Name: Harvey
Items: Power Armor (4d6), (-8), 2X FN MAGGIE (3d6) (3/6), 2X Inferno Blades (4d6)(Cauterize)(Peirce)
Profession: Bandit leader
Race: Augmented
Health: 6
Additional Status: Minor bleeding
Skills: Persuasion 2, Long Blades 2, Medium Gun 2
Bio: Harvey grew up the son of a minor bandit who died when he was a child, the clan he belonged to was destroyed in the multitude of never ending clan rivalries and Harvey was left to starve in the wilds. He survived by stealing from farms and slowly gathered other outcasts around him who were in a similar situation and in time they turned to being bandits as well knowing no other life.
During one attack several of them died but they were able to take what looked to be an important group of traders hostage, they claimed to have nobody who would pay for them but wished to make a trade for there own lives and offered to put there skills in genetic and cybernetic augmentation at the clans disposal.
They accepted and were released after carrying out the augmentations that were asked of them and Harvey and his clan set off for the site of the most constant fighting amongst bandits, mercenaries and the other less honorable folk of the world intending to unite or annihilate the clans under his own rule.
Strength: 8 (4)
Dexterity: 2 (~1)
Reflexes: 6 (3)
Intelligence: 3
Charisma: 1 (4)
Anything I forgot:
Augmentation : Harvey.
Positive.
Metal flesh. : His skin has been replaced with power armor making him very hard to injure and enhancing his strength and reflexes.
Internal weaponry. : Has Inferno blades hidden inside both arms that extend from the top of his wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Genetically enhanced senses. : Has far superior sight and hearing over other species able to see in any lightning and hear as well as a dog. Sight also allows him to read body language boosting his charisma. ( Because he can tell what effect his words or actions have on people by reading body language. )
Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and making it completely impossible for him to perform stealth actions except at very long range.
Internal weaponry. : The chip in his brain makes it impossible for him to use non implanted weaponry.
Genetically enhanced senses : Complete loss of all other senses.
Augmentation : Minions.
Positive.
Metal flesh. : There skin has been replaced with power armor making them very hard to injure and enhancing his strength and reflexes.
Internal weaponry. : Has inferno blades hidden inside both arms that extend from the top of there wrists and a pair of energy guns tucked into his shoulders that extend upwards to stand either side of his head. ( Controlled by a chip implanted in his brain which makes him as skilled as a veteran soldier with those weapons. )
Computer link : Minds are able to receive information from Harveys mind directly.
Negative.
Metal flesh : Metal flesh is heavy and results in his speed being lowered and it being impossible for them to perform stealth actions except at very long range.
Internal weaponry. : The chip in there brains makes it impossible for them to use non implanted weaponry. ( Controlled by a chip implanted in there brain which makes them as skilled as a veteran soldier with those weapons. )
Computer link : Unable to understand any other form of communication.
Hover Craft Unit 1
Health: Perfect
Size: 2 vehicals
Distance: 214
Action: Shooting
Additional Status: None
Jeep Unit 1
Health: Perfect
Size: 2 vehicle
Distance: 264
Action: Shooting
Additional Status: None
Assault Rifle Unit
Health: Perfect
Size: 20 men
Distance: 308
Action: Cover
Additional Status: Behind Cover
Sniper Rifle Unit
Health: Perfect
Size: 4 men
Distance: 308
Action: Cover
Additional Status: Behind Cover
Anti Tank Unit
Health: Perfect
Size: 10 men
Distance: 308
Action: Cover
Additional Status: Behind Cover
Allied Unit
Health: Perfect
Size: 9 men
Distance: 0
Action: Following orders
White Knight Unit
Health: Perfect
Size: 5 men
Distance: 26
Action: Charging
Additional Status:
Well first, you should probably decide if they are going to attack you. Lets look at the reasons why to attack you, why not to attack you, and the reasons up to interpretation.
For attacking you:
You are bandits.
Not only are you bandits, you are from our world. Not only are you bandits from our world, but you are augmented. Not only are you augmented bandits from another world, but you are almost completely machine. This, naturally, makes you hated by the people living in this world. Especially people who have been thrown into a bloody war because of bandits from another world.
