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Author Topic: Embaressing Secrets  (Read 5406 times)

LMeire

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Re: Embaressing Secrets
« Reply #30 on: October 06, 2013, 12:53:56 am »

I haven't used the library system yet, nor the magic system, nor even the research/inventing. Every time I get to the point where the community is stable enough to progress that far, I get bored and start a series of "civil wars" by attacking traders and liasons. It's a bad habit I developed with HopeBurial.
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

WillowLuman

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Re: Embaressing Secrets
« Reply #31 on: October 06, 2013, 01:11:37 am »

I have never played this mod.

I never bother setting up melee squads, partly because I can barely get people to use their equipment and partly because I'm too attached to my dwarves.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

BigD145

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Re: Embaressing Secrets
« Reply #32 on: October 06, 2013, 04:08:30 pm »

When playing on my last computer I used dfhack fastdwarf 1 to get things done in a reasonable period of time at 10FPS. Without fastdwarf I might get double that. Now that I get 150FPS under the same conditions... I still find myself using fastdwarf to build things in a reasonable period of time.
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sackhead

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Re: Embaressing Secrets
« Reply #33 on: October 07, 2013, 05:03:50 am »

i have started naming my starting 7
Blick, Flick, Glick, snick, Plick Whick and Quee
after the dwarfs in the 1912 play
i haven't seen it or no much about it exept Quee is a kleptomaniac i moved to this after checkin the 7 from the disney movies names i found these guys 
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Urist McTeellox

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Re: Embaressing Secrets
« Reply #34 on: October 07, 2013, 11:12:46 am »

My most common reason I stop playing a fortress is a massive migration wave, and I don't want to deal with figuring out what to do with all the immigrants.

I like the challenge of starting with almost nothing. I tend to do "shipwreck", zero point embarks. If they fail, I reclaim, with another zero point embark. (Eg: http://gildrounded.tumblr.com/ )

I've never survived a siege either, or any sort of serious combat. I try to micromanage far too many things, and usually discover I'm woefully under-prepared.

I've never had a successful meat/leather/bone industry. I need to figure out how to use 'autobutcher' properly, at the very least, because I discover things get very complex, very quickly.

I've never used a minecart.

I've never struck the magma sea.

I've never explored the caverns.

Oh god, what am I doing with my life? There's so much I haven't achieved! Why do I keep insisting on having friends and employment when I should be playing MWDF?
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zlurker

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Re: Embaressing Secrets
« Reply #35 on: October 07, 2013, 02:31:57 pm »

Oh god, what am I doing with my life? There's so much I haven't achieved! Why do I keep insisting on having friends and employment when I should be playing MWDF?

If the DFterm3 keeps progressing you'll be able to have lots and lots of mutual !!fun!! with them playing Masterwork. :D
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vcordie

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Re: Embaressing Secrets
« Reply #36 on: October 07, 2013, 03:44:28 pm »

I can't use traps. At all. Or ranged milita for the matter. I've always just been using the sandbox embark and bringing a web and fire turret with me on embark. Until now that is. The arbalest is a godsend and a brilliant building. placing it on a bridge that overlooks a death tunnel being covered by ballista has repulsed every single siege I've had so far.
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Sutremaine

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Re: Embaressing Secrets
« Reply #37 on: October 08, 2013, 11:28:17 am »

I've never had a successful meat/leather/bone industry. I need to figure out how to use 'autobutcher' properly, at the very least, because I discover things get very complex, very quickly.
I've found doing butchery in bursts to be the least setup-intensive way of turning animals into animal products. Butchering a large animal generates a lot of jobs all at once, and if dwarves are already nearby due to a previous batch of part-hauling jobs they'll have far less distance to travel to the new jobs.

0. Build a few butcheries, and lots and lots of tanneries, and keep them close to each other and to the food stockpile and to the location of the animals. Enable tanning on lots and lots of dwarves to match.
1. Wait until you have more animals than you have space for, and nothing much else is going on. Disable refuse hauling if necessary (see below).
2. Butcher the lot of them, leaving ~2 males and ~3 females.
3. Wait a while. What should happen is that the whole working fortress will gravitate towards the small area that all the butchering, tanning, and hauling jobs are being generated in.

As for refuse handling, I prefer to leave bones and skulls in the butchery. Cartilage, feather, and nervous tissue are removed so the [t] list isn't cluttered by unusable items, but they could stay in there too if necessary. If you'd like to move everything out of the butcher's shop anyway, do it after the rottable meat and skins have been stockpiled or tanned.

Butchery is more of a logistics challenge than anything, and DFHack doesn't really help out with that.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Billy Jack

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Re: Embaressing Secrets
« Reply #38 on: October 09, 2013, 03:59:19 pm »

I-I've... I've never survived a siege!

Even in vanilla.  My OCD flares up and I get frustrated trying to build the "perfect" fort.
You also need to list that you don't know how to spell embarrassing.   :o
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Meph

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Re: Embaressing Secrets
« Reply #39 on: October 09, 2013, 04:30:36 pm »

I-I've... I've never survived a siege!

Even in vanilla.  My OCD flares up and I get frustrated trying to build the "perfect" fort.
You also need to list that you don't know how to spell embarrassing.   :o
38 replies it took... I would have taken bets on the first 3 replies containing that part.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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BoffoDorf

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Re: Embaressing Secrets
« Reply #40 on: October 09, 2013, 05:33:57 pm »

I-I've... I've never survived a siege!

Even in vanilla.  My OCD flares up and I get frustrated trying to build the "perfect" fort.
You also need to list that you don't know how to spell embarrassing.   :o
38 replies it took... I would have taken bets on the first 3 replies containing that part.

I think most of the Bay 12 crowd is at least cognizant that English is not everyone's native language and generous allowances are normally granted. :D
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Asra

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Re: Embaressing Secrets
« Reply #41 on: October 09, 2013, 07:53:37 pm »

I almost always turtle up in a drawbridge covered, walled in fortress, so I've only ever lost a siege when I wasn't prepared for flying mounts(which isn't even a problem when I'm building in the side of a mountain). I used to also use massive walls of cage traps to periodically open and close the drawbridge to cheese sieges inside so I could capture them, but I've stopped doing that awhile ago.
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urmane

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Re: Embaressing Secrets
« Reply #42 on: October 09, 2013, 09:51:39 pm »

Hm, that's odd - butchering is never a problem for me, as creatures reproduce/grow up so slowly.  I create one butcher shop and one tanner for the first two pack animals, then hardly ever use them again.  That one fort that went 20 years, yeah, a few times there, but even buying out the elves you don't get that many animals.

I usually spent all my iron on sawblades for the grinder, but it's been months since I had a fort last until the first siege :)

@Urist, I'd worry about surviving a number of sieges first before you'll ever see enough animals for an entire meat industry :)

For magma, just keep digging up/down staircases straight down ;)
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Urist McTeellox

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Re: Embaressing Secrets
« Reply #43 on: October 11, 2013, 12:01:17 pm »

Quote
I'd worry about surviving a number of sieges first before you'll ever see enough animals for an entire meat industry :)

Except for the bit where I'm playing kobolds, and swimming in jack-rats. ;)  I'm slowly getting the hang of it. :)
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Findulidas

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Re: Embaressing Secrets
« Reply #44 on: October 13, 2013, 12:05:33 pm »

Ive never broken through the candy to the clowns, usually dont even ever touch it. Im honestly afraid the fps would kill the fort more than the clowns.
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...wonderful memories of the creeping sense of dread...
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