Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Catsplosion (2d3)(3)(AoE 5)(3/6), Fire Bolt (1d6)(4/6)(1), Wildcard (2d6-1d12)(1/6), Wooden Staff, flower hat
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:30
Dexterity:20
Reflexes:20
Intelligence: 40
He/she nodes, causing the golden hair to shake up and down. "Yes, the queen will wish to speak with you. Follow me." He/she stated excitedly, turning around abruptly into the bush. You follow him, going further into this spooky/happy forest. It is really boring. You can't seem to tell one part of this forest from any other, and everywhere the elves go all noise seems to stop. No talking objects, even the birds and bugs seem to stop singing as the elves (You only see the one, but feel the presence of others) walk in a strieght path.
You eventually stop at a random place, indistinguishable from the rest of the forest. "We are here." your guide states, before vanishing behind a tree. Suddenly, a new voice, a bit higher pitched but just as androgynous, fills the air.
"Your skills in haltchemy are impressive, but nothing compared to my own skills. It is enough for me to let you live, for at least as long as it takes for us to converse. What did you wish to speak with me about?" the random voice stated.
What do you do now?
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Name: X5
Profession: Vigilante (See Bio)
Race: Augmented - Sub-Dermal armour - Inbuilt armour, provides protection whilst reducing speed. && Computer aided vision - Allows extra vision modes such as infra red and targeting, but vision can be overloaded for a short time and can glitch.
Appearance: X5 is large and well built, with close shaved brown hair. Most of the area around his eye is occupied by his Visual Augmentation system, and his other eye socket is completely empty.
Bio: Victor Kar was in his early life a member of the IEF - International Elite Forces. This group operated under it's own control, taking on tasks which only the brightest and best could achieve in return for two things, a roof over their heads and a certain amount of freedom from the law. With intergalactic travel, their services became more and more neccessary as crime moved rapidly through juristictions and traditional policing had little effect. And in free space, where the raiders often lay in orbit, there was no law at all.
The man himself was known for his no nonsense approach to his work - he took no prisoners and was known for his tenacity and the fact that he had never once backed down for a challenge. Of course, he only had to fail once in the end. A mission on Earth, seeking a criminal - Derius Kar, his brother - who was making people dissapear without any trace whatsoever. He found the villain there, and a massive battle commenced. All the IEF members lost their lives, Kar included. And as he was shot, he witnessed his killer run through a doorway to nothing, and simply vanish.
Kar awoke in a lab, surrounded by the corpses of his squad. Bodies that lay, cold, blue, and lifeless, outlined in red in his head. But he wasn't. And clearly, he had changed.
It took two more years of training before the cyborg deemed himself ready. The process that had ressurected him had failed on those he considered family, and his true family was responsible. Disgusted, Victor discarded that name, and took the project's codename as his own - X5. Then he set out, searching for Derius, a man who dissapeared through the portal.
Items: Winchester 20V Shotgun (2d6) (2/6), Persuader Pistol (1d6)(3/6)(Quick), Sub Dermal Armor (1d6)(-1)
Health: 8
Additional Status:
Skills: Shotguns (3), Hand Guns (3), Heavy Guns (2)
Strength: 4
Dexterity: 3
Reflexes: 4
Intelligence: 2
Charisma: 20
I didn't either. Now I have to remember how to play and what I was doing.
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You thank the man, leaving the guards to ask for directions. "Watch yourself" he warned "You know we are watching you.", but he let you past without indecent.
You walk up to the gate, a series of vertical bars blocking the entrance. Next to the gate was a small building, with steel bars over it, giving it the appearance of a high-security toll booth. Inside, there is a guard in a uniform much like the men you had recently spoken to. He stops you, handing you a series of paperwork detailing your name, where you came from, you reason for visiting, weapons, among other useful questions such as giving a finger print. You return them, if you lied, told the truth, or told half truths it doesn't matter to him. He just looks over the papers blankly, with a face that suggests he doesn't believe a word of what you put down anyway. Nevertheless, the vertical bars raise themselves impressively fast, and he waves you through.
You ask the gate guard for directions, but he bluntly states he has no clue, again waving you through. You enter the city, the gate closing behind you. The town itself was rather pleasant, the roads where cobbled with worn stone, the buildings lining the street at even intervals. It almost felt like a small town, as no building was larger then two stories, with most only claiming a single story. The streets had people walking, riding horses, and leading carts down them, but it was by no means crowded. You begin to ask random people for directions, but are turned down, some times harshly with derogatory remarks about your eye, other times polity apologizing for not knowing. Finally, after going further in the city, a man in scholars robes like the firefighter before finally gives you a hint. He didn't know himself, but reported that a nearby tavern owner new everything about the "Rainy Country".
You enter the tavern, asking the man tending the bar for directions. He gets angry, asserting that he doesn't have anything to do with it and never has, and kicks you out. You obey, for now. Guards are watching you already, after all. But as you exit the bar, you finally find someone useful.
"I heard you are looking for directions to the Rainy Country..." A harsh voice you as you exit the tavern. Looking to the sound of the voice, you see what is obviously a beggar. He is in well worn clothing, his entire being looks well worn. Most notably, he was missing his right arm below the elbow. His face had several long scars, one of which seems to have claimed his left eye. "Nobody will tell you about it, right? Of course not. Admitting you know the direction to the Rainy Country is like admitting that you are a criminal. But I know, and am willing to share this information...for a price"
What do you do now?
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And now I am back to writing to much and abusing innocent commas.