additional Status:
Skills: Persuasion 2, Long Blades 2, Medium Gun 2
Bio: Harvey grew up the son of a minor bandit who died when he was a child, the clan he belonged to was destroyed in the multitude of never ending clan rivalries and Harvey was left to starve in the wilds. He survived by stealing from farms and slowly gathered other outcasts around him who were in a similar situation and in time they turned to being bandits as well knowing no other life.
During one attack several of them died but they were able to take what looked to be an important group of traders hostage, they claimed to have nobody who would pay for them but wished to make a trade for there own lives and offered to put there skills in genetic and cybernetic augmentation at the clans disposal.
They accepted and were released after carrying out the augmentations that were asked of them and Harvey and his clan set off for the site of the most constant fighting amongst bandits, mercenaries and the other less honorable folk of the world intending to unite or annihilate the clans under his own rule.
Strength: 8 (4)
Dexterity: 2 (~1)
Reflexes: 6 (3)
Intelligence: 3
Charisma: 1 (4)
Anything I forgot:
Augmentation : Harvey.
Positive.
Metal flesh. : His skin has been replaced with power armor making him very hard to injure and enhancing his strength and reflexes.
Internal weaponry. : Has Inferno blades hidden inside both arms that extend from the top of his wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Genetically enhanced senses. : Has far superior sight and hearing over other species able to see in any lightning and hear as well as a dog. Sight also allows him to read body language boosting his charisma. ( Because he can tell what effect his words or actions have on people by reading body language. )
Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and making it completely impossible for him to perform stealth actions except at very long range.
Internal weaponry. : The chip in his brain makes it impossible for him to use non implanted weaponry.
Genetically enhanced senses : Complete loss of all other senses.
Augmentation : Minions.
Positive.
Metal flesh. : There skin has been replaced with power armor making them very hard to injure and enhancing his strength and reflexes.
Internal weaponry. : Has inferno blades hidden inside both arms that extend from the top of there wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Computer link : Minds are able to receive information from Harveys mind directly.
Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and it being impossible for them to perform stealth actions except at very long range.
Internal weaponry. : The chip in there brains makes it impossible for them to use non implanted weaponry. ( Controlled by a chip implanted in there brain which makes them as skilled as a veteran soldier with those weapons. )
Computer link : Unable to understand any other form of communication.
Yep, I don't see any problem with that. Though it should probably be noticed that I forgot to put the accuracy score for the machine guns, 3/6 (50/50 chance at standard range). Is that acceptable?
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Mercenary Guard 3
Health: Perfect
Size: Human
Distance: 50
Action: Shooting
Additional Status: None
Mercenary Guard 4
Health: Perfect
Size: Human
Distance: 200
Action: Aiming
Additional Status: None
Mercenary Guard 4
Health: Perfect
Size: Human
Distance: 200
Action: Rushing
Additional Status: None
Mercenary Captain
Health: Perfect
Size: Human
Distance: 150
Action: Warning
Additional Status: None
The second guard falls under a well placed volley of bullets, though the captain seems unfazed. Seeing the bullet bounce off your armor, he is now using his radio to send a warning to the rest of his troops, telling them to brink heavier weaponry. Your squad continues to push as you had ordered. It is currently pushing through easily, a few shots have been fired at them but have bounced off the heavy armor. The enemy now has several wounded, however most are bleeding heavily and will die without immediate medical assistance.
The guards have been defeated, however one man, a Lupine with a shotgun, changes from fighting your minions to fighting you, at distance 50. Behind him, a man with a sniper rifle at distance 200 is ready to fight and begins aiming. Another man is ready and joins the fight, and is now rushing toward you until he can get in shooting distance.
What do you do now?