---Kobold A---
(3)Kobold A rushes forward and slashes Dwarf C, but it is merely a glancing blow. 1 damage!
---Kobold B---
(6)Kobold B slashes Dwarf C!
CRITICAL HIT! 8 damage!
THROW BADASS CRUNDLE AT THE LAST DWARF.
(6)You hurl Badass Crundle at Dwarf C! You have discovered a new Combo Technique!
BIIIIIIIIIIIIIIIITE!
(2-2)The dwarf is too far away!
===Dwarf C===
(3)Dwarf C fires his crossbow, grazing [5] Gamerlord! Gamerlord takes 1 damage!
MOAR BOOMERANG
(4)You hurl your boomerang, but only manage a glancing blow. 1 damage!
EYE LASEEEEEEEER
(1)You miss with your eye laser. Badly. In fact, you merely hit the cave crocodile across the lake, which is now angrily swimming towards you.
THROW BADASS CRUNDLE AT THE LAST DWARF.
FLYING CRUNDLEPUNCH THE LAST DWARF
(5)Your COMBO TECHNIQUE inflicts 14 damage! Dwarf C has been killed!
MOre throwing the book
(2)You attempt to hurl your book at a corpse, but you miss.
The party reaches Lv. 2! You all gain 1 stat point!So, the only stats that regularly have an immediately visible effect at the moment are Toughness (HP) and Intelligence (MP). Strength and Dexterity impact the learning of moves and abilities, as well as various other things.
Name: Cromwell
Variant: Generic Crundle
Strength: 0
Toughness: 0
Dexterity: 9
Intelligence: 0
HP: 20/20
Moves:
Claw: 4 damage, 20/20 PP
Bite: 8 damage, 4/5 PP
Abilities:
(None)
Name: Crocodile Crundee
Variant: Aussie Crundle
Strength: 5
Toughness: 3
Dexterity: 2
Intelligence: 0
HP: 26/26
Moves:
Boomerang Claw: (Ranged) 2 damage, infinite PP
Digeridoo of Life: (Ranged) Heal 3 life, 10/10 PP
Abilities:
Crocodile Wrangler: Grants combat advantages over most wild animals.
Items:
Copper Knife: 4 damage, 40/40 DP
NAME: BADASS CRUNDLE
VARIANT: MACHO CRUNDLE
STR: 9
TOU: 0
DEX: 0
INT: 0
HP: 20/20
Moves:
CRUSHING SLAM!: 14 damage, Stun, 2/2 PP
IRON CLAW!: 6 damage, 14/15 PP
Abilities:
MACHO MAN!: Struggle inflicts double damage.
Name: Crundlus Librum
VARIANT: Bookish Crundle
Strength: 0
Toughness: 0
Dexterity: 2
Intelligence: 7
HP: 20/20
MP: 28/28
Moves:
Throw the Book: (Ranged) 4 damage, 13/15 PP
Book Bash: 5 damage, 25/25 PP
Spells:
Summon Animated Book: Summons an Animated Book. (5 MP)
Abilities:
(None)
Items:
Backpack: Allows you to carry 10 items, not counting the backpack.
Heavy Textbook: A powerful melee book that increases Book Bash's damage by 1 when used.
Edged Book: A sharp-edged book that increases Throw the Book's damage by 1 when used.
Arcane Textbook: Contains a magic spell. [OOC: Not your spell. A different spell.]
Light Novel: Useless. Can be sold, or read for a morale boost.
Name: Glorious Maximus
VARIANT: Glorious Crundle
Strength: 3
Toughness: 6
Dexterity: 0
Intelligence: 0
HP: 31/32
Moves:
Macho Slam: 12 damage, 50% recoil; 20 PP
Glorious Strike: 5 damage; 19/20 PP
Abilities:
Glorious Strength: A 6 inflicts Stun, in addition to any other effects.
Name: Crundam
Variant: MECHA CRUNDLE
Strength: 3
Toughness: 3
Dexterity: 2
Intelligence: 1
HP: 26/26
Moves:
Steel Fang: 2 damage, infinite PP
Eye Beam: (Ranged) 4 damage, 9/10 PP
Abilities:
Steel Body: Reduces all damage taken by 1.
Robot: Immune to some spells.
HP: 10/10
Items:
Copper Knife: 4 damage, 38/40 DP
HP: 10/10
Items:
Copper Knife: 4 damage, 38/40 DP