You are charging their wall.
They attacked bandits who are fighting each other before, if I remember correctly.
Against attacking you:
You are, technically, helping them.
You only have nine guys. Not worth the attention when there is an army coming behind you.
Either way:
You talked to the voice. This could either mean you had already been warned, thus are now shoot on sight, or that you have a better chance of not being attacked. You could always review the speech and see what you think
Do you still want to take the same action?
----------
Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Catsplosion (2d3)(3)(AoE 5)(3/6), Fire Bolt (1d6)(4/6)(1), Wildcard (2d6-1d12)(1/6), Wooden Staff, flower hat
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:30
Dexterity:20
Reflexes:20
Intelligence: 40
You leave the bleeding hole you stabbed in the innocent road to lie down in the flowers. Which you also crush, destroying the hopes and dreams of the innocent family of flowers and roads. You monster. You quickly fall asleep on your bed of sin.
You wake up next morning, your cloths wet with dew. The sun is peeking over the other mountains, heating the world almost as bright as your crown. And you are hungry.
What do you do now?
---------------
Name: X5
Profession: Vigilante (See Bio)
Race: Augmented - Sub-Dermal armour - Inbuilt armour, provides protection whilst reducing speed. && Computer aided vision - Allows extra vision modes such as infra red and targeting, but vision can be overloaded for a short time and can glitch.
Appearance: X5 is large and well built, with close shaved brown hair. Most of the area around his eye is occupied by his Visual Augmentation system, and his other eye socket is completely empty.
Bio: Victor Kar was in his early life a member of the IEF - International Elite Forces. This group operated under it's own control, taking on tasks which only the brightest and best could achieve in return for two things, a roof over their heads and a certain amount of freedom from the law. With intergalactic travel, their services became more and more neccessary as crime moved rapidly through juristictions and traditional policing had little effect. And in free space, where the raiders often lay in orbit, there was no law at all.
The man himself was known for his no nonsense approach to his work - he took no prisoners and was known for his tenacity and the fact that he had never once backed down for a challenge. Of course, he only had to fail once in the end. A mission on Earth, seeking a criminal - Derius Kar, his brother - who was making people dissapear without any trace whatsoever. He found the villain there, and a massive battle commenced. All the IEF members lost their lives, Kar included. And as he was shot, he witnessed his killer run through a doorway to nothing, and simply vanish.
Kar awoke in a lab, surrounded by the corpses of his squad. Bodies that lay, cold, blue, and lifeless, outlined in red in his head. But he wasn't. And clearly, he had changed.
It took two more years of training before the cyborg deemed himself ready. The process that had ressurected him had failed on those he considered family, and his true family was responsible. Disgusted, Victor discarded that name, and took the project's codename as his own - X5. Then he set out, searching for Derius, a man who dissapeared through the portal.
Items: Winchester 20V Shotgun (2d6) (2/6), Persuader Pistol (1d6)(3/6)(Quick), Sub Dermal Armor (1d6)(-1)
Health: 8
Additional Status:
Skills: Shotguns (3), Hand Guns (3), Heavy Guns (2)
Strength: 4
Dexterity: 3
Reflexes: 4
Intelligence: 2
Charisma: 2
The man shrugs his shoulders. "Never heard of him. And even if I did, he would probably be using a fake name on the guard's papers. Sorry but..." The man states, shaking his head, before putting his hand to his chin in thought. "Well... Actually, there is a rumor between guardsmen and some traders I heard. Not about your brother, but might help you find him." he then points to the right. "About two countries over, there is supposed to be a large country. This country has always had a problem with crime, we always called it the "rainy country", the thieves guild had it under their thumb. Well, about a week ago, some mage guard, paladin or something, walked in and started stirring things up. There are rumors everywhere, they say he uses some powerful magic to solve crimes and find people. They also say he can take on ten men at once, that he is an otherworlder, that he is secretly running the criminal underground, and that he is a dragon. So take this with a grain of salt."
What do you do now?