Blood runs down my chest as I pin the man to the wall. Even in the state he’s in, his unconscious stirrings still threaten to tear him from my single hand. In the other, the grip of the his pistol drips with sweat. The shot echoes around the room, and sends a wet chunk into my cheek. I run then, because the sound will draw the others out like moths to a flame. I know of at least twenty of them in the nearby area - now nineteen, and each even angrier than before. By dawn they will be after blood.
Welcome to my life. - Donor & Survivor.
In the year 2010, a seemingly unassuming man was the victim of a merciless attack on the streets of London. The corpse was found a week later, entirely drained, floating in the Thames. Two years later, came the 2012 Olympics. A challenge for athletes on a level playing field. Except for Antonin Dvorak, a Russian marathon runner and biochemist. He won with a lead of almost two miles. The ensuing drugs test found nothing, and the man was declared a victor.
Skip forward another two years, and two things are on the increase - motiveless murders, and the usage of a crimson fluid drug nicknamed ‘Blood.’ It grants the user superhuman physical ability, for seemingly no payoff. It is not uncommon to see the drug on construction sites, or at the homes of manual labourers. Then some worrying research emerges - the drug bonds with a person’s DNA. An addiction from a molecular level. And when Blood really does start to run out, users get restless.
It took the gates of the Palace being literally torn from their hinges for the creator to come forward. A certain Dr. Dvorak, biochemist. The drug comes from blood found only in a small proportion of the population. Ingestion of this causes the actual effects. Addicts, far from being horrified, were thrilled. No processing, no chemicals. Just a thrill so
au naturale that all you needed was a knife. A hunt ensued. People began to disappear - the kind of individuals with lineages dating back clearly to one of the many ancient civilisations. In desperation, the government rounded up the victims. far from protecting them, they sacrificed them, sealing them in small sections of their cities, and releasing them from the bonds of the law. Sheep before predators with a hunger to match their strength.
But it was not long before even these supplies died. Those ‘donors’ that lived disappeared, untraceable. Soon, the killings started again. The addicts, commonly called ‘vamps,’ ran riot, tearing the cities apart. Crazed by hunger and the depravities they had committed, they took what they wanted from wherever they could get it. In the end, even the police could not stop them, and retreated, bent and broken.
Over the last year, things have returned to a degree of normalcy. After all, normal is only what you’re used to. Weapons are present on most hips, although guns remain thankfully rare. people work and sleep, and pray they don’t disappear. And if they do, everyone pretends not to notice.
Welcome to ‘In the Blood.’ Here you play a person in a world in a twisted balance, hanging on for survival. This is intended to be RP heavy, and fairly freeform. Taking 6 players.
Urban setting (not London).
Quality is preferable.
Name:
Appearance:
Personality:
Backstory: - How did you come to be where you are today.
Group: Vamp, Normal, or Donor.
Luck: 10/10 - your ability to escape harm aka HP.
Strength: Your ability to deal out damage.
Agility: Your gross speed and swiftness.
Dexterity: Your fine motor skills.
Intelligence: Your ability to learn and use mental skills.
Charm: Your charisma and looks.
Willpower: Your ability to resist pain, duress, (and cravings).
You have 13 points to distribute between these, with 2 being average and a maximum of 5 being human peak.
Perk: Three of these, specific +1 bonuses, such as computers.
Difficulty: Everyone has their burdens. Do you have a daughter to help survive, or maybe a disease you need medicine for? This gives you an immediate goal to work for.
Vamp only
Blood: b/5 - Str, Agi, and Dex are multiplied by b (b<1 gives multiplier of 1). Players start on 1 pt. For every blood point, you suffer a -1 penalty to most Wil rolls.
Craving For every day with b=0, you gain a point of craving. each point of craving offers a -1 penalty to all rolls.
Ability: A unique (not particularly supernatural) mechanic - subject to GM modding.
Eg. For each point of luck lost, I gain a point of pain. For 6 pain, I can automatically succeed in a dice roll, or attempt something impossible. For 18 pain I can do both together.
3d6 are rolled for a given action, stats added as a modifier, and actual modifiers added.
Once characters are chosen, I will assign each player 2 ‘good’ relationships, and a ‘bad’ relationship. You can then further define these yourselves.
((OOC: This is also the world i plan to use for my NaNoWrimo project.
1) This means it will probably hiatus in november. Also
2) Any feedback is appreciated))