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Author Topic: Embaressing Secrets  (Read 5416 times)

vastaghen12

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Re: Embaressing Secrets
« Reply #45 on: October 14, 2013, 08:57:55 am »

When I break the candy seal I use df hack kill to save my fort

I am so lame :(
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Tierre

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Re: Embaressing Secrets
« Reply #46 on: October 14, 2013, 09:10:16 am »

why not make obsidian wall to block them? That's not so lame and gives you opportunity to have FUN anyway:)
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Sergarr

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Re: Embaressing Secrets
« Reply #47 on: October 14, 2013, 09:20:28 am »

the fps would kill the fort more than the clowns
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._.

DestroyX

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Re: Embaressing Secrets
« Reply #48 on: October 15, 2013, 01:41:46 am »

why dont you just let the candy alone then?

it isnt fun to have your dwarves wear uber armor for free.


put these suckers into welded mithril and fight for it!

the challenge keeps this game alive
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Findulidas

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Re: Embaressing Secrets
« Reply #49 on: October 15, 2013, 01:58:30 am »

why dont you just let the candy alone then?

Ive never touched the candy in any mod. Infact Ive only mined candy once or twice just so my one uber dwarf could solo the goblin invaders on cave dragons.
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...wonderful memories of the creeping sense of dread...

kamikazi1231

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Re: Embaressing Secrets
« Reply #50 on: October 22, 2013, 05:42:02 am »

I can't stand invisible ambush parties.  I'll spend forever building intricate defenses of dodge traps, fortification, rooms full of armored war beasts and golems, but then usually never open my front door.  I end up letting the caravan guards deal with ambushes the best they can.

I've only ever seen one hill titan/forgotten beast that wasn't a complete pushover.  It was made of cloth, immune to lava and all combat, and spammed webs like there was no tomorrow.  The rest of the beasts I've seen usually die from a wardog or untrained miner in a few hits.

I read old fortresses like Boatmurdered and long for the days when the game was completely unforgiving and was more prone to insanity like that.  I've never actually experienced the dreaded tantrum spiral, a herd of deadly elephants, or seeing my legendary fighter going insane.  I also miss the vanilla catsplosion for their delicious meats and being able to drop them and let them splatter in the grand hall to get all my dwarfs used to the sight of death.

I've never ever set up a metal industry using coal.  I found metal to take far too long anyways so even back in my first games of vanilla I focused entirely on a lava industry.  That being said I have never successfully set up a pump stack.  I usually just end up having my dwarfs run up and down a hundred flights of stairs at a time.
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DwarvesAtWork

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Re: Embaressing Secrets
« Reply #51 on: October 23, 2013, 12:02:02 pm »

I frequently use autodump to move mass amounts of ore and stone to where i need it.

I occasionally use autodump to quantum stockpile wood, ore, stone, and refuse.

For my first 5 years as a dwarf fortress player I played with Invaders turned off because I found the military system terribly complicated. Its only since I very recently started playing masterwork that I turned Invaders on and have forced myself to figure out the military.
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Indie Games to check out:
Dwelvers - Dungeon Management game with 3D digging and economic focus
War for the Overworld - Dungeon Keeper 2 spiritual successor
Dwarf Fortress - the ultimate dwarven simulation engine
Isomer - Mine, Build, and Explore as a squad of aliens crash landed on a foreign world

Findulidas

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Re: Embaressing Secrets
« Reply #52 on: October 24, 2013, 07:44:07 am »

I read old fortresses like Boatmurdered and long for the days when the game was completely unforgiving and was more prone to insanity like that.  I've never actually experienced the dreaded tantrum spiral, a herd of deadly elephants, or seeing my legendary fighter going insane.  I also miss the vanilla catsplosion for their delicious meats and being able to drop them and let them splatter in the grand hall to get all my dwarfs used to the sight of death.

Play only in glaciers and/or evil biomes with very little items at embark. You will get a tantrum spiral sooner or later. Mountains can be fun at times as well I think. No soil can lead to interesting confrontations in the caves early on.

My first real tantrum spiral was when I tried to dig through an aquifier in a freezing biome by doing a reverse pyramid shape downwards, which causes the water that pours in to freeze creating walls that stop more water pouring in. Unfortunately dwarves are idiots and refused to dig in an organized (or logical) fashion. Which meant they often stepped into the water as it froze.

The dwarves were content until I had to dig up all the bodies from the ice to get down further and suddenly 7 dwarves were found dead at the same time causing half of the fort to go unhappy. 3/4 of the fort died in the tantrum spiral, but somehow the fort survived until the goblins arrived the year after.
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...wonderful memories of the creeping sense of dread...

Isngrim

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Re: Embaressing Secrets
« Reply #53 on: October 30, 2013, 03:22:37 pm »

I tried to make an immortal fortress, infected 12 dwarves with vampirisn (spike trap over the water supply),it turns out twelve dwarven vampires equals 20 dead migrants.
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

nekoexmachina

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Re: Embaressing Secrets
« Reply #54 on: October 31, 2013, 10:14:51 am »

My games are starting to be total randomness when dwarf number is >20.
Usually I have 20-team of good-dwarves, upto 15 laborers and upto 15 warriors, depending on situation, and all other dwarves are just haulers, collectors & meat shields.
:(
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Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.

There Is No Vic

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Re: Embaressing Secrets
« Reply #55 on: October 31, 2013, 07:21:54 pm »

It takes me 20+ hours real time to get a fortress into year 3. Usually, by year 5, I abandon due to FPS < 30, if I haven't discovered some major flaw in my fortress layout. I've had one fort last to 10 years. I can't imagine running a fort to 50 years.

This game kicks my ass regularly, and I keep coming back.
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kamikazi1231

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Re: Embaressing Secrets
« Reply #56 on: November 01, 2013, 02:28:35 am »

My games are starting to be total randomness when dwarf number is >20.
Usually I have 20-team of good-dwarves, upto 15 laborers and upto 15 warriors, depending on situation, and all other dwarves are just haulers, collectors & meat shields.
:(

Understandable.  What are you supposed to do with a massive wave of forty-something dwarfs?  Might as well make them carry rocks around and run to their deaths against the hordes.
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Repseki

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Re: Embaressing Secrets
« Reply #57 on: November 01, 2013, 06:36:04 am »

I removed the Fisherman's Guild. The only time I want my dwarves to go fishing is when there is water in the caverns and I need to thin the population a bit.

If a dwarf happens to prove their worth through combat while down there, that's fine too.
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