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Author Topic: WH40k: Dark Heresy Game Thread - Prologue: Heretical Whispers  (Read 53151 times)

HFS

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Re: Warhammer 40k: Dark Heresy
« Reply #195 on: October 17, 2013, 08:43:05 pm »

Y'know what, fuckit. It's not like things can go worse.
Well, they can, but I know for an almost fact that they won't.


Unnatural Aim at the daemon! SHOOT IT IN DA FACE HEAD OR EYES!

((Now watch as I accidentally summon another daemon.))


((Everyone please pray to the almighty Emperor that Xantalos doesn't summon a Bloodthirster.))

((Even if he does, I know exactly what will happen.

UNNATURAL AIM!))
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kisame12794

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Re: Warhammer 40k: Dark Heresy
« Reply #196 on: October 17, 2013, 08:52:29 pm »

((You can use a fate point to re-roll warp phenomina I believe?))
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Xantalos

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Re: Warhammer 40k: Dark Heresy
« Reply #197 on: October 17, 2013, 09:01:40 pm »

((You can use a fate point to re-roll warp phenomina I believe?))
((...
Would've been good to know that earlier :P
Though I suspect we'll be rewarded for killing this thing.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

kisame12794

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Re: Warhammer 40k: Dark Heresy
« Reply #198 on: October 17, 2013, 10:04:47 pm »

((I believe fate points can re-roll everything, but only one per roll. So if you do use a fate point, you are stuck with that roll, for better or worse.))
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

mastahcheese

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Re: Warhammer 40k: Dark Heresy
« Reply #199 on: October 18, 2013, 02:18:32 am »

(Yes, but possibly changing to something less threatening that a FREAKING DEMON sounds like a good gamble.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Evilsx

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Re: Warhammer 40k: Dark Heresy
« Reply #200 on: October 18, 2013, 02:43:57 am »

"Fuck it" Says Glob

Action: RUN AWAY
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kisame12794

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Re: Warhammer 40k: Dark Heresy
« Reply #201 on: October 18, 2013, 02:54:48 am »

((One option is for the Psyker to explode. Another is for them to be eaten by the Warp. One does not want to roll on the Perils of the Warp table.))
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Xantalos

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Re: Warhammer 40k: Dark Heresy
« Reply #202 on: October 18, 2013, 02:55:15 am »

((One option is for the Psyker to explode. Another is for them to be eaten by the Warp. One does not want to roll on the Perils of the Warp table.))
((Indeed.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

HFS

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Re: Warhammer 40k: Dark Heresy
« Reply #203 on: October 18, 2013, 07:18:53 am »

((Another option is to roll psychic phenomena properly instead of going straight to the Perils table, but I suppose a Daemon turn 1 is !!fun!! enough otherwise))
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Hanslanda

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Re: Warhammer 40k: Dark Heresy
« Reply #204 on: October 18, 2013, 12:03:31 pm »

((Another option is to roll psychic phenomena properly instead of going straight to the Perils table, but I suppose a Daemon turn 1 is !!fun!! enough otherwise))


((I did. Xantalos got a 9 on his psychic test rolls. So I rolled on the psychic phenomenon table, and got a 67, which is Dark Summoning, a lesser Daemon appears 3d10 meters from the psyker and stays for 1d10 rounds, and is dead set on getting to the psyker. I never rolled on the Perils of the Warp table. Stupid tables being right next to one another. Stupid Hans scrolling too far. Too late now to undo it though. That said, the daemon is severely injured anyways.))
« Last Edit: October 18, 2013, 12:06:35 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Remuthra

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Re: Warhammer 40k: Dark Heresy
« Reply #205 on: October 18, 2013, 01:44:54 pm »

If it disappears, do we get xp for injuries?

Hanslanda

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Re: Warhammer 40k: Dark Heresy
« Reply #206 on: October 18, 2013, 03:08:14 pm »

If it disappears, do we get xp for injuries?


It's not disappearing until something kills it or until another seven rounds pass. And yes, you're getting experience for injuring it. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xantalos

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Re: Warhammer 40k: Dark Heresy
« Reply #207 on: October 18, 2013, 05:09:57 pm »

If it disappears, do we get xp for injuries?


It's not disappearing until something kills it or until another seven rounds pass. And yes, you're getting experience for injuring it. :P
I'll kill it if I have to go into glorious melee with my knife and axe and heavy book.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Xantalos

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Re: Warhammer 40k: Dark Heresy
« Reply #208 on: October 21, 2013, 10:58:22 pm »

((Is that everyone?))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

HFS

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Re: Warhammer 40k: Dark Heresy
« Reply #209 on: October 21, 2013, 11:34:31 pm »

Hanslanda just sent me a message asking me to GM instead.

Soooooo...looks like we're going to have to restart the campaign or something, as I kind of don't have his notes.

I'll think up something, don't worry - though my current ideas may be for Deathwatch, I'm sure that I can adapt some of them to a more...non-combat-oriented setting, hmhmhm.

Should we roll up new characters, or take the old ones?
